Player Matchup

Chaac
Chaac
Gold V
 
Chaac
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold V
Ackestrom
Chronos
Gold V
Level 46
God Stats
22W - 15L
1,670 SR
Queue Stats
133W - 121L
1,309 MMR
Solo
Fenrir
Fenrir
Silver I
aec7
Fenrir
Silver I
Level 84
God Stats
0W - 1L
1,346 SR
Queue Stats
22W - 27L
1,326 MMR
Solo
Ganesha
Ganesha
Gold V
suityousir
Ganesha
Gold V
Level 116
God Stats
49W - 49L
1,578 SR
Queue Stats
189W - 179L
1,426 MMR
Solo
Hou Yi
Hou Yi
Gold IV
tymiii
Hou Yi
Gold IV
Level 128
God Stats
31W - 32L
1,544 SR
Queue Stats
118W - 125L
1,394 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 106
1,527 SR
1,391 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 112
1,562 SR
1,422 MMR
Artemis
Artemis
Gold V
 
Artemis
Gold V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold V
 
Ares
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Gold III
NieselZ
Amaterasu
Gold III
Level 109
God Stats
45W - 28L
1,683 SR
Queue Stats
302W - 321L
1,285 MMR
Solo
Sol
Sol
Gold I
WhatANiceGuy
Sol
Gold I
Level 160
God Stats
45W - 30L
1,575 SR
Queue Stats
650W - 642L
1,453 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
maxmilky
Tsukuyomi
Gold III
Level 49
God Stats
9W - 8L
1,554 SR
Queue Stats
236W - 243L
1,373 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 4 / 0
6,317
526
6,929
10,488
7,616
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
Ackestrom
Chronos
12
4 / 4 / 2
7,303
609
6,003
10,135
3,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
aec7
Fenrir
10
2 / 7 / 0
6,310
526
3,526
10,995
5,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ganesha
suityousir
Ganesha
10
0 / 4 / 3
6,470
539
1,840
7,456
4,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
tymiii
Hou Yi
10
0 / 3 / 0
5,938
495
1,177
8,298
2,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Morgan Le FayAthenaGilgameshSetTiamat

VS

Bans
OdinIzanamiArtioScyllaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
4 / 0 / 3
7,715
643
7,914
5,414
1,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
 
Ares
10
3 / 1 / 6
6,696
558
3,641
8,146
5,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
NieselZ
Amaterasu
15
4 / 0 / 0
8,703
725
7,701
9,963
7,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
7 / 1 / 2
9,029
752
10,041
7,009
2,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
maxmilky
Tsukuyomi
11
4 / 4 / 7
7,328
611
6,468
8,702
3,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
6
Kills
22
22
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
4
0
0
W
Artemis
 
Artemis
4
0
3
5.5
W
Ares
 
Ares
3
1
6
6
L
Chronos
Ackestrom
Chronos
4
4
2
1.25
W
Amaterasu
NieselZ
Amaterasu
4
0
0
4
W
7
1
2
8
L
Fenrir
aec7
Fenrir
2
7
0
0.29
W
Tsukuyomi
maxmilky
Tsukuyomi
4
4
7
1.88
L
Ganesha
suityousir
Ganesha
0
4
3
0.38
L
Hou Yi
tymiii
Hou Yi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,475
Damage
35,765
47,372
Taken
39,234
22,986
Mitigated
20,628
10,809
Healing
13,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,929
1,130
0
3,345
10,488
7,616
0
89
10,399
0
40,404
W
Artemis
 
Artemis
7,914
3,179
0
2,368
5,414
1,843
1,323
826
4,588
0
48,227
W
Ares
 
Ares
3,641
195
0
1,833
8,146
5,431
0
2,925
5,221
14,006
0
L
Chronos
Ackestrom
Chronos
6,003
1,410
0
2,401
10,135
3,203
0
4,003
6,132
45,328
0
W
Amaterasu
NieselZ
Amaterasu
7,701
3,751
0
3,851
9,963
7,604
350
0
9,963
152
57,880
W
10,041
3,830
0
3,975
7,009
2,631
2,080
1,072
5,937
66,512
8,013
L
Fenrir
aec7
Fenrir
3,526
1,028
0
1,047
10,995
5,314
0
4,881
6,114
0
35,110
W
Tsukuyomi
maxmilky
Tsukuyomi
6,468
1,821
0
1,945
8,702
3,119
0
3,083
5,619
0
27,761
L
Ganesha
suityousir
Ganesha
1,840
355
0
1,073
7,456
4,822
0
3,059
4,397
12,337
0
L
Hou Yi
tymiii
Hou Yi
1,177
542
0
2,943
8,298
2,031
0
869
7,429
0
34,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,338
Gold Earned
39,471
345
Minions Killed
412
0
Camps Cleared
0
1,150,813
Distance Traveled
1,207,029
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,317
526
80
7
0
217,644
0
W
Artemis
7,715
643
83
7
0
225,878
6
W
Ares
6,696
558
20
2
0
236,011
7
L
Chronos
7,303
609
105
9
0
234,648
3
W
Amaterasu
8,703
725
130
11
0
248,745
1
W
Sol
9,029
752
129
11
0
245,842
5
L
Fenrir
6,310
526
70
6
0
237,612
0
W
Tsukuyomi
7,328
611
50
4
0
250,553
5
L
Ganesha
6,470
539
2
0
0
246,733
7
L
Hou Yi
5,938
495
88
7
0
214,176
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role