Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
PARTO_EL_BOLLO
Medusa
Level 41
God Stats
31W - 20L
1,484 SR
Queue Stats
82W - 81L
1,394 Elo+
Party 1
Arachne
Arachne
ant1-_-a1
Arachne
Level 18
God Stats
36W - 28L
1,675 SR
Queue Stats
65W - 66L
1,590 Elo+
Solo
Thanatos
Thanatos
danieleiva
Thanatos
Level 7
God Stats
8W - 4L
1,500 SR
Queue Stats
8W - 4L
1,759 Elo+
Party 1
Fafnir
Fafnir
smonkiller94
Fafnir
Level 18
God Stats
12W - 4L
1,444 SR
Queue Stats
12W - 5L
1,552 Elo+
Party 1
Team Averages
Level 36
1,521 SR
1,559 Elo+

VS

Team Averages
Level 14
1,522 SR
1,443 Elo+
Sol
Sol
Aluuete_15
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,678 Elo+
Solo
Artemis
Artemis
AndreThe1st
Artemis
Level 28
God Stats
12W - 11L
1,444 SR
Queue Stats
29W - 34L
1,393 Elo+
Solo
Kukulkan
Kukulkan
Rosckoboi
Kukulkan
Level 6
God Stats
12W - 4L
1,669 SR
Queue Stats
52W - 49L
1,395 Elo+
Solo
Fenrir
Fenrir
StativeGem48965
Fenrir
Level 26
God Stats
5W - 7L
1,500 SR
Queue Stats
162W - 180L
1,509 Elo+
Solo
Hercules
Hercules
ykccycc
Hercules
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
8 / 2 / 6
6,949
632
8,872
4,036
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 1 / 6
6,221
566
5,765
3,969
1,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
ant1-_-a1
Arachne
12
3 / 2 / 0
6,848
623
3,754
6,775
2,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
danieleiva
Thanatos
9
6 / 1 / 2
6,172
561
2,929
7,121
2,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
8
1 / 0 / 7
5,708
519
2,321
2,355
2,390
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 7 / 0
4,320
393
919
5,095
1,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artemis
AndreThe1st
Artemis
7
0 / 5 / 1
4,773
434
2,353
7,011
1,664
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Rosckoboi
Kukulkan
9
0 / 3 / 2
5,444
495
1,474
5,283
1,478
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 2 / 0
6,449
586
4,206
6,836
3,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
ykccycc
Hercules
7
0 / 3 / 1
4,664
424
745
9,487
3,027
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
20
Kills
4
6
Deaths
20
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
8
2
6
5.5
L
0
7
0
0
L
Artemis
AndreThe1st
Artemis
0
5
1
0.1
W
2
1
6
5
L
Kukulkan
Rosckoboi
Kukulkan
0
3
2
0.33
L
4
2
0
2
W
Arachne
ant1-_-a1
Arachne
3
2
0
1.5
W
Thanatos
danieleiva
Thanatos
6
1
2
7
W
Fafnir
1
0
7
4.5
L
Hercules
ykccycc
Hercules
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,641
Damage
9,697
24,256
Taken
33,712
9,861
Mitigated
10,730
13,610
Healing
6,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,872
1,306
180
1,120
4,036
1,611
306
202
3,834
26,021
0
L
919
438
0
158
5,095
1,385
315
2,015
2,888
10,522
915
L
Artemis
AndreThe1st
Artemis
2,353
1,096
213
1,132
7,011
1,664
0
3,168
3,382
0
15,575
W
5,765
1,880
0
2,000
3,969
1,051
320
0
3,969
0
26,320
L
Kukulkan
Rosckoboi
Kukulkan
1,474
198
0
844
5,283
1,478
599
1,853
3,294
25,768
0
L
4,206
1,204
0
2,736
6,836
3,176
0
686
6,106
0
34,343
W
Arachne
ant1-_-a1
Arachne
3,754
2,585
0
2,956
6,775
2,789
956
1,158
5,617
0
43,032
W
Thanatos
danieleiva
Thanatos
2,929
962
0
6,504
7,121
2,020
393
1,252
5,869
0
26,638
W
Fafnir
2,321
325
9
841
2,355
2,390
231
135
2,220
8,883
0
L
Hercules
ykccycc
Hercules
745
310
0
953
9,487
3,027
0
2,405
6,849
0
9,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,898
Gold Earned
25,650
236
Minions Killed
211
0
Camps Cleared
0
1,018,145
Distance Traveled
876,986
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,949
632
43
4
0
213,380
1
L
Sol
4,320
393
28
3
0
163,152
0
L
Artemis
4,773
434
34
3
0
165,917
0
W
Medusa
6,221
566
54
5
0
194,603
0
L
Kukulkan
5,444
495
68
6
0
184,091
1
L
Fenrir
6,449
586
64
6
0
163,114
0
W
Arachne
6,848
623
82
7
0
181,974
2
W
Thanatos
6,172
561
51
5
0
222,710
4
W
Fafnir
5,708
519
6
1
0
205,478
1
L
Hercules
4,664
424
17
2
0
200,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role