Player Matchup

He Bo
He Bo
OscuroGT
He Bo
Level 145
God Stats
13W - 5L
1,591 SR
Queue Stats
213W - 234L
1,506 Elo+
Solo
Mulan
Mulan
TankRangers
Mulan
Level 81
God Stats
22W - 14L
1,582 SR
Queue Stats
287W - 308L
1,510 Elo+
Solo
Charybdis
Charybdis
gustakiki
Charybdis
Level 129
God Stats
2W - 1L
1,951 SR
Queue Stats
168W - 136L
1,561 Elo+
Solo
Team Averages
Level 118
1,708 SR
1,525 Elo+

VS

Team Averages
Level 23
1,509 SR
1,579 Elo+
Ganesha
Ganesha
Painkiller344
Ganesha
Level 29
God Stats
19W - 23L
1,472 SR
Queue Stats
130W - 137L
1,498 Elo+
Solo
Izanami
Izanami
RazzleTime
Izanami
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,785 Elo+
Solo
Tyr
Tyr
TigerShark6412
Tyr
Level 13
God Stats
9W - 11L
1,554 SR
Queue Stats
14W - 20L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
OscuroGT
He Bo
14
6 / 1 / 9
10,552
754
11,865
8,812
2,642
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 0 / 14
11,400
814
11,694
15,056
15,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
gustakiki
Charybdis
15
10 / 4 / 7
10,888
778
16,225
9,046
3,398
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
13
1 / 6 / 4
9,306
665
8,818
16,225
18,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
RazzleTime
Izanami
12
4 / 8 / 1
9,301
664
8,154
11,960
4,452
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 7 / 2
7,664
547
6,672
17,630
19,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
21
Kills
5
5
Deaths
21
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
He Bo
OscuroGT
He Bo
6
1
9
10.5
L
Ganesha
1
6
4
0.5
L
Izanami
RazzleTime
Izanami
4
8
1
0.56
W
5
0
14
12
L
0
7
2
0.14
W
Charybdis
gustakiki
Charybdis
10
4
7
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,784
Damage
23,644
32,914
Taken
45,815
21,264
Mitigated
41,750
12,150
Healing
2,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
OscuroGT
He Bo
11,865
1,653
0
2,807
8,812
2,642
1,144
2,953
5,696
43,973
0
L
Ganesha
8,818
670
0
1,236
16,225
18,017
0
2,514
13,711
26,738
0
L
Izanami
RazzleTime
Izanami
8,154
4,744
0
0
11,960
4,452
42
3,353
8,607
0
24,293
W
11,694
2,545
0
7,885
15,056
15,224
156
4,336
9,997
0
31,047
L
6,672
273
0
1,130
17,630
19,281
0
6,340
11,290
5,638
13,578
W
Charybdis
gustakiki
Charybdis
16,225
7,833
0
1,458
9,046
3,398
940
4,404
4,559
0
52,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,840
Gold Earned
26,271
183
Minions Killed
112
11
Camps Cleared
1
741,862
Distance Traveled
711,098
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,552
754
89
6
6
239,214
3
L
Ganesha
9,306
665
10
1
0
240,509
4
L
Izanami
9,301
664
69
5
0
208,564
5
W
Mulan
11,400
814
36
3
1
276,443
5
L
Tyr
7,664
547
33
2
1
262,025
4
W
Charybdis
10,888
778
58
4
4
226,205
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role