Player Matchup

Fenrir
Fenrir
Patilix
Fenrir
Level 29
God Stats
3W - 0L
1,710 SR
Queue Stats
39W - 17L
1,655 Elo+
Solo
Hercules
Hercules
Wocaseq
Hercules
Level 21
God Stats
43W - 36L
1,496 SR
Queue Stats
94W - 102L
1,446 Elo+
Solo
Thoth
Thoth
Zaрbarra
Thoth
Level 17
God Stats
2W - 0L
1,932 SR
Queue Stats
5W - 1L
1,721 Elo+
Solo
Team Averages
Level 22
1,713 SR
1,607 Elo+

VS

Team Averages
Level 57
1,425 SR
1,294 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Heronore
Janus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,191 Elo+
Party 1
Rama
Rama
NewsEvers
Rama
Level 67
God Stats
0W - 1L
1,275 SR
Queue Stats
0W - 4L
1,191 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Patilix
Fenrir
11
7 / 6 / 4
8,558
778
7,014
12,267
7,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hercules
Wocaseq
Hercules
13
3 / 0 / 14
8,421
766
6,159
10,989
10,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
Zaрbarra
Thoth
14
11 / 0 / 9
9,595
872
16,154
6,059
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
2 / 4 / 4
7,486
681
4,628
11,176
9,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Janus
Heronore
Janus
9
0 / 10 / 5
6,499
591
5,635
10,433
3,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Rama
11
4 / 7 / 2
7,748
704
7,206
10,940
3,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
21
Kills
6
6
Deaths
21
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
4
4
1
L
Janus
Heronore
Janus
0
10
5
0.25
L
Rama
4
7
2
0.71
W
Fenrir
Patilix
Fenrir
7
6
4
1.5
W
Hercules
Wocaseq
Hercules
3
0
14
10
W
Thoth
Zaрbarra
Thoth
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,327
Damage
17,469
29,315
Taken
32,549
19,968
Mitigated
15,638
7,780
Healing
4,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,628
865
1,371
2,724
11,176
9,280
0
5,549
5,627
7,859
0
L
Janus
Heronore
Janus
5,635
511
0
0
10,433
3,086
0
6,854
3,579
16,222
0
L
Rama
7,206
6,209
0
0
10,940
3,272
0
5,455
5,485
0
22,501
W
Fenrir
Patilix
Fenrir
7,014
2,592
0
1,791
12,267
7,846
193
4,049
8,218
0
22,593
W
Hercules
Wocaseq
Hercules
6,159
1,052
0
4,177
10,989
10,136
419
4,814
6,175
6,754
12,247
W
Thoth
Zaрbarra
Thoth
16,154
392
0
1,812
6,059
1,986
1,089
2,129
3,930
48,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,574
Gold Earned
21,733
125
Minions Killed
81
8
Camps Cleared
1
608,050
Distance Traveled
490,590
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,486
681
10
1
0
162,594
3
L
Janus
6,499
591
28
3
0
168,415
0
L
Rama
7,748
704
43
4
1
159,581
1
W
Fenrir
8,558
778
19
2
3
184,369
1
W
Hercules
8,421
766
29
3
1
212,199
4
W
Thoth
9,595
872
77
7
4
211,482
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role