Player Matchup

Da Ji
Da Ji
CaZron18
Da Ji
Level 47
God Stats
0W - 1L
1,246 SR
Queue Stats
6W - 2L
1,655 Elo+
Party 1
Izanami
Izanami
ChaoticScreech
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 1L
1,655 Elo+
Party 1
Osiris
Osiris
Osiris6624
Osiris
Level 4
God Stats
0W - 2L
1,292 SR
Queue Stats
1W - 3L
1,365 Elo+
Solo
Hel
Hel
Ravenluls
Hel
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,655 Elo+
Party 1
Baron Samedi
Baron Samedi
SpookBoio
Baron Samedi
Level 7
God Stats
0W - 1L
1,396 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
Team Averages
Level 14
1,387 SR
1,566 Elo+

VS

Team Averages
Level 28
1,587 SR
1,446 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Cowgummiboy
Fenrir
Level 24
God Stats
15W - 11L
1,543 SR
Queue Stats
49W - 47L
1,415 Elo+
Party 2
Geb
Geb
NaviMrakov
Geb
Level 34
God Stats
3W - 0L
1,792 SR
Queue Stats
96W - 128L
1,403 Elo+
Party 3
Scylla
Scylla
TinkyWimky
Scylla
Level 26
God Stats
1W - 2L
1,263 SR
Queue Stats
94W - 112L
1,487 Elo+
Party 2
Izanami
Izanami
xDSLxD4rkDr4gon
Izanami
Level 29
God Stats
7W - 2L
1,839 SR
Queue Stats
130W - 134L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CaZron18
Da Ji
14
11 / 6 / 0
9,777
611
13,911
16,103
5,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 8 / 2
7,811
488
4,980
11,387
3,208
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
Osiris6624
Osiris
9
0 / 9 / 1
6,248
391
2,628
12,267
7,635
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 5 / 4
6,491
406
2,654
8,470
5,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
SpookBoio
Baron Samedi
12
1 / 5 / 7
7,368
461
8,200
11,178
5,251
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
13
8 / 5 / 7
9,443
590
8,950
10,862
2,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
14
8 / 3 / 9
9,763
610
10,938
11,744
5,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
3 / 1 / 18
9,063
566
7,406
10,077
7,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
TinkyWimky
Scylla
14
6 / 5 / 6
9,515
595
10,049
9,613
2,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
8 / 1 / 2
10,574
661
8,695
6,448
2,104
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
75
15
Kills
33
33
Deaths
15
14
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
8
5
7
2.3
L
Da Ji
CaZron18
Da Ji
11
6
0
1.83
L
3
8
2
0.5
W
Fenrir
8
3
9
4.17
W
3
1
18
12
L
Osiris
Osiris6624
Osiris
0
9
1
0.06
L
0
5
4
0.4
L
Baron Samedi
SpookBoio
Baron Samedi
1
5
7
0.9
W
Scylla
TinkyWimky
Scylla
6
5
6
1.8
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,373
Damage
46,038
59,405
Taken
48,744
27,011
Mitigated
21,080
12,671
Healing
14,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
8,950
6,334
0
3,918
10,862
2,974
2,293
979
9,883
0
65,475
L
Da Ji
CaZron18
Da Ji
13,911
3,968
69
3,490
16,103
5,843
0
2,784
13,299
0
43,112
L
4,980
3,806
0
770
11,387
3,208
960
2,707
8,600
0
39,269
W
Fenrir
10,938
2,394
0
3,423
11,744
5,966
658
2,340
9,404
0
53,260
W
7,406
1,088
258
3,940
10,077
7,233
423
3,373
6,704
19,563
0
L
Osiris
Osiris6624
Osiris
2,628
784
0
1,424
12,267
7,635
180
1,931
10,302
513
20,950
L
2,654
449
2,051
1,741
8,470
5,074
50
2,841
5,577
7,494
0
L
Baron Samedi
SpookBoio
Baron Samedi
8,200
1,085
655
2,471
11,178
5,251
0
6,670
4,172
27,972
0
W
Scylla
TinkyWimky
Scylla
10,049
1,642
61
1,616
9,613
2,803
1,083
3,106
6,507
39,994
0
W
8,695
4,747
0
1,555
6,448
2,104
2,949
1,675
4,773
0
71,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,695
Gold Earned
48,358
246
Minions Killed
414
0
Camps Cleared
0
1,352,094
Distance Traveled
1,381,439
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,443
590
76
5
0
270,015
4
L
Da Ji
9,777
611
74
5
0
283,923
0
L
Izanami
7,811
488
69
4
0
281,751
0
W
Fenrir
9,763
610
75
5
0
287,846
0
W
Geb
9,063
566
32
2
0
301,880
1
L
Osiris
6,248
391
35
2
0
214,381
0
L
Hel
6,491
406
11
1
0
279,386
0
L
Baron Samedi
7,368
461
57
4
0
292,653
0
W
Scylla
9,515
595
73
5
0
257,378
3
W
Izanami
10,574
661
158
10
0
264,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role