Player Matchup

Hel
Hel
Monkey47
Hel
Level 159
God Stats
9W - 12L
1,926 SR
Queue Stats
663W - 714L
1,508 Elo+
Solo
Merlin
Merlin
Monkeylover777
Merlin
Level 107
God Stats
34W - 19L
1,667 SR
Queue Stats
298W - 284L
1,498 Elo+
Solo
Jormungandr
Jormungandr
Sabremul
Jormungandr
Level 157
God Stats
2W - 2L
1,244 SR
Queue Stats
158W - 166L
1,495 Elo+
Solo
Thor
Thor
jorditus
Thor
Level 80
God Stats
8W - 7L
1,468 SR
Queue Stats
67W - 61L
1,507 Elo+
Solo
Izanami
Izanami
migoskotostra
Izanami
Level 62
God Stats
3W - 1L
1,696 SR
Queue Stats
262W - 291L
1,438 Elo+
Solo
Team Averages
Level 113
1,600 SR
1,489 Elo+

VS

Team Averages
Level 91
1,533 SR
1,535 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Historieus
Bakasura
Level 106
God Stats
5W - 7L
1,543 SR
Queue Stats
106W - 123L
1,432 Elo+
Solo
Nu Wa
Nu Wa
Hyakkeen
Nu Wa
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
MrHermes15
Neith
Level 87
God Stats
1W - 1L
1,651 SR
Queue Stats
1W - 1L
1,716 Elo+
Party 1
Kumbhakarna
Kumbhakarna
TheGreedy69
Kumbhakarna
Level 118
God Stats
2W - 5L
1,473 SR
Queue Stats
94W - 76L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 4
10,904
496
11,916
18,987
12,485
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

19
8 / 2 / 5
11,841
538
20,457
14,406
6,559
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
Sabremul
Jormungandr
16
3 / 2 / 14
10,945
498
14,741
18,899
25,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thor
19
10 / 1 / 8
12,130
551
12,194
13,932
6,921
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
18
7 / 4 / 9
11,186
508
13,768
17,718
6,686
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
4 / 5 / 2
10,721
487
16,911
24,230
11,259
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
Historieus
Bakasura
16
3 / 3 / 3
10,173
462
4,750
16,229
6,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Hyakkeen
Nu Wa
16
1 / 4 / 1
9,691
441
14,169
14,675
4,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
15
3 / 11 / 3
9,891
450
10,142
17,055
5,494
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kumbhakarna
TheGreedy69
Kumbhakarna
13
0 / 7 / 3
8,883
404
6,677
19,657
19,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
23
30
Kills
11
11
Deaths
30
40
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
4
5
2
1
L
Bakasura
Historieus
Bakasura
3
3
3
1.5
L
Nu Wa
Hyakkeen
Nu Wa
1
4
1
0.38
W
2
2
4
2
W
8
2
5
5.25
L
Neith
3
11
3
0.41
W
Jormungandr
Sabremul
Jormungandr
3
2
14
5
L
Kumbhakarna
TheGreedy69
Kumbhakarna
0
7
3
0.21
W
Thor
10
1
8
14
W
Izanami
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,076
Damage
52,649
83,942
Taken
91,846
57,695
Mitigated
46,881
34,443
Healing
21,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
16,911
6,524
3,057
9,607
24,230
11,259
1,986
15,002
9,228
66,901
0
L
Bakasura
Historieus
Bakasura
4,750
3,188
0
5,260
16,229
6,324
132
7,096
9,133
0
34,955
L
Nu Wa
Hyakkeen
Nu Wa
14,169
3,346
0
0
14,675
4,268
1,166
11,802
2,873
70,973
0
W
11,916
999
2,784
12,143
18,987
12,485
631
11,418
7,319
70,716
0
W
20,457
1,026
159
4,745
14,406
6,559
840
8,274
5,768
103,149
0
L
Neith
10,142
4,203
0
1,001
17,055
5,494
2,039
5,555
11,500
0
44,134
W
Jormungandr
Sabremul
Jormungandr
14,741
3,523
0
4,170
18,899
25,044
570
5,804
12,915
69,922
0
L
Kumbhakarna
TheGreedy69
Kumbhakarna
6,677
700
0
2,207
19,657
19,536
125
7,659
11,998
27,461
0
W
Thor
12,194
1,832
0
2,462
13,932
6,921
0
6,923
6,829
0
87,633
W
Izanami
13,768
8,989
607
7,373
17,718
6,686
1,295
5,338
12,380
0
90,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,006
Gold Earned
49,359
676
Minions Killed
434
0
Camps Cleared
0
1,910,158
Distance Traveled
1,855,944
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,721
487
121
6
0
284,794
2
L
Bakasura
10,173
462
96
4
0
445,922
11
L
Nu Wa
9,691
441
107
5
0
364,493
0
W
Hel
10,904
496
154
7
0
400,778
11
W
Merlin
11,841
538
171
8
0
358,180
3
L
Neith
9,891
450
66
3
0
355,736
0
W
Jormungandr
10,945
498
85
4
0
371,147
2
L
Kumbhakarna
8,883
404
44
2
0
404,999
13
W
Thor
12,130
551
129
6
0
380,927
0
W
Izanami
11,186
508
137
6
0
399,126
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role