Player Matchup

Artemis
Artemis
 
Artemis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Sabtimux
Cerberus
Level 28
God Stats
1W - 0L
1,766 SR
Queue Stats
52W - 20L
1,778 Elo+
Party 2
Team Averages
Level 102
1,589 SR
1,593 Elo+

VS

Team Averages
Level 66
1,654 SR
1,451 Elo+
He Bo
He Bo
Dolema
He Bo
Level 134
God Stats
11W - 5L
1,608 SR
Queue Stats
412W - 213L
1,595 Elo+
Solo
Ares
Ares
Herculeshyuga
Ares
Level 35
God Stats
1W - 1L
1,778 SR
Queue Stats
30W - 27L
1,538 Elo+
Party 1
Bastet
Bastet
Jeff_card
Bastet
Level 28
God Stats
0W - 1L
1,576 SR
Queue Stats
5W - 15L
1,221 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
6 / 1 / 6
7,970
797
7,781
5,630
2,322
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
 
Zhong Kui
11
4 / 3 / 7
7,802
780
4,751
8,471
5,557
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Sabtimux
Cerberus
12
3 / 0 / 10
7,508
751
3,998
4,654
3,911
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dolema
He Bo
11
3 / 2 / 1
7,327
733
6,757
4,752
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
1 / 4 / 2
6,246
625
2,975
7,762
6,914
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bastet
Jeff_card
Bastet
8
0 / 7 / 2
5,781
578
3,483
7,590
2,721
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
13
Kills
4
4
Deaths
13
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
1
6
9
W
Zhong Kui
 
Zhong Kui
4
3
7
2.5
L
He Bo
Dolema
He Bo
3
2
1
1.75
L
1
4
2
0.5
L
Bastet
Jeff_card
Bastet
0
7
2
0.14
W
Cerberus
Sabtimux
Cerberus
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,530
Damage
13,215
18,755
Taken
20,104
11,790
Mitigated
11,114
5,146
Healing
986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,781
4,533
0
1,387
5,630
2,322
731
2,982
2,580
0
27,912
W
Zhong Kui
 
Zhong Kui
4,751
1,483
0
2,693
8,471
5,557
787
4,543
3,660
33,864
0
L
He Bo
Dolema
He Bo
6,757
64
0
480
4,752
1,479
0
1,285
3,467
30,198
0
L
2,975
97
0
242
7,762
6,914
0
4,215
3,547
8,049
0
L
Bastet
Jeff_card
Bastet
3,483
1,324
0
264
7,590
2,721
0
3,249
4,341
0
5,132
W
Cerberus
Sabtimux
Cerberus
3,998
539
0
1,066
4,654
3,911
0
2,153
2,335
8,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,280
Gold Earned
19,354
151
Minions Killed
81
8
Camps Cleared
0
549,249
Distance Traveled
467,648
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,970
797
48
5
4
175,046
4
W
Zhong Kui
7,802
780
85
9
4
169,706
1
L
He Bo
7,327
733
69
7
0
175,170
5
L
Ares
6,246
625
9
1
0
137,686
0
L
Bastet
5,781
578
3
0
0
154,792
1
W
Cerberus
7,508
751
18
2
0
204,497
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role