Player Matchup

Nu Wa
Nu Wa
BloodyBrazy
Nu Wa
Level 29
God Stats
1W - 1L
1,716 SR
Queue Stats
14W - 32L
1,230 Elo+
Solo
Loki
Loki
Philberton
Loki
Level 28
God Stats
16W - 5L
1,870 SR
Queue Stats
241W - 137L
1,592 Elo+
Solo
Ymir
Ymir
Synnyy
Ymir
Level 80
God Stats
1W - 2L
1,689 SR
Queue Stats
139W - 125L
1,557 Elo+
Solo
Team Averages
Level 46
1,759 SR
1,459 Elo+

VS

Team Averages
Level 67
1,515 SR
1,456 Elo+
Danzaburou
Danzaburou
Navi8732
Danzaburou
Level 84
God Stats
73W - 86L
1,575 SR
Queue Stats
841W - 911L
1,558 Elo+
Solo
Vulcan
Vulcan
Stevey561
Vulcan
Level 106
God Stats
41W - 42L
1,471 SR
Queue Stats
123W - 135L
1,472 Elo+
Solo
Cthulhu
Cthulhu
ezago
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 11
10,327
738
10,360
8,017
3,004
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
8 / 4 / 11
10,663
762
10,267
10,483
4,055
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Synnyy
Ymir
14
9 / 4 / 7
10,926
780
11,913
14,413
10,909
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Navi8732
Danzaburou
13
6 / 8 / 4
10,246
732
8,026
12,708
4,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
Stevey561
Vulcan
12
1 / 8 / 6
8,761
626
5,282
8,642
2,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
ezago
Cthulhu
10
3 / 7 / 5
8,914
637
6,787
15,913
14,667
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
25
23
Kills
10
11
Deaths
23
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
3
11
3.83
L
Danzaburou
Navi8732
Danzaburou
6
8
4
1
W
8
4
11
3.38
L
Vulcan
Stevey561
Vulcan
1
8
6
0.5
W
Ymir
Synnyy
Ymir
9
4
7
3.13
L
Cthulhu
ezago
Cthulhu
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,540
Damage
20,095
32,913
Taken
37,263
17,968
Mitigated
21,246
4,847
Healing
3,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,360
4,242
475
1,984
8,017
3,004
1,292
4,317
3,700
36,662
0
L
Danzaburou
Navi8732
Danzaburou
8,026
4,125
0
2,040
12,708
4,010
0
7,227
5,369
0
30,509
W
10,267
1,293
0
850
10,483
4,055
402
2,052
8,431
0
36,416
L
Vulcan
Stevey561
Vulcan
5,282
2,038
0
0
8,642
2,569
0
4,713
3,786
31,486
0
W
Ymir
Synnyy
Ymir
11,913
3,724
0
1,538
14,413
10,909
187
5,969
8,444
26,549
0
L
Cthulhu
ezago
Cthulhu
6,787
1,036
31
1,011
15,913
14,667
0
9,937
5,565
16,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,916
Gold Earned
27,921
151
Minions Killed
140
7
Camps Cleared
4
727,293
Distance Traveled
618,599
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,327
738
60
4
2
226,375
0
L
Danzaburou
10,246
732
47
3
3
190,584
4
W
Loki
10,663
762
47
3
4
283,449
0
L
Vulcan
8,761
626
73
5
0
219,337
3
W
Ymir
10,926
780
44
3
1
217,469
4
L
Cthulhu
8,914
637
20
1
1
208,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role