Player Matchup

Terra
Terra
Atton Novasword
Terra
Level 43
God Stats
17W - 13L
1,588 SR
Queue Stats
32W - 28L
1,474 Elo+
Solo
Hachiman
Hachiman
StickyJoker58
Hachiman
Level 65
God Stats
0W - 1L
1,463 SR
Queue Stats
267W - 292L
1,390 Elo+
Party 1
Janus
Janus
Sweaty Ladd
Janus
Level 17
God Stats
13W - 17L
1,438 SR
Queue Stats
27W - 30L
1,255 Elo+
Party 1
Team Averages
Level 42
1,496 SR
1,373 Elo+

VS

Team Averages
Level 93
1,419 SR
1,368 Elo+
Chaac
Chaac
KoBkruffrider59
Chaac
Level 74
God Stats
110W - 95L
1,461 SR
Queue Stats
378W - 456L
1,436 Elo+
Solo
Anubis
Anubis
MoneybagsRomero
Anubis
Level 118
God Stats
1W - 2L
1,318 SR
Queue Stats
105W - 137L
1,350 Elo+
Solo
Bastet
Bastet
sherick9
Bastet
Level 86
God Stats
11W - 9L
1,477 SR
Queue Stats
35W - 35L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
7,398
673
2,138
14,036
9,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
StickyJoker58
Hachiman
10
4 / 7 / 0
7,318
665
7,057
9,548
3,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 5 / 2
6,804
619
5,208
8,975
1,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 6
8,806
801
11,605
6,562
4,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
4 / 4 / 8
8,385
762
5,606
7,251
2,804
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
sherick9
Bastet
13
7 / 1 / 8
9,184
835
11,747
7,199
3,023
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
5
Kills
18
18
Deaths
5
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
7
0
6
10
W
4
4
8
2
L
Hachiman
StickyJoker58
Hachiman
4
7
0
0.57
L
0
5
2
0.2
W
Bastet
sherick9
Bastet
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,403
Damage
28,958
32,559
Taken
21,012
14,670
Mitigated
10,291
5,436
Healing
5,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,138
444
403
3,235
14,036
9,523
0
2,170
11,866
7,970
0
W
11,605
1,132
0
3,088
6,562
4,464
0
2,580
3,844
0
25,924
W
5,606
235
0
1,360
7,251
2,804
462
2,097
4,998
25,608
0
L
Hachiman
StickyJoker58
Hachiman
7,057
3,108
691
876
9,548
3,170
0
1,863
7,685
0
18,897
L
5,208
377
138
93
8,975
1,977
0
1,813
7,162
21,041
0
W
Bastet
sherick9
Bastet
11,747
2,977
447
785
7,199
3,023
360
2,749
4,270
0
24,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,520
Gold Earned
26,375
107
Minions Killed
110
2
Camps Cleared
6
530,679
Distance Traveled
611,026
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,398
673
8
1
0
193,746
1
W
Chaac
8,806
801
37
3
2
196,382
0
W
Anubis
8,385
762
41
4
2
173,680
0
L
Hachiman
7,318
665
38
3
1
172,372
2
L
Janus
6,804
619
61
6
1
164,561
0
W
Bastet
9,184
835
32
3
2
240,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role