Player Matchup

King Arthur
King Arthur
CerealKillerlol
King Arthur
Level 28
God Stats
7W - 7L
1,416 SR
Queue Stats
167W - 195L
1,445 Elo+
Party 1
Loki
Loki
Chebyrek999
Loki
Level 4
God Stats
0W - 1L
1,283 SR
Queue Stats
1W - 2L
1,221 Elo+
Solo
Izanami
Izanami
Phantom_5ohh
Izanami
Level 28
God Stats
23W - 25L
1,477 SR
Queue Stats
206W - 243L
1,435 Elo+
Party 1
Merlin
Merlin
Waffleondrugs
Merlin
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 80L
1,390 Elo+
Solo
Ares
Ares
北坡POI
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,221 Elo+
Solo
Team Averages
Level 18
1,435 SR
1,343 Elo+

VS

Team Averages
Level 23
1,371 SR
1,435 Elo+
Fafnir
Fafnir
Banzz56
Fafnir
Level 26
God Stats
1W - 2L
1,183 SR
Queue Stats
47W - 46L
1,390 Elo+
Solo
King Arthur
King Arthur
Crazed24
King Arthur
Level 29
God Stats
18W - 33L
1,332 SR
Queue Stats
83W - 105L
1,341 Elo+
Solo
Hel
Hel
Territerror
Hel
Level 27
God Stats
15W - 7L
1,661 SR
Queue Stats
68W - 60L
1,494 Elo+
Party 2
Set
Set
TheTrueNarwhal
Set
Level 21
God Stats
5W - 5L
1,380 SR
Queue Stats
41W - 32L
1,445 Elo+
Party 2
Neith
Neith
embercrafter928
Neith
Level 13
God Stats
7W - 8L
1,299 SR
Queue Stats
79W - 78L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CerealKillerlol
King Arthur
8
1 / 3 / 0
4,729
473
2,604
6,915
6,711
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

3
0 / 1 / 0
3,564
356
453
1,211
264
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Phantom_5ohh
Izanami
8
0 / 0 / 1
4,565
457
4,322
5,229
1,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 0
4,851
485
2,376
4,043
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ares
7
0 / 3 / 0
4,380
438
1,179
7,263
2,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Banzz56
Fafnir
8
0 / 0 / 4
5,576
558
1,888
4,426
2,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Crazed24
King Arthur
10
2 / 1 / 0
5,790
579
3,905
5,914
2,442
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
4 / 0 / 1
6,620
662
3,597
3,387
925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
0 / 1 / 1
5,052
505
748
3,961
1,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
4 / 1 / 0
5,515
552
6,113
4,213
1,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
10
10
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Banzz56
Fafnir
0
0
4
2
L
King Arthur
CerealKillerlol
King Arthur
1
3
0
0.33
L
0
1
0
0
W
King Arthur
Crazed24
King Arthur
2
1
0
2
L
Izanami
Phantom_5ohh
Izanami
0
0
1
0.5
W
4
0
1
4.5
W
0
1
1
0.5
L
1
3
0
0.33
W
4
1
0
4
L
Ares
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,934
Damage
16,251
24,661
Taken
21,901
12,003
Mitigated
9,001
6,151
Healing
9,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Banzz56
Fafnir
1,888
367
0
2,097
4,426
2,992
266
502
3,924
6,420
0
L
King Arthur
CerealKillerlol
King Arthur
2,604
812
0
1,710
6,915
6,711
0
30
6,885
0
19,420
L
453
160
0
0
1,211
264
0
66
1,145
0
2,055
W
King Arthur
Crazed24
King Arthur
3,905
866
0
1,366
5,914
2,442
115
0
5,914
0
22,999
L
Izanami
Phantom_5ohh
Izanami
4,322
3,001
0
1,957
5,229
1,338
0
748
4,457
0
29,702
W
3,597
229
574
2,036
3,387
925
616
1,683
1,326
25,555
0
W
748
333
0
798
3,961
1,534
384
484
3,391
0
20,865
L
2,376
194
0
584
4,043
1,056
0
2,644
1,087
18,957
0
W
6,113
3,332
0
2,353
4,213
1,108
696
422
3,791
0
36,907
L
Ares
1,179
226
0
1,900
7,263
2,634
0
1,657
5,602
6,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,089
Gold Earned
28,553
159
Minions Killed
235
0
Camps Cleared
0
781,941
Distance Traveled
918,544
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,576
558
12
1
0
191,524
2
L
King Arthur
4,729
473
45
5
0
187,302
2
L
Loki
3,564
356
4
0
0
81,503
1
W
King Arthur
5,790
579
50
5
0
212,351
0
L
Izanami
4,565
457
58
6
0
151,134
2
W
Hel
6,620
662
64
6
0
194,739
1
W
Set
5,052
505
51
5
0
156,035
0
L
Merlin
4,851
485
40
4
0
180,964
5
W
Neith
5,515
552
58
6
0
163,895
2
L
Ares
4,380
438
12
1
0
181,038
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role