Player Matchup

Scylla
Scylla
 
Scylla
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
FederFrosch5907
Bakasura
Level 14
God Stats
3W - 8L
1,464 SR
Queue Stats
21W - 42L
1,205 Elo+
Party 1
Cernunnos
Cernunnos
Marcmark1974
Cernunnos
Level 89
God Stats
127W - 151L
1,418 SR
Queue Stats
333W - 408L
1,352 Elo+
Party 2
Gilgamesh
Gilgamesh
RoRonoa_Zoro587
Gilgamesh
Level 49
God Stats
4W - 12L
1,158 SR
Queue Stats
275W - 320L
1,290 Elo+
Solo
Bacchus
Bacchus
peypp
Bacchus
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 162L
1,329 Elo+
Party 2
Team Averages
Level 47
1,408 SR
1,335 Elo+

VS

Team Averages
Level 55
1,413 SR
1,279 Elo+
Cernunnos
Cernunnos
Krasemula
Cernunnos
Level 44
God Stats
2W - 3L
1,301 SR
Queue Stats
38W - 48L
1,367 Elo+
Solo
Sylvanus
Sylvanus
Nugs--NOT--Drugs
Sylvanus
Level 108
God Stats
77W - 67L
1,599 SR
Queue Stats
749W - 759L
1,522 Elo+
Solo
Anubis
Anubis
Sasha_Lyubchyk
Anubis
Level 41
God Stats
71W - 69L
1,458 SR
Queue Stats
166W - 180L
1,324 Elo+
Solo
Fenrir
Fenrir
T_yHa_p
Fenrir
Level 29
God Stats
1W - 3L
1,208 SR
Queue Stats
2W - 6L
1,032 Elo+
Party 3
Cthulhu
Cthulhu
nightmare-evil7
Cthulhu
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,149 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 6 / 0
5,570
506
2,433
6,372
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
7
0 / 6 / 0
4,735
430
1,737
8,089
2,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cernunnos
Marcmark1974
Cernunnos
9
0 / 2 / 1
5,292
481
3,399
5,329
1,617
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
RoRonoa_Zoro587
Gilgamesh
10
1 / 7 / 0
5,711
519
3,021
9,886
5,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
peypp
Bacchus
8
1 / 2 / 0
5,337
485
2,136
7,092
6,003
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Krasemula
Cernunnos
9
2 / 1 / 2
5,474
498
1,676
2,831
729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
10 / 1 / 0
8,586
781
10,185
6,921
4,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
5 / 0 / 2
7,298
663
4,170
5,798
2,982
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
T_yHa_p
Fenrir
11
6 / 0 / 3
6,846
622
4,442
5,426
1,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 0 / 4
5,493
499
3,534
5,510
4,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
23
23
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
6
0
0
L
Bakasura
0
6
0
0
W
Cernunnos
Krasemula
Cernunnos
2
1
2
3
L
Cernunnos
Marcmark1974
Cernunnos
0
2
1
0.25
W
10
1
0
10
L
Gilgamesh
RoRonoa_Zoro587
Gilgamesh
1
7
0
0.14
W
5
0
2
6
W
Fenrir
T_yHa_p
Fenrir
6
0
3
7.5
W
0
0
4
2
L
Bacchus
peypp
Bacchus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,726
Damage
24,007
36,768
Taken
26,486
16,246
Mitigated
13,966
5,644
Healing
11,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,433
291
0
736
6,372
1,524
204
2,804
3,568
30,249
0
L
Bakasura
1,737
1,397
0
470
8,089
2,009
0
3,374
4,715
0
18,063
W
Cernunnos
Krasemula
Cernunnos
1,676
1,243
0
517
2,831
729
810
830
2,001
0
12,065
L
Cernunnos
Marcmark1974
Cernunnos
3,399
1,607
108
2,390
5,329
1,617
506
1,771
3,558
0
30,902
W
10,185
4,285
0
4,165
6,921
4,204
2,315
0
6,821
45,959
8,858
L
Gilgamesh
RoRonoa_Zoro587
Gilgamesh
3,021
1,161
0
164
9,886
5,093
0
6,827
3,059
0
26,433
W
4,170
149
0
4,203
5,798
2,982
502
2,148
3,462
40,753
0
W
Fenrir
T_yHa_p
Fenrir
4,442
1,341
0
1,658
5,426
1,857
196
345
5,067
0
35,723
W
3,534
201
6
1,088
5,510
4,194
342
1,044
4,466
18,022
0
L
Bacchus
peypp
Bacchus
2,136
249
215
1,561
7,092
6,003
0
2,087
5,005
14,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,645
Gold Earned
33,697
244
Minions Killed
314
0
Camps Cleared
0
971,612
Distance Traveled
961,281
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,570
506
59
5
0
181,777
0
L
Bakasura
4,735
430
47
4
0
213,463
0
W
Cernunnos
5,474
498
30
3
0
173,437
0
L
Cernunnos
5,292
481
75
7
0
175,799
5
W
Sylvanus
8,586
781
110
10
0
159,796
1
L
Gilgamesh
5,711
519
53
5
0
209,019
0
W
Anubis
7,298
663
90
8
0
184,628
1
W
Fenrir
6,846
622
60
5
0
228,595
2
W
Cthulhu
5,493
499
24
2
0
214,825
1
L
Bacchus
5,337
485
10
1
0
191,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role