Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
GetSomeSkills
Xing Tian
Level 123
God Stats
1W - 5L
1,342 SR
Queue Stats
408W - 396L
1,527 Elo+
Solo
Yemoja
Yemoja
KrzakiiDrzewa
Yemoja
Level 98
God Stats
0W - 2L
1,379 SR
Queue Stats
170W - 142L
1,479 Elo+
Solo
Rama
Rama
N3phri
Rama
Level 125
God Stats
6W - 14L
1,524 SR
Queue Stats
459W - 451L
1,598 Elo+
Solo
Thoth
Thoth
sinamzeinal
Thoth
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,496 Elo+
Solo
Team Averages
Level 115
1,449 SR
1,520 Elo+

VS

Team Averages
Level 113
1,511 SR
1,488 Elo+
Arachne
Arachne
 
Arachne
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Bloodybabe31
Xing Tian
Level 105
God Stats
3W - 0L
1,724 SR
Queue Stats
161W - 176L
1,379 Elo+
Solo
Ra
Ra
II KekeSnyping
Ra
Level 137
God Stats
1W - 1L
1,332 SR
Queue Stats
66W - 66L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
3 / 4 / 7
8,353
696
11,396
13,208
11,841
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xing Tian
GetSomeSkills
Xing Tian
15
2 / 3 / 11
8,685
724
12,488
15,961
16,200
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
3 / 2 / 9
8,876
740
7,622
14,395
15,718
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rama
N3phri
Rama
15
3 / 3 / 9
8,899
742
18,158
9,780
5,117
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 5 / 9
8,587
716
14,469
12,786
5,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
5 / 5 / 8
9,813
818
5,688
14,416
9,286
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
 
Neith
17
3 / 1 / 11
9,358
780
14,431
8,987
4,027
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hercules
 
Hercules
16
1 / 1 / 14
8,924
744
8,266
22,742
22,140
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Xing Tian
Bloodybabe31
Xing Tian
14
0 / 4 / 11
8,339
695
8,464
18,744
23,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
8 / 2 / 7
10,715
893
16,301
8,411
4,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
68
13
Kills
17
17
Deaths
13
45
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
4
7
1.63
W
Arachne
 
Arachne
5
5
8
1.8
W
Neith
 
Neith
3
1
11
8.5
W
Hercules
 
Hercules
1
1
14
8
W
Xing Tian
Bloodybabe31
Xing Tian
0
4
11
1.38
L
Xing Tian
GetSomeSkills
Xing Tian
2
3
11
2.5
W
8
2
7
5.75
L
3
2
9
3.75
L
Rama
N3phri
Rama
3
3
9
2.5
L
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,133
Damage
53,150
66,130
Taken
73,300
54,660
Mitigated
63,370
22,453
Healing
40,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
11,396
2,658
853
1,420
13,208
11,841
240
3,861
9,347
0
18,438
W
Arachne
 
Arachne
5,688
3,705
800
2,958
14,416
9,286
1,415
5,968
8,171
0
12,203
W
Neith
 
Neith
14,431
5,523
2,581
2,822
8,987
4,027
1,675
6,237
2,477
0
24,558
W
Hercules
 
Hercules
8,266
2,207
2,687
7,944
22,742
22,140
650
8,414
13,957
0
12,205
W
Xing Tian
Bloodybabe31
Xing Tian
8,464
938
962
1,972
18,744
23,294
355
8,270
10,035
12,158
0
L
Xing Tian
GetSomeSkills
Xing Tian
12,488
529
238
1,004
15,961
16,200
28
8,165
7,796
21,716
0
W
16,301
1,049
12,953
4,574
8,411
4,623
1,046
4,185
4,081
51,445
0
L
7,622
1,720
8,542
4,447
14,395
15,718
78
6,196
8,199
15,203
0
L
Rama
N3phri
Rama
18,158
15,186
857
2,714
9,780
5,117
1,133
3,161
6,619
0
37,929
L
14,469
385
552
1,826
12,786
5,784
0
3,382
9,404
27,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,400
Gold Earned
47,149
127
Minions Killed
117
0
Camps Cleared
0
1,019,770
Distance Traveled
1,180,708
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,353
696
27
2
0
206,201
1
W
Arachne
9,813
818
9
1
0
229,940
2
W
Neith
9,358
780
19
2
0
221,986
1
W
Hercules
8,924
744
5
0
0
254,545
1
W
Xing Tian
8,339
695
8
1
0
210,791
0
L
Xing Tian
8,685
724
19
2
0
248,255
3
W
Ra
10,715
893
76
6
0
263,446
1
L
Yemoja
8,876
740
21
2
0
193,584
0
L
Rama
8,899
742
36
3
0
181,000
0
L
Thoth
8,587
716
24
2
0
190,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role