Player Matchup

Aphrodite
Aphrodite
Cash out Krs
Aphrodite
Level 109
God Stats
1W - 0L
1,424 SR
Queue Stats
3W - 1L
1,787 Elo+
Party 1
Ra
Ra
Osni2024
Ra
Level 106
God Stats
8W - 0L
1,838 SR
Queue Stats
469W - 460L
1,466 Elo+
Solo
Artio
Artio
StrongerL
Artio
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
308W - 279L
1,535 Elo+
Solo
Awilix
Awilix
Tacodebirria342
Awilix
Level 47
God Stats
14W - 17L
1,545 SR
Queue Stats
129W - 126L
1,477 Elo+
Solo
Neith
Neith
WiLxLiam
Neith
Level 48
God Stats
1W - 1L
1,581 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Team Averages
Level 71
1,577 SR
1,553 Elo+

VS

Team Averages
Level 86
1,635 SR
1,474 Elo+
Loki
Loki
DerekWies10
Loki
Level 37
God Stats
4W - 1L
1,958 SR
Queue Stats
163W - 124L
1,586 Elo+
Solo
Sol
Sol
ShadowMonarch97
Sol
Level 44
God Stats
1W - 1L
1,453 SR
Queue Stats
139W - 178L
1,355 Elo+
Solo
Ymir
Ymir
ZachL00ng
Ymir
Level 104
God Stats
11W - 18L
1,514 SR
Queue Stats
227W - 200L
1,475 Elo+
Solo
Janus
Janus
ijohnson40
Janus
Level 129
God Stats
1W - 1L
1,820 SR
Queue Stats
72W - 65L
1,498 Elo+
Party 2
Pele
Pele
kj6267
Pele
Level 116
God Stats
2W - 4L
1,431 SR
Queue Stats
64W - 59L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Cash out Krs
Aphrodite
15
2 / 1 / 9
10,199
510
6,398
7,253
5,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
2 / 4 / 5
10,684
534
10,778
17,343
8,883
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Artio
StrongerL
Artio
17
11 / 2 / 4
11,832
592
12,047
20,539
18,013
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

19
4 / 2 / 8
11,677
584
12,098
14,395
5,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
WiLxLiam
Neith
16
4 / 1 / 4
10,722
536
5,592
8,974
3,073
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 7
10,404
520
8,462
14,080
5,832
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

8
1 / 0 / 1
6,881
344
1,554
2,434
585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
14
2 / 9 / 2
9,277
464
6,486
22,000
18,096
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Janus
15
4 / 6 / 3
9,948
497
13,657
13,298
4,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
kj6267
Pele
14
0 / 6 / 3
8,422
421
5,587
15,453
4,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
23
Kills
10
10
Deaths
23
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Cash out Krs
Aphrodite
2
1
9
6.5
L
3
2
7
3.25
W
2
4
5
1.13
L
1
0
1
1.5
W
Artio
StrongerL
Artio
11
2
4
6.5
W
4
2
8
4
W
Neith
WiLxLiam
Neith
4
1
4
6
L
Ymir
2
9
2
0.33
L
Janus
4
6
3
0.92
L
Pele
kj6267
Pele
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,913
Damage
35,746
68,504
Taken
67,265
41,031
Mitigated
33,522
35,035
Healing
8,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Cash out Krs
Aphrodite
6,398
934
4,256
4,880
7,253
5,256
1,476
3,250
3,750
34,849
0
L
8,462
2,304
150
1,095
14,080
5,832
0
7,024
7,056
0
48,758
W
10,778
826
1,654
6,815
17,343
8,883
867
5,453
11,523
73,351
0
L
1,554
311
0
541
2,434
585
0
205
2,229
15,924
0
W
Artio
StrongerL
Artio
12,047
1,238
272
10,518
20,539
18,013
536
6,007
14,316
63,376
0
W
12,098
3,132
0
5,469
14,395
5,806
3,202
3,771
10,458
0
95,981
W
Neith
WiLxLiam
Neith
5,592
1,737
0
1,171
8,974
3,073
1,890
2,462
6,360
0
63,610
L
Ymir
6,486
1,199
0
3,970
22,000
18,096
0
11,804
10,196
41,074
0
L
Janus
13,657
1,557
0
871
13,298
4,159
93
6,840
6,458
60,807
0
L
Pele
kj6267
Pele
5,587
1,108
0
1,852
15,453
4,850
562
3,350
12,103
0
55,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,114
Gold Earned
44,932
553
Minions Killed
402
0
Camps Cleared
0
1,984,611
Distance Traveled
1,591,182
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,199
510
59
3
0
391,442
2
L
Loki
10,404
520
91
5
0
423,800
3
W
Ra
10,684
534
127
6
0
405,374
2
L
Sol
6,881
344
32
2
0
154,758
0
W
Artio
11,832
592
117
6
0
382,443
1
W
Awilix
11,677
584
137
7
0
423,275
0
W
Neith
10,722
536
113
6
0
382,077
3
L
Ymir
9,277
464
70
4
0
312,147
4
L
Janus
9,948
497
114
6
0
356,743
2
L
Pele
8,422
421
95
5
0
343,734
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role