Player Matchup

Heimdallr
Heimdallr
ADCGAP
Heimdallr
Level 26
God Stats
5W - 2L
1,485 SR
Queue Stats
137W - 86L
1,634 Elo+
Party 1
Tiamat
Tiamat
Faetaly
Tiamat
Level 104
God Stats
12W - 7L
1,693 SR
Queue Stats
437W - 368L
1,593 Elo+
Party 1
Chang'e
Chang'e
OceanOfSkittles
Chang'e
Level 145
God Stats
3W - 1L
1,507 SR
Queue Stats
53W - 36L
1,542 Elo+
Party 1
Tyr
Tyr
WednesdayXD
Tyr
Level 106
God Stats
3W - 0L
1,217 SR
Queue Stats
472W - 402L
1,618 Elo+
Party 1
Achilles
Achilles
ma719ck
Achilles
Level 49
God Stats
15W - 17L
1,519 SR
Queue Stats
209W - 233L
1,473 Elo+
Solo
Team Averages
Level 86
1,484 SR
1,572 Elo+

VS

Team Averages
Level 52
1,485 SR
1,425 Elo+
Terra
Terra
BlazeMagnus
Terra
Level 47
God Stats
2W - 4L
1,428 SR
Queue Stats
17W - 20L
1,351 Elo+
Party 3
Mercury
Mercury
Darklunarknight
Mercury
Level 32
God Stats
1W - 4L
1,491 SR
Queue Stats
15W - 18L
1,354 Elo+
Party 3
Sylvanus
Sylvanus
JewPug
Sylvanus
Level 67
God Stats
5W - 7L
1,524 SR
Queue Stats
262W - 303L
1,553 Elo+
Party 2
Izanami
Izanami
QueenCrimson34
Izanami
Level 68
God Stats
2W - 3L
1,540 SR
Queue Stats
28W - 35L
1,366 Elo+
Party 3
Janus
Janus
phatjesus12
Janus
Level 46
God Stats
6W - 8L
1,442 SR
Queue Stats
106W - 133L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ADCGAP
Heimdallr
14
8 / 0 / 1
8,270
636
8,565
7,186
2,741
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Faetaly
Tiamat
12
0 / 4 / 0
6,799
523
3,211
7,971
6,681
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 1 / 3
7,522
579
4,749
7,890
2,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 5
6,958
535
3,225
8,948
6,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
ma719ck
Achilles
12
3 / 2 / 1
7,079
545
3,176
8,313
2,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,480
422
716
4,387
3,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
0 / 4 / 3
6,029
464
2,225
7,622
2,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
JewPug
Sylvanus
14
5 / 0 / 0
7,980
614
5,983
8,465
5,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

8
0 / 8 / 0
4,941
380
3,977
9,002
1,851
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 1
6,755
520
4,750
5,319
1,559
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
14
Kills
7
8
Deaths
14
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
ADCGAP
Heimdallr
8
0
1
8.5
L
0
0
0
0
L
0
4
3
0.38
W
Tiamat
Faetaly
Tiamat
0
4
0
0
L
Sylvanus
JewPug
Sylvanus
5
0
0
5
W
3
1
3
4.5
L
0
8
0
0
W
0
1
5
2.5
W
Achilles
ma719ck
Achilles
3
2
1
1.75
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,926
Damage
17,651
40,308
Taken
34,795
22,083
Mitigated
15,220
17,717
Healing
9,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
ADCGAP
Heimdallr
8,565
4,721
0
4,313
7,186
2,741
614
533
6,653
0
71,337
L
716
156
1,166
1,959
4,387
3,861
0
242
4,035
5,649
0
L
2,225
1,412
0
611
7,622
2,246
0
2,086
5,530
0
28,223
W
Tiamat
Faetaly
Tiamat
3,211
47
0
2,631
7,971
6,681
0
4,324
3,647
40,449
0
L
Sylvanus
JewPug
Sylvanus
5,983
2,213
0
4,393
8,465
5,703
540
3,211
5,254
41,297
10,714
W
4,749
422
676
4,129
7,890
2,808
154
1,442
6,280
44,131
0
L
3,977
2,881
0
754
9,002
1,851
0
461
8,540
0
27,217
W
3,225
269
0
2,446
8,948
6,976
22
1,310
7,570
0
19,578
W
Achilles
ma719ck
Achilles
3,176
602
0
3,522
8,313
2,877
0
2,419
5,730
0
38,083
L
4,750
470
0
500
5,319
1,559
0
1,960
3,359
34,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,628
Gold Earned
31,185
400
Minions Killed
307
0
Camps Cleared
0
1,187,504
Distance Traveled
1,269,008
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,270
636
107
8
0
222,919
1
L
Terra
5,480
422
12
1
0
252,461
3
L
Mercury
6,029
464
56
4
0
294,675
2
W
Tiamat
6,799
523
90
7
0
218,288
1
L
Sylvanus
7,980
614
112
9
0
187,907
4
W
Chang'e
7,522
579
95
7
0
235,712
4
L
Izanami
4,941
380
56
4
0
304,209
0
W
Tyr
6,958
535
36
3
0
250,128
5
W
Achilles
7,079
545
72
6
0
260,457
2
L
Janus
6,755
520
71
5
0
229,756
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role