Player Matchup

Fafnir
Fafnir
LUCKY11T
Fafnir
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,478 Elo+
Party 1
Chaac
Chaac
janne_elf
Chaac
Level 138
God Stats
7W - 6L
1,466 SR
Queue Stats
53W - 42L
1,605 Elo+
Party 1
Aphrodite
Aphrodite
qzces
Aphrodite
Level 128
God Stats
0W - 2L
1,272 SR
Queue Stats
98W - 91L
1,609 Elo+
Party 1
Zhong Kui
Zhong Kui
takachandayo777
Zhong Kui
Level 12
God Stats
3W - 1L
1,856 SR
Queue Stats
10W - 4L
1,800 Elo+
Party 1
Jing Wei
Jing Wei
おにぎりじょー07
Jing Wei
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,649 Elo+
Party 1
Team Averages
Level 71
1,519 SR
1,628 Elo+

VS

Team Averages
Level 101
1,594 SR
1,531 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Cian123
Izanami
Level 95
God Stats
28W - 13L
1,678 SR
Queue Stats
219W - 174L
1,539 Elo+
Solo
Sylvanus
Sylvanus
bobtin
Sylvanus
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 62L
1,555 Elo+
Solo
Thor
Thor
emptyiness
Thor
Level 134
God Stats
2W - 1L
1,789 SR
Queue Stats
73W - 70L
1,540 Elo+
Party 2
Sun Wukong
Sun Wukong
vxesesutr
Sun Wukong
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 58L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
LUCKY11T
Fafnir
14
2 / 6 / 2
9,445
472
5,065
14,316
16,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
janne_elf
Chaac
16
3 / 5 / 1
9,609
480
8,906
19,549
9,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
qzces
Aphrodite
16
1 / 5 / 1
9,899
495
8,312
14,336
5,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
takachandayo777
Zhong Kui
18
2 / 2 / 1
11,044
552
9,842
17,437
21,164
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 6 / 2
9,774
489
3,055
11,283
3,212
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
4 / 5 / 8
10,625
531
9,951
9,577
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Cian123
Izanami
19
9 / 1 / 9
12,109
605
16,376
11,231
4,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
bobtin
Sylvanus
15
3 / 1 / 12
10,118
506
7,676
13,904
13,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
7 / 0 / 10
11,511
576
11,193
12,004
4,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
vxesesutr
Sun Wukong
18
1 / 2 / 0
10,714
536
8,784
13,182
12,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
63
9
Kills
24
24
Deaths
9
7
Assists
39
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
4
5
8
1.6
W
Izanami
Cian123
Izanami
9
1
9
13.5
L
Fafnir
LUCKY11T
Fafnir
2
6
2
0.5
W
Sylvanus
bobtin
Sylvanus
3
1
12
9
W
7
0
10
12
L
Chaac
janne_elf
Chaac
3
5
1
0.7
L
Aphrodite
qzces
Aphrodite
1
5
1
0.3
L
Zhong Kui
takachandayo777
Zhong Kui
2
2
1
1.25
W
Sun Wukong
vxesesutr
Sun Wukong
1
2
0
0.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,180
Damage
53,980
76,921
Taken
59,898
56,717
Mitigated
39,251
32,277
Healing
21,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
9,951
1,721
0
718
9,577
3,231
502
4,606
4,801
60,726
8,071
W
Izanami
Cian123
Izanami
16,376
11,851
0
4,042
11,231
4,498
2,520
2,878
8,311
0
110,365
L
Fafnir
LUCKY11T
Fafnir
5,065
1,492
0
2,206
14,316
16,889
160
4,301
10,015
22,003
0
W
Sylvanus
bobtin
Sylvanus
7,676
2,099
2,689
5,146
13,904
13,875
705
5,038
8,690
22,233
0
W
11,193
3,290
0
4,050
12,004
4,862
686
3,671
8,257
0
67,290
L
Chaac
janne_elf
Chaac
8,906
1,339
0
8,027
19,549
9,633
35
2,071
17,478
0
73,004
L
Aphrodite
qzces
Aphrodite
8,312
525
961
6,828
14,336
5,819
463
3,613
10,723
76,074
0
L
Zhong Kui
takachandayo777
Zhong Kui
9,842
1,273
0
10,674
17,437
21,164
261
921
16,516
74,381
0
W
Sun Wukong
vxesesutr
Sun Wukong
8,784
2,025
0
5,267
13,182
12,785
866
6,698
6,484
0
71,397
L
3,055
2,423
0
3,581
11,283
3,212
878
2,406
8,877
0
66,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,771
Gold Earned
55,077
592
Minions Killed
582
0
Camps Cleared
0
1,755,354
Distance Traveled
1,818,817
28
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
10,625
531
115
6
0
333,981
3
W
Izanami
12,109
605
175
9
0
333,328
3
L
Fafnir
9,445
472
28
1
0
364,129
2
W
Sylvanus
10,118
506
37
2
0
349,824
6
W
Thor
11,511
576
106
5
0
427,380
6
L
Chaac
9,609
480
117
6
0
388,243
5
L
Aphrodite
9,899
495
153
8
0
357,245
12
L
Zhong Kui
11,044
552
162
8
0
310,433
3
W
Sun Wukong
10,714
536
149
7
0
374,304
2
L
Jing Wei
9,774
489
132
7
0
335,304
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role