Player Matchup

Cerberus
Cerberus
GHOST4KL-
Cerberus
Level 89
God Stats
5W - 2L
1,538 SR
Queue Stats
61W - 75L
1,398 Elo+
Party 1
Zeus
Zeus
OdyssyHD
Zeus
Level 13
God Stats
17W - 11L
1,678 SR
Queue Stats
59W - 42L
1,468 Elo+
Party 1
Chiron
Chiron
iam_monkee
Chiron
Level 101
God Stats
5W - 1L
1,533 SR
Queue Stats
35W - 46L
1,318 Elo+
Party 1
Team Averages
Level 68
1,583 SR
1,395 Elo+

VS

Team Averages
Level 70
1,489 SR
1,264 Elo+
Jing Wei
Jing Wei
AlastorClark
Jing Wei
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,248 Elo+
Solo
Hera
Hera
ClownZ080
Hera
Level 23
God Stats
2W - 9L
1,316 SR
Queue Stats
60W - 76L
1,047 Elo+
Solo
Chaac
Chaac
Evildeception93
Chaac
Level 118
God Stats
11W - 6L
1,651 SR
Queue Stats
135W - 157L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GHOST4KL-
Cerberus
15
5 / 2 / 20
12,507
736
9,638
20,394
17,476
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
16
12 / 9 / 13
13,577
799
20,902
15,532
5,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
iam_monkee
Chiron
17
17 / 7 / 13
14,361
845
19,357
19,738
7,862
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AlastorClark
Jing Wei
14
6 / 13 / 2
11,688
688
12,559
19,865
4,644
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hera
12
2 / 13 / 6
10,448
615
8,626
14,923
3,988
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
9 / 8 / 7
13,532
796
20,894
24,068
24,250
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
32
34
Kills
17
18
Deaths
34
46
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AlastorClark
Jing Wei
6
13
2
0.54
L
Hera
2
13
6
0.38
L
9
8
7
1.56
W
Cerberus
GHOST4KL-
Cerberus
5
2
20
7.5
W
Zeus
12
9
13
2.06
W
Chiron
iam_monkee
Chiron
17
7
13
3.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,897
Damage
42,079
55,664
Taken
58,856
30,593
Mitigated
32,882
16,295
Healing
4,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AlastorClark
Jing Wei
12,559
11,047
0
1,161
19,865
4,644
0
9,689
9,917
0
42,753
L
Hera
8,626
1,499
0
133
14,923
3,988
25
9,236
5,425
17,996
0
L
20,894
2,321
0
3,222
24,068
24,250
0
11,265
12,420
13,577
39,882
W
Cerberus
GHOST4KL-
Cerberus
9,638
451
1,352
4,874
20,394
17,476
672
5,290
15,104
30,486
0
W
Zeus
20,902
1,717
1,153
2,662
15,532
5,255
1,039
4,403
11,129
46,199
0
W
Chiron
iam_monkee
Chiron
19,357
7,932
535
5,719
19,738
7,862
1,967
4,706
14,932
0
45,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,445
Gold Earned
35,668
172
Minions Killed
144
5
Camps Cleared
5
875,525
Distance Traveled
748,908
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,688
688
56
3
4
226,520
3
L
Hera
10,448
615
20
1
0
231,674
4
L
Chaac
13,532
796
68
4
1
290,714
4
W
Cerberus
12,507
736
59
3
1
337,088
1
W
Zeus
13,577
799
72
4
2
247,029
0
W
Chiron
14,361
845
41
2
2
291,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role