Player Matchup

Danzaburou
Danzaburou
Acethephenix
Danzaburou
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 43L
1,430 Elo+
Party 1
Ymir
Ymir
Kudrixon
Ymir
Level 12
God Stats
3W - 5L
1,519 SR
Queue Stats
13W - 20L
1,419 Elo+
Solo
Poseidon
Poseidon
MRSPmonkey
Poseidon
Level 6
God Stats
1W - 4L
1,282 SR
Queue Stats
25W - 27L
1,303 Elo+
Party 1
Kali
Kali
ParZMi
Kali
Level 7
God Stats
5W - 5L
1,507 SR
Queue Stats
24W - 24L
1,498 Elo+
Party 1
Jormungandr
Jormungandr
sjel18
Jormungandr
Level 28
God Stats
19W - 12L
1,613 SR
Queue Stats
45W - 33L
1,534 Elo+
Solo
Team Averages
Level 20
1,484 SR
1,437 Elo+

VS

Team Averages
Level 22
1,563 SR
1,490 Elo+
Ymir
Ymir
Hackdolf
Ymir
Level 29
God Stats
73W - 66L
1,564 SR
Queue Stats
91W - 84L
1,528 Elo+
Solo
Poseidon
Poseidon
Leeviosa
Poseidon
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,430 Elo+
Solo
Loki
Loki
PanMarcel
Loki
Level 23
God Stats
3W - 0L
1,685 SR
Queue Stats
46W - 38L
1,458 Elo+
Solo
Charybdis
Charybdis
Panormx
Charybdis
Level 28
God Stats
5W - 5L
1,710 SR
Queue Stats
148W - 147L
1,492 Elo+
Solo
Mercury
Mercury
openfire110
Mercury
Level 25
God Stats
5W - 7L
1,357 SR
Queue Stats
73W - 82L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Acethephenix
Danzaburou
9
0 / 7 / 1
5,805
387
3,631
9,332
2,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
9
0 / 4 / 2
6,084
406
3,650
11,837
7,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Poseidon
MRSPmonkey
Poseidon
10
4 / 7 / 0
6,666
444
4,010
7,828
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kali
ParZMi
Kali
12
3 / 5 / 2
7,312
487
4,230
10,537
3,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
sjel18
Jormungandr
12
2 / 3 / 0
7,370
491
5,953
9,235
7,479
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 1 / 12
7,386
492
5,092
10,316
5,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
Leeviosa
Poseidon
13
3 / 6 / 5
8,321
555
9,792
7,385
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Loki
15
13 / 0 / 3
9,732
649
11,370
7,998
2,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
Panormx
Charybdis
14
8 / 0 / 1
8,915
594
7,230
4,762
1,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
openfire110
Mercury
15
1 / 2 / 3
8,436
562
3,910
8,096
3,163
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
9
Kills
26
26
Deaths
9
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Acethephenix
Danzaburou
0
7
1
0.07
W
Ymir
1
1
12
7
L
Ymir
0
4
2
0.25
W
Poseidon
Leeviosa
Poseidon
3
6
5
0.92
L
Poseidon
MRSPmonkey
Poseidon
4
7
0
0.57
W
Loki
13
0
3
14.5
W
Charybdis
Panormx
Charybdis
8
0
1
8.5
L
Kali
ParZMi
Kali
3
5
2
0.8
W
Mercury
openfire110
Mercury
1
2
3
1.25
L
Jormungandr
sjel18
Jormungandr
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,474
Damage
37,394
48,769
Taken
38,557
22,810
Mitigated
15,451
6,424
Healing
11,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Acethephenix
Danzaburou
3,631
2,146
0
1,120
9,332
2,558
0
3,359
5,915
0
29,627
W
Ymir
5,092
1,043
0
2,180
10,316
5,560
554
2,219
8,093
13,483
0
L
Ymir
3,650
743
0
1,110
11,837
7,464
0
4,238
7,464
18,497
0
W
Poseidon
Leeviosa
Poseidon
9,792
2,333
0
1,640
7,385
2,402
618
3,082
4,045
43,676
0
L
Poseidon
MRSPmonkey
Poseidon
4,010
886
0
418
7,828
1,620
0
1,998
5,620
18,180
0
W
Loki
11,370
3,861
0
3,540
7,998
2,829
0
2,968
5,020
0
50,264
W
Charybdis
Panormx
Charybdis
7,230
5,874
0
1,816
4,762
1,497
2,434
1,101
3,585
0
60,060
L
Kali
ParZMi
Kali
4,230
1,522
0
3,111
10,537
3,689
0
3,289
7,084
0
38,754
W
Mercury
openfire110
Mercury
3,910
2,109
0
2,191
8,096
3,163
1,618
4,112
3,984
0
39,512
L
Jormungandr
sjel18
Jormungandr
5,953
1,127
0
665
9,235
7,479
156
1,309
7,802
37,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,237
Gold Earned
42,790
265
Minions Killed
400
0
Camps Cleared
0
1,290,516
Distance Traveled
1,347,072
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,805
387
51
3
0
246,138
0
W
Ymir
7,386
492
9
1
0
243,516
1
L
Ymir
6,084
406
17
1
0
236,838
3
W
Poseidon
8,321
555
91
6
0
238,483
1
L
Poseidon
6,666
444
41
3
0
271,284
1
W
Loki
9,732
649
81
5
0
319,405
5
W
Charybdis
8,915
594
120
8
0
247,168
2
L
Kali
7,312
487
72
5
0
287,512
4
W
Mercury
8,436
562
99
7
0
298,500
2
L
Jormungandr
7,370
491
84
6
0
248,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role