Player Matchup

Bacchus
Bacchus
BLACKhammer2914
Bacchus
Level 48
God Stats
1W - 3L
1,326 SR
Queue Stats
99W - 105L
1,342 Elo+
Party 1
Thanatos
Thanatos
NixuEu
Thanatos
Level 81
God Stats
2W - 3L
1,706 SR
Queue Stats
69W - 95L
1,398 Elo+
Party 1
Heimdallr
Heimdallr
TTV pr1sm
Heimdallr
Level 112
God Stats
0W - 4L
1,130 SR
Queue Stats
210W - 255L
1,422 Elo+
Party 1
Agni
Agni
lltrixbll
Agni
Level 41
God Stats
1W - 4L
1,346 SR
Queue Stats
103W - 168L
1,309 Elo+
Party 1
Tiamat
Tiamat
sniper32345
Tiamat
Level 131
God Stats
5W - 13L
1,543 SR
Queue Stats
240W - 261L
1,429 Elo+
Party 1
Team Averages
Level 83
1,410 SR
1,380 Elo+

VS

Team Averages
Level 81
1,431 SR
1,339 Elo+
Ganesha
Ganesha
Hakuturi_
Ganesha
Level 66
God Stats
25W - 19L
1,471 SR
Queue Stats
71W - 102L
1,382 Elo+
Party 2
Cerberus
Cerberus
KOTWEAR
Cerberus
Level 81
God Stats
7W - 8L
1,492 SR
Queue Stats
186W - 220L
1,344 Elo+
Party 2
Nemesis
Nemesis
Sha_Shy
Nemesis
Level 127
God Stats
15W - 20L
1,478 SR
Queue Stats
282W - 335L
1,323 Elo+
Party 2
Da Ji
Da Ji
Xeveur-San
Da Ji
Level 67
God Stats
13W - 14L
1,456 SR
Queue Stats
126W - 192L
1,340 Elo+
Party 2
Ra
Ra
etienne98ch
Ra
Level 65
God Stats
4W - 8L
1,258 SR
Queue Stats
108W - 140L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 3
6,995
466
3,817
12,112
10,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
NixuEu
Thanatos
12
5 / 8 / 0
7,851
523
6,761
12,864
4,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
TTV pr1sm
Heimdallr
10
1 / 9 / 3
6,747
450
6,926
13,274
3,556
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
12
5 / 6 / 2
7,447
496
8,386
7,703
2,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
14
1 / 3 / 0
7,928
529
6,926
11,685
5,580
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Hakuturi_
Ganesha
12
0 / 3 / 16
7,381
492
8,833
9,158
7,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
KOTWEAR
Cerberus
15
5 / 0 / 1
8,681
579
7,738
11,881
7,472
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Sha_Shy
Nemesis
15
13 / 2 / 3
9,496
633
12,164
10,761
4,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Da Ji
14
9 / 2 / 4
8,785
586
9,320
8,908
3,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 6 / 5
7,547
503
4,068
9,525
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
13
Kills
28
28
Deaths
13
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
W
Ganesha
Hakuturi_
Ganesha
0
3
16
2.67
W
Cerberus
KOTWEAR
Cerberus
5
0
1
5.5
L
Thanatos
NixuEu
Thanatos
5
8
0
0.63
W
Nemesis
Sha_Shy
Nemesis
13
2
3
7.25
L
Heimdallr
TTV pr1sm
Heimdallr
1
9
3
0.28
W
Da Ji
9
2
4
5.5
W
1
6
5
0.58
L
Agni
5
6
2
1
L
Tiamat
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,816
Damage
42,123
57,638
Taken
50,233
26,661
Mitigated
26,204
17,111
Healing
18,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,817
558
277
1,400
12,112
10,835
0
2,594
9,207
13,722
0
W
Ganesha
Hakuturi_
Ganesha
8,833
971
298
3,013
9,158
7,625
352
3,358
5,800
30,386
0
W
Cerberus
KOTWEAR
Cerberus
7,738
480
0
6,507
11,881
7,472
290
5,281
6,600
51,223
0
L
Thanatos
NixuEu
Thanatos
6,761
2,749
0
8,289
12,864
4,001
0
2,331
10,465
0
39,490
W
Nemesis
Sha_Shy
Nemesis
12,164
7,621
172
3,227
10,761
4,111
0
2,465
8,296
0
50,970
L
Heimdallr
TTV pr1sm
Heimdallr
6,926
2,566
0
2,139
13,274
3,556
0
4,075
8,744
0
33,068
W
Da Ji
9,320
2,642
0
3,166
8,908
3,829
590
2,654
6,254
0
35,033
W
4,068
1,078
161
2,119
9,525
3,167
822
5,559
3,966
33,323
0
L
Agni
8,386
539
0
0
7,703
2,689
0
4,165
3,443
24,942
0
L
Tiamat
6,926
1,387
0
5,006
11,685
5,580
252
6,545
5,140
50,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,968
Gold Earned
41,890
277
Minions Killed
333
0
Camps Cleared
0
1,279,903
Distance Traveled
1,475,974
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,995
466
15
1
0
278,532
2
W
Ganesha
7,381
492
8
1
0
294,112
0
W
Cerberus
8,681
579
114
8
0
294,571
3
L
Thanatos
7,851
523
74
5
0
258,670
7
W
Nemesis
9,496
633
77
5
0
333,538
4
L
Heimdallr
6,747
450
56
4
0
219,274
2
W
Da Ji
8,785
586
71
5
0
290,240
3
W
Ra
7,547
503
63
4
0
263,513
2
L
Agni
7,447
496
34
2
0
260,933
1
L
Tiamat
7,928
529
98
7
0
262,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role