Player Matchup

Artemis
Artemis
Chation
Artemis
Level 24
God Stats
1W - 3L
1,396 SR
Queue Stats
38W - 59L
1,251 Elo+
Solo
Odin
Odin
Ktsung1
Odin
Level 9
God Stats
14W - 16L
1,442 SR
Queue Stats
28W - 30L
1,278 Elo+
Solo
Aphrodite
Aphrodite
babypotatooo
Aphrodite
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,167 Elo+
Solo
Yemoja
Yemoja
brokenspartan117
Yemoja
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Bacchus
Bacchus
unholymuff
Bacchus
Level 8
God Stats
8W - 6L
1,502 SR
Queue Stats
57W - 83L
1,380 Elo+
Solo
Team Averages
Level 10
1,468 SR
1,315 Elo+

VS

Team Averages
Level 15
1,464 SR
1,336 Elo+
Merlin
Merlin
All-Fatheer
Merlin
Level 14
God Stats
7W - 9L
1,339 SR
Queue Stats
14W - 17L
1,317 Elo+
Party 1
Loki
Loki
BlkDemonX
Loki
Level 17
God Stats
25W - 12L
1,572 SR
Queue Stats
30W - 16L
1,439 Elo+
Solo
Cthulhu
Cthulhu
JDevilish1
Cthulhu
Level 17
God Stats
10W - 8L
1,369 SR
Queue Stats
15W - 18L
1,315 Elo+
Party 1
Baron Samedi
Baron Samedi
Minijulk
Baron Samedi
Level 16
God Stats
5W - 2L
1,574 SR
Queue Stats
51W - 57L
1,235 Elo+
Solo
Ymir
Ymir
simmydot
Ymir
Level 12
God Stats
16W - 8L
1,464 SR
Queue Stats
29W - 25L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Chation
Artemis
18
2 / 6 / 1
12,836
802
11,484
25,911
13,676
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
Ktsung1
Odin
19
3 / 8 / 2
14,178
886
19,477
32,815
32,044
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Aphrodite
babypotatooo
Aphrodite
18
0 / 3 / 1
11,411
713
876
2,892
1,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
0 / 1 / 4
13,048
816
6,726
24,905
22,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bacchus
unholymuff
Bacchus
19
1 / 11 / 4
13,087
818
11,876
33,058
23,018
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Team 1 Tickets

0

VS

Team 2 Tickets

319

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
1 / 0 / 6
13,080
818
8,315
6,060
6,900
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Loki
20
18 / 3 / 9
16,889
1,056
46,773
11,902
6,822
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
JDevilish1
Cthulhu
20
2 / 1 / 15
13,613
851
13,750
17,073
18,896
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Minijulk
Baron Samedi
20
4 / 2 / 15
14,114
882
19,773
13,069
8,025
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
20
4 / 0 / 18
15,535
971
24,655
14,757
21,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
92
6
Kills
29
29
Deaths
6
12
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Merlin
1
0
6
4
W
Loki
18
3
9
7.5
L
Artemis
Chation
Artemis
2
6
1
0.42
W
Cthulhu
JDevilish1
Cthulhu
2
1
15
9.5
L
Odin
Ktsung1
Odin
3
8
2
0.5
W
Baron Samedi
Minijulk
Baron Samedi
4
2
15
5.75
L
Aphrodite
babypotatooo
Aphrodite
0
3
1
0.17
L
0
1
4
2
W
Ymir
4
0
18
13
L
Bacchus
unholymuff
Bacchus
1
11
4
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,439
Damage
113,266
119,581
Taken
62,861
92,686
Mitigated
61,662
7,585
Healing
11,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
8,315
1,377
0
0
6,060
6,900
0
2,363
3,697
25,588
0
W
Loki
46,773
33,655
0
2,470
11,902
6,822
0
2,846
9,056
0
61,240
L
Artemis
Chation
Artemis
11,484
5,443
0
1,640
25,911
13,676
0
13,977
11,934
0
19,477
W
Cthulhu
JDevilish1
Cthulhu
13,750
447
545
0
17,073
18,896
0
5,375
8,891
29,715
0
L
Odin
Ktsung1
Odin
19,477
5,426
0
1,328
32,815
32,044
0
18,365
14,450
0
45,510
W
Baron Samedi
Minijulk
Baron Samedi
19,773
1,130
4,024
2,478
13,069
8,025
0
3,115
9,954
39,863
0
L
Aphrodite
babypotatooo
Aphrodite
876
172
0
162
2,892
1,262
0
1,364
1,528
3,743
0
L
6,726
1,678
3,167
277
24,905
22,686
0
15,106
9,799
11,215
0
W
Ymir
24,655
2,660
523
1,587
14,757
21,019
0
5,779
8,978
42,749
0
L
Bacchus
unholymuff
Bacchus
11,876
1,013
9
1,002
33,058
23,018
0
17,681
15,377
29,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,560
Gold Earned
73,231
133
Minions Killed
222
6
Camps Cleared
3
1,046,584
Distance Traveled
1,339,625
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,080
818
32
2
0
230,625
1
W
Loki
16,889
1,056
34
2
0
279,096
0
L
Artemis
12,836
802
18
1
1
210,455
1
W
Cthulhu
13,613
851
60
4
1
280,529
1
L
Odin
14,178
886
59
4
3
280,116
2
W
Baron Samedi
14,114
882
49
3
1
271,698
0
L
Aphrodite
11,411
713
5
0
0
42,162
0
L
Yemoja
13,048
816
3
0
0
266,580
0
W
Ymir
15,535
971
47
3
1
277,677
0
L
Bacchus
13,087
818
48
3
2
247,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role