Player Matchup

Zeus
Zeus
CELLY SEP
Zeus
Level 36
God Stats
30W - 26L
1,549 SR
Queue Stats
74W - 45L
1,640 Elo+
Party 1
Thor
Thor
Dank420alldayATX
Thor
Level 28
God Stats
38W - 33L
1,542 SR
Queue Stats
129W - 125L
1,394 Elo+
Solo
Fenrir
Fenrir
DiegonTSS
Fenrir
Level 27
God Stats
15W - 14L
1,314 SR
Queue Stats
131W - 89L
1,448 Elo+
Party 1
Cerberus
Cerberus
TheGrimSeraphim
Cerberus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,521 Elo+
Solo
Apollo
Apollo
XCouthEel27147X
Apollo
Level 27
God Stats
19W - 5L
1,885 SR
Queue Stats
205W - 131L
1,684 Elo+
Party 1
Team Averages
Level 29
1,558 SR
1,537 Elo+

VS

Team Averages
Level 20
1,489 SR
1,488 Elo+
Cthulhu
Cthulhu
ChalupaChan
Cthulhu
Level 29
God Stats
2W - 3L
1,421 SR
Queue Stats
81W - 110L
1,384 Elo+
Party 2
Bastet
Bastet
ColdyBright
Bastet
Level 25
God Stats
0W - 5L
1,235 SR
Queue Stats
62W - 97L
1,372 Elo+
Party 2
Pele
Pele
OJ_Didnt_Do_It_x
Pele
Level 23
God Stats
40W - 39L
1,579 SR
Queue Stats
225W - 290L
1,505 Elo+
Solo
Neith
Neith
kosmotron690
Neith
Level 5
God Stats
1W - 2L
1,710 SR
Queue Stats
2W - 4L
1,553 Elo+
Solo
Nu Wa
Nu Wa
mickpatrick
Nu Wa
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
2 / 0 / 3
6,831
683
3,637
4,012
1,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
3 / 2 / 4
6,334
633
2,588
5,089
1,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
DiegonTSS
Fenrir
9
0 / 2 / 2
5,217
522
2,434
6,207
1,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cerberus
8
2 / 1 / 5
5,417
542
2,450
6,016
2,390
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
13 / 0 / 1
7,300
730
8,440
5,301
1,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChalupaChan
Cthulhu
6
1 / 5 / 0
4,398
440
1,623
7,235
4,297
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
6
0 / 6 / 1
4,220
422
2,793
5,003
901
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 3 / 1
5,768
577
3,172
6,478
2,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 3 / 0
4,768
477
993
6,116
1,888
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8
1 / 3 / 1
5,178
518
3,508
3,532
807
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
20
Kills
5
5
Deaths
20
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
2
0
3
3.5
L
Cthulhu
ChalupaChan
Cthulhu
1
5
0
0.2
L
Bastet
0
6
1
0.08
W
3
2
4
2.5
W
Fenrir
DiegonTSS
Fenrir
0
2
2
0.5
L
2
3
1
0.83
W
Cerberus
2
1
5
4.5
W
13
0
1
13.5
L
1
3
0
0.33
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,549
Damage
12,089
26,625
Taken
28,364
8,507
Mitigated
10,002
7,866
Healing
1,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
3,637
652
0
3,076
4,012
1,000
0
753
3,097
40,204
0
L
Cthulhu
ChalupaChan
Cthulhu
1,623
412
0
191
7,235
4,297
347
944
6,291
11,780
0
L
Bastet
2,793
752
0
232
5,003
901
8
1,506
3,497
0
13,178
W
2,588
747
0
982
5,089
1,805
58
404
4,569
0
28,996
W
Fenrir
DiegonTSS
Fenrir
2,434
879
0
2,031
6,207
1,791
29
975
4,976
0
18,129
L
3,172
943
0
583
6,478
2,109
0
1,154
5,324
0
31,154
W
Cerberus
2,450
288
0
960
6,016
2,390
73
1,189
4,663
14,220
0
W
8,440
5,375
0
817
5,301
1,521
1,084
1,103
4,055
0
42,801
L
993
678
0
283
6,116
1,888
554
1,949
4,167
0
14,034
L
3,508
421
0
539
3,532
807
0
534
2,998
18,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,099
Gold Earned
24,332
275
Minions Killed
192
0
Camps Cleared
0
952,372
Distance Traveled
835,381
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,831
683
78
8
0
190,335
0
L
Cthulhu
4,398
440
18
2
0
171,802
0
L
Bastet
4,220
422
28
3
0
200,788
2
W
Thor
6,334
633
59
6
0
191,844
0
W
Fenrir
5,217
522
35
4
0
191,372
3
L
Pele
5,768
577
67
7
0
170,189
2
W
Cerberus
5,417
542
28
3
0
194,432
1
W
Apollo
7,300
730
75
8
0
184,389
0
L
Neith
4,768
477
30
3
0
151,558
0
L
Nu Wa
5,178
518
49
5
0
141,044
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role