Player Matchup

Bellona
Bellona
 
Bellona
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
ScarNoir
Ganesha
Level 160
God Stats
14W - 9L
1,605 SR
Queue Stats
173W - 119L
1,608 Elo+
Party 1
Team Averages
Level 154
1,535 SR
1,536 Elo+

VS

Team Averages
Level 20
1,610 SR
1,462 Elo+
Hades
Hades
FazeTight69
Hades
Level 21
God Stats
15W - 9L
1,715 SR
Queue Stats
269W - 224L
1,403 Elo+
Solo
Bellona
Bellona
ilssssto
Bellona
Level 11
God Stats
2W - 2L
1,616 SR
Queue Stats
5W - 7L
1,484 Elo+
Solo
Cupid
Cupid
legiodrake97
Cupid
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
10 / 0 / 8
8,949
895
6,574
6,541
6,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
 
Hercules
12
8 / 1 / 10
8,530
853
8,976
14,489
8,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
ScarNoir
Ganesha
11
0 / 1 / 18
7,446
745
5,199
3,985
2,072
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
5,768
577
2,158
6,734
2,266
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
ilssssto
Bellona
11
1 / 5 / 1
7,087
709
4,635
11,379
8,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 7 / 1
6,673
667
4,707
7,787
2,189
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
4
18
Kills
2
2
Deaths
18
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
10
0
8
14
W
Hercules
 
Hercules
8
1
10
13
L
0
6
0
0
W
Ganesha
ScarNoir
Ganesha
0
1
18
9
L
Bellona
ilssssto
Bellona
1
5
1
0.3
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,749
Damage
11,500
25,015
Taken
25,900
17,609
Mitigated
12,956
8,266
Healing
2,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,574
1,090
0
1,566
6,541
6,672
931
694
5,847
5,527
16,062
W
Hercules
 
Hercules
8,976
2,548
0
5,757
14,489
8,865
280
759
13,730
0
20,264
L
2,158
464
0
294
6,734
2,266
0
1,773
4,751
7,704
0
W
Ganesha
ScarNoir
Ganesha
5,199
179
92
851
3,985
2,072
729
1,214
2,771
22,613
0
L
Bellona
ilssssto
Bellona
4,635
1,323
0
1,629
11,379
8,501
0
2,952
8,014
0
21,589
L
4,707
1,853
94
365
7,787
2,189
0
2,191
5,394
0
18,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,925
Gold Earned
19,528
104
Minions Killed
83
5
Camps Cleared
4
610,632
Distance Traveled
422,567
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,949
895
68
7
3
206,547
2
W
Hercules
8,530
853
26
3
1
202,364
1
L
Hades
5,768
577
14
1
1
85,880
1
W
Ganesha
7,446
745
10
1
1
201,721
5
L
Bellona
7,087
709
34
3
2
196,717
2
L
Cupid
6,673
667
35
4
1
139,970
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role