Player Matchup

Nemesis
Nemesis
Advantage69
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 40L
1,514 Elo+
Solo
Jormungandr
Jormungandr
GaminDino1
Jormungandr
Level 17
God Stats
13W - 14L
1,510 SR
Queue Stats
41W - 45L
1,428 Elo+
Party 1
Sun Wukong
Sun Wukong
No0bAce
Sun Wukong
Level 25
God Stats
4W - 2L
1,842 SR
Queue Stats
51W - 57L
1,518 Elo+
Solo
Ao Kuang
Ao Kuang
SilverKoD
Ao Kuang
Level 29
God Stats
0W - 1L
1,302 SR
Queue Stats
4W - 6L
1,449 Elo+
Solo
Cerberus
Cerberus
SlushytheClone
Cerberus
Level 9
God Stats
5W - 8L
1,432 SR
Queue Stats
8W - 12L
1,347 Elo+
Party 1
Team Averages
Level 19
1,518 SR
1,451 Elo+

VS

Team Averages
Level 20
1,604 SR
1,542 Elo+
Anubis
Anubis
Allisma
Anubis
Level 28
God Stats
62W - 57L
1,502 SR
Queue Stats
225W - 205L
1,504 Elo+
Solo
Olorun
Olorun
IcanSeeYouInvade
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Set
Set
MichaLOLPL
Set
Level 28
God Stats
11W - 7L
1,642 SR
Queue Stats
50W - 26L
1,680 Elo+
Solo
Sylvanus
Sylvanus
SilverBullet19
Sylvanus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 100L
1,436 Elo+
Solo
Arachne
Arachne
Teammatratze
Arachne
Level 24
God Stats
3W - 1L
1,876 SR
Queue Stats
41W - 33L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Advantage69
Nemesis
18
2 / 8 / 7
11,524
960
13,438
18,544
7,365
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
GaminDino1
Jormungandr
18
3 / 9 / 11
11,797
983
26,006
27,616
10,075
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
No0bAce
Sun Wukong
18
1 / 7 / 11
11,169
931
16,800
28,480
20,719
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
SilverKoD
Ao Kuang
18
11 / 12 / 4
13,737
1,145
21,078
28,063
8,901
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
19
0 / 9 / 13
11,358
947
9,417
30,341
34,645
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Team 1 Tickets

0

VS

Team 2 Tickets

154

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Allisma
Anubis
20
15 / 3 / 18
14,024
1,169
26,265
16,658
8,228
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
0 / 5 / 33
11,804
984
17,212
12,438
5,697
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
11 / 5 / 25
13,922
1,160
34,474
22,432
10,319
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
20
4 / 1 / 35
13,753
1,146
15,611
14,789
26,512
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Arachne
Teammatratze
Arachne
20
14 / 3 / 19
14,479
1,207
31,562
24,678
18,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
174
17
Kills
44
45
Deaths
17
46
Assists
130
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Advantage69
Nemesis
2
8
7
0.69
W
Anubis
Allisma
Anubis
15
3
18
8
L
Jormungandr
GaminDino1
Jormungandr
3
9
11
0.94
W
0
5
33
3.3
W
11
5
25
4.7
L
Sun Wukong
No0bAce
Sun Wukong
1
7
11
0.93
W
Sylvanus
4
1
35
21.5
L
Ao Kuang
SilverKoD
Ao Kuang
11
12
4
1.08
L
Cerberus
0
9
13
0.72
W
Arachne
Teammatratze
Arachne
14
3
19
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,739
Damage
125,124
133,044
Taken
90,995
81,705
Mitigated
68,894
20,893
Healing
27,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Advantage69
Nemesis
13,438
3,862
0
1,955
18,544
7,365
0
8,983
9,561
0
40,724
W
Anubis
Allisma
Anubis
26,265
916
0
7,222
16,658
8,228
0
9,555
7,103
43,136
0
L
Jormungandr
GaminDino1
Jormungandr
26,006
5,053
897
2,356
27,616
10,075
0
14,908
12,708
54,671
0
W
17,212
9,562
2,234
3,394
12,438
5,697
0
7,327
5,111
34,865
0
W
34,474
17,227
0
4,666
22,432
10,319
0
13,281
9,151
0
56,753
L
Sun Wukong
No0bAce
Sun Wukong
16,800
5,551
0
2,683
28,480
20,719
0
14,660
13,820
0
39,195
W
Sylvanus
15,611
5,078
3,016
3,627
14,789
26,512
0
9,956
4,833
24,545
0
L
Ao Kuang
SilverKoD
Ao Kuang
21,078
6,355
519
6,105
28,063
8,901
0
13,309
14,754
38,818
0
L
Cerberus
9,417
731
0
6,378
30,341
34,645
0
12,372
17,969
35,407
0
W
Arachne
Teammatratze
Arachne
31,562
14,423
0
3,615
24,678
18,138
0
16,382
8,296
11,708
47,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,585
Gold Earned
67,982
300
Minions Killed
227
13
Camps Cleared
5
1,172,583
Distance Traveled
1,074,473
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,524
960
62
5
9
258,330
2
W
Anubis
14,024
1,169
36
3
1
201,503
0
L
Jormungandr
11,797
983
75
6
0
237,632
0
W
Olorun
11,804
984
41
3
0
211,098
0
W
Set
13,922
1,160
55
5
1
215,739
1
L
Sun Wukong
11,169
931
69
6
1
243,223
0
W
Sylvanus
13,753
1,146
26
2
1
190,024
0
L
Ao Kuang
13,737
1,145
40
3
3
228,901
1
L
Cerberus
11,358
947
54
5
0
204,497
0
W
Arachne
14,479
1,207
69
6
2
256,109
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role