Player Matchup

Tiamat
Tiamat
DrQuibbler
Tiamat
Level 27
God Stats
3W - 3L
1,318 SR
Queue Stats
99W - 121L
1,452 Elo+
Solo
Yemoja
Yemoja
amar-miconi
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,360 Elo+
Solo
Horus
Horus
cheekycptnpirate
Horus
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 14L
1,545 Elo+
Solo
Mulan
Mulan
colomanico4
Mulan
Level 26
God Stats
7W - 10L
1,365 SR
Queue Stats
17W - 19L
1,275 Elo+
Solo
Ah Puch
Ah Puch
thewakka15
Ah Puch
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 13L
1,377 Elo+
Solo
Team Averages
Level 21
1,437 SR
1,402 Elo+

VS

Team Averages
Level 15
1,479 SR
1,394 Elo+
Thanatos
Thanatos
ImSmoothBrained
Thanatos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,179 Elo+
Solo
Sun Wukong
Sun Wukong
JHSDS
Sun Wukong
Level 23
God Stats
4W - 6L
1,472 SR
Queue Stats
52W - 50L
1,466 Elo+
Solo
Danzaburou
Danzaburou
Mow Br
Danzaburou
Level 16
God Stats
17W - 13L
1,500 SR
Queue Stats
59W - 60L
1,378 Elo+
Solo
Aphrodite
Aphrodite
Widowgamer76
Aphrodite
Level 16
God Stats
5W - 3L
1,422 SR
Queue Stats
24W - 29L
1,354 Elo+
Solo
Hercules
Hercules
alpensalz664
Hercules
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 24L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DrQuibbler
Tiamat
20
13 / 6 / 16
18,096
1,064
31,947
16,997
14,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
20
2 / 9 / 19
15,125
890
8,605
29,334
42,791
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
3 / 0 / 23
16,531
972
21,586
23,300
48,615
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

19
0 / 0 / 0
11,940
702
0
0
0
Ah Puch
thewakka15
Ah Puch
20
17 / 5 / 13
19,674
1,157
64,351
24,940
12,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

80

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
20
8 / 11 / 6
15,966
939
17,389
23,400
9,330
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
JHSDS
Sun Wukong
20
7 / 4 / 5
15,944
938
18,585
32,444
21,417
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Mow Br
Danzaburou
20
2 / 10 / 7
14,798
870
17,838
24,190
7,729
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
Widowgamer76
Aphrodite
20
0 / 6 / 8
14,322
842
11,746
27,385
16,382
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hercules
alpensalz664
Hercules
20
3 / 4 / 9
15,363
904
23,974
30,466
41,935
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
55
35
Kills
20
20
Deaths
35
71
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Tiamat
DrQuibbler
Tiamat
13
6
16
3.5
L
Thanatos
8
11
6
1
L
Sun Wukong
JHSDS
Sun Wukong
7
4
5
2.38
L
Danzaburou
Mow Br
Danzaburou
2
10
7
0.55
L
Aphrodite
Widowgamer76
Aphrodite
0
6
8
0.67
L
Hercules
alpensalz664
Hercules
3
4
9
1.88
W
Yemoja
2
9
19
1.28
W
3
0
23
14.5
W
0
0
0
0
W
Ah Puch
thewakka15
Ah Puch
17
5
13
4.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,489
Damage
89,532
94,571
Taken
137,885
119,194
Mitigated
96,793
26,491
Healing
28,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
DrQuibbler
Tiamat
31,947
4,410
203
3,332
16,997
14,806
0
1,341
15,656
64,891
0
L
Thanatos
17,389
5,673
0
7,961
23,400
9,330
0
19,790
3,610
0
34,550
L
Sun Wukong
JHSDS
Sun Wukong
18,585
7,439
0
863
32,444
21,417
0
24,193
8,251
0
58,234
L
Danzaburou
Mow Br
Danzaburou
17,838
10,524
0
1,747
24,190
7,729
0
21,057
3,133
0
37,499
L
Aphrodite
Widowgamer76
Aphrodite
11,746
2,572
1,042
10,644
27,385
16,382
0
22,644
4,741
38,440
0
L
Hercules
alpensalz664
Hercules
23,974
8,644
0
6,024
30,466
41,935
0
17,219
13,247
0
49,888
W
Yemoja
8,605
1,988
1,896
163
29,334
42,791
0
3,511
25,823
13,644
0
W
21,586
13,396
4,809
9,109
23,300
48,615
0
4,896
18,404
0
48,080
W
0
0
0
0
0
0
0
0
0
0
0
W
Ah Puch
thewakka15
Ah Puch
64,351
5,043
0
6,979
24,940
12,982
0
1,998
22,942
124,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,366
Gold Earned
76,393
289
Minions Killed
325
6
Camps Cleared
8
1,229,625
Distance Traveled
1,557,608
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
18,096
1,064
65
4
2
324,076
1
L
Thanatos
15,966
939
62
4
0
342,887
1
L
Sun Wukong
15,944
938
102
6
0
343,367
0
L
Danzaburou
14,798
870
33
2
5
267,064
0
L
Aphrodite
14,322
842
69
4
2
276,976
1
L
Hercules
15,363
904
59
3
1
327,314
0
W
Yemoja
15,125
890
9
1
0
258,286
2
W
Horus
16,531
972
55
3
1
334,404
0
W
Mulan
11,940
702
0
0
0
0
0
W
Ah Puch
19,674
1,157
160
9
3
312,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role