Player Matchup

He Bo
He Bo
 
He Bo
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Juju-the-beam
Hun Batz
Level 64
God Stats
3W - 3L
1,381 SR
Queue Stats
226W - 239L
1,345 Elo+
Party 1
Horus
Horus
Lpeckett231
Horus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,332 Elo+
Solo
Ullr
Ullr
Wanou-r6
Ullr
Level 79
God Stats
0W - 6L
1,196 SR
Queue Stats
221W - 219L
1,328 Elo+
Party 1
Mercury
Mercury
saritacobaleda
Mercury
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 160L
1,320 Elo+
Solo
Team Averages
Level 73
1,415 SR
1,365 Elo+

VS

Team Averages
Level 62
1,511 SR
1,308 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
ASDU1ASD
Cerberus
Level 55
God Stats
5W - 4L
1,507 SR
Queue Stats
348W - 350L
1,352 Elo+
Solo
Thoth
Thoth
Bloodgod28
Thoth
Level 69
God Stats
1W - 2L
1,250 SR
Queue Stats
35W - 57L
1,313 Elo+
Solo
Terra
Terra
HASSANOLIOS
Terra
Level 81
God Stats
3W - 0L
1,798 SR
Queue Stats
170W - 186L
1,288 Elo+
Solo
Ne Zha
Ne Zha
parzival_159
Ne Zha
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 37L
1,087 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
20
10 / 9 / 20
13,833
769
42,604
22,102
7,958
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
Juju-the-beam
Hun Batz
18
2 / 7 / 19
11,504
639
12,115
17,256
6,000
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 4 / 18
12,926
718
5,771
21,845
21,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ullr
20
11 / 3 / 17
14,641
813
20,257
16,934
6,962
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 12 / 18
11,716
651
10,454
20,449
7,317
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
20
10 / 6 / 19
13,986
777
20,301
17,055
11,301
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
ASDU1ASD
Cerberus
20
10 / 3 / 22
14,208
789
23,521
32,425
34,722
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Thoth
20
11 / 4 / 18
14,362
798
22,530
13,760
7,606
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
3 / 5 / 26
12,567
698
6,501
23,511
27,501
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
17
1 / 15 / 25
12,052
670
9,518
21,941
14,534
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
145
32
Kills
35
35
Deaths
33
92
Assists
110
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
10
9
20
2.22
W
Heimdallr
 
Heimdallr
10
6
19
3.25
W
Cerberus
ASDU1ASD
Cerberus
10
3
22
7
W
Thoth
11
4
18
5
W
3
5
26
3.2
L
Hun Batz
Juju-the-beam
Hun Batz
2
7
19
1.64
L
5
4
18
3.5
L
Ullr
11
3
17
6.5
W
Ne Zha
1
15
25
0.9
L
4
12
18
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,201
Damage
82,371
98,586
Taken
108,692
49,418
Mitigated
95,664
38,454
Healing
30,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
42,604
2,372
2,064
6,349
22,102
7,958
166
9,969
12,133
60,055
0
W
Heimdallr
 
Heimdallr
20,301
6,842
881
2,495
17,055
11,301
1,521
7,747
9,308
0
49,829
W
Cerberus
ASDU1ASD
Cerberus
23,521
538
639
13,162
32,425
34,722
984
12,413
19,813
55,636
0
W
Thoth
22,530
3,459
720
1,670
13,760
7,606
1,777
5,411
8,349
51,468
0
W
6,501
1,403
5,915
3,769
23,511
27,501
439
8,277
14,989
10,146
0
L
Hun Batz
Juju-the-beam
Hun Batz
12,115
1,733
1,693
2,074
17,256
6,000
511
10,586
6,665
0
29,883
L
5,771
2,991
7,501
9,331
21,845
21,181
359
10,162
11,683
0
11,245
L
Ullr
20,257
15,315
1,799
5,212
16,934
6,962
1,251
9,807
7,127
0
55,297
W
Ne Zha
9,518
3,772
0
1,031
21,941
14,534
366
8,756
13,185
0
19,788
L
10,454
4,318
516
1,915
20,449
7,317
1,428
12,028
8,421
0
23,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,620
Gold Earned
67,175
176
Minions Killed
226
0
Camps Cleared
0
1,592,709
Distance Traveled
1,527,708
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
13,833
769
30
2
0
328,749
2
W
Heimdallr
13,986
777
59
3
0
288,413
0
W
Cerberus
14,208
789
84
5
0
332,737
0
W
Thoth
14,362
798
66
4
0
288,869
0
W
Terra
12,567
698
2
0
0
324,194
0
L
Hun Batz
11,504
639
33
2
0
376,381
3
L
Horus
12,926
718
11
1
0
288,400
0
L
Ullr
14,641
813
76
4
0
308,857
0
W
Ne Zha
12,052
670
15
1
0
293,495
5
L
Mercury
11,716
651
26
1
0
290,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role