Player Matchup

Sylvanus
Sylvanus
ArmyJawbreaker
Sylvanus
Level 49
God Stats
3W - 6L
1,443 SR
Queue Stats
165W - 188L
1,378 Elo+
Party 1
Skadi
Skadi
EliteWolves5678
Skadi
Level 82
God Stats
20W - 14L
1,574 SR
Queue Stats
216W - 207L
1,384 Elo+
Party 1
Thor
Thor
I RhUm MaN
Thor
Level 153
God Stats
21W - 18L
1,601 SR
Queue Stats
714W - 617L
1,571 Elo+
Party 3
Arachne
Arachne
Mind Goldoff
Arachne
Level 49
God Stats
1W - 0L
1,308 SR
Queue Stats
78W - 17L
1,872 Elo+
Party 3
Tiamat
Tiamat
SantaHaze
Tiamat
Level 126
God Stats
2W - 3L
1,753 SR
Queue Stats
689W - 585L
1,599 Elo+
Party 3
Team Averages
Level 92
1,536 SR
1,561 Elo+

VS

Team Averages
Level 72
1,500 SR
1,423 Elo+
Sun Wukong
Sun Wukong
BLU8804
Sun Wukong
Level 109
God Stats
0W - 1L
1,415 SR
Queue Stats
225W - 226L
1,494 Elo+
Solo
Chiron
Chiron
ChanceyLordGains
Chiron
Level 87
God Stats
4W - 9L
1,500 SR
Queue Stats
147W - 164L
1,412 Elo+
Party 2
Athena
Athena
DaRaginChikn
Athena
Level 35
God Stats
0W - 2L
1,246 SR
Queue Stats
75W - 65L
1,379 Elo+
Solo
Mercury
Mercury
TheMightyBuuSack
Mercury
Level 88
God Stats
13W - 8L
1,769 SR
Queue Stats
124W - 122L
1,439 Elo+
Party 2
Nu Wa
Nu Wa
UndercoverCorgi
Nu Wa
Level 40
God Stats
85W - 72L
1,570 SR
Queue Stats
152W - 172L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
3 / 2 / 1
6,965
536
7,163
7,330
3,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

11
0 / 3 / 5
6,843
526
6,235
7,950
2,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 0 / 3
8,200
631
6,939
9,270
4,725
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
Mind Goldoff
Arachne
13
5 / 2 / 5
7,648
588
6,023
10,152
2,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
SantaHaze
Tiamat
12
2 / 1 / 4
7,213
555
5,575
5,922
3,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BLU8804
Sun Wukong
10
0 / 3 / 1
5,872
452
5,908
10,754
9,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 2
6,012
462
5,292
7,399
2,409
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Athena
9
1 / 2 / 4
5,899
454
3,442
11,473
4,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
4 / 5 / 2
7,222
556
4,918
9,686
3,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 3 / 3
6,777
521
5,807
6,363
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
16
Kills
8
8
Deaths
16
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
3
2
1
1.75
L
Sun Wukong
BLU8804
Sun Wukong
0
3
1
0.17
L
1
3
2
0.67
L
Athena
1
2
4
1.5
W
0
3
5
0.83
W
6
0
3
7.5
W
Arachne
Mind Goldoff
Arachne
5
2
5
3.75
W
Tiamat
SantaHaze
Tiamat
2
1
4
4
L
4
5
2
1
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,935
Damage
25,367
40,624
Taken
45,675
16,219
Mitigated
21,039
15,697
Healing
10,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
7,163
3,135
692
2,650
7,330
3,111
268
1,654
5,606
32,530
8,886
L
Sun Wukong
BLU8804
Sun Wukong
5,908
1,412
0
3,123
10,754
9,247
0
2,074
8,546
0
31,784
L
5,292
1,053
684
1,468
7,399
2,409
0
2,785
4,601
0
30,676
L
Athena
3,442
1,240
245
2,656
11,473
4,059
0
2,659
8,814
14,818
0
W
6,235
2,862
347
2,410
7,950
2,309
530
1,492
6,434
0
42,876
W
6,939
1,112
0
3,777
9,270
4,725
126
2,079
7,053
0
47,450
W
Arachne
Mind Goldoff
Arachne
6,023
4,222
0
3,123
10,152
2,942
30
1,844
8,222
0
44,073
W
Tiamat
SantaHaze
Tiamat
5,575
651
73
2,625
5,922
3,132
110
1,706
4,060
38,967
0
L
4,918
2,607
0
365
9,686
3,402
1,010
1,856
7,736
0
42,190
L
5,807
2,326
0
1,661
6,363
1,922
76
1,648
4,595
35,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,869
Gold Earned
31,782
407
Minions Killed
289
0
Camps Cleared
0
1,293,056
Distance Traveled
1,304,119
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,965
536
71
5
0
240,836
1
L
Sun Wukong
5,872
452
46
4
0
256,306
5
L
Chiron
6,012
462
59
5
0
241,839
8
L
Athena
5,899
454
27
2
0
276,024
1
W
Skadi
6,843
526
76
6
0
239,557
0
W
Thor
8,200
631
101
8
0
267,604
0
W
Arachne
7,648
588
77
6
0
291,381
2
W
Tiamat
7,213
555
82
6
0
253,678
4
L
Mercury
7,222
556
78
6
0
296,554
2
L
Nu Wa
6,777
521
79
6
0
233,396
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role