Player Matchup

Neith
Neith
Darth_Fajita_22
Neith
Level 22
God Stats
13W - 22L
1,426 SR
Queue Stats
29W - 33L
1,441 Elo+
Party 1
Sun Wukong
Sun Wukong
Gaming_Genre
Sun Wukong
Level 26
God Stats
6W - 12L
1,460 SR
Queue Stats
30W - 54L
1,333 Elo+
Party 1
Kumbhakarna
Kumbhakarna
OldManKisuke
Kumbhakarna
Level 28
God Stats
2W - 2L
1,647 SR
Queue Stats
23W - 42L
1,301 Elo+
Party 1
Hun Batz
Hun Batz
Stinkystevefox
Hun Batz
Level 23
God Stats
5W - 5L
1,511 SR
Queue Stats
33W - 41L
1,417 Elo+
Party 1
Scylla
Scylla
fancyPandaH
Scylla
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,511 Elo+
Party 1
Team Averages
Level 23
1,509 SR
1,401 Elo+

VS

Team Averages
Level 35
1,735 SR
1,565 Elo+
Olorun
Olorun
Havster
Olorun
Level 29
God Stats
5W - 4L
1,911 SR
Queue Stats
76W - 55L
1,611 Elo+
Solo
Horus
Horus
Irunsht
Horus
Level 29
God Stats
3W - 6L
1,462 SR
Queue Stats
147W - 136L
1,606 Elo+
Solo
Ymir
Ymir
Kanama94
Ymir
Level 12
God Stats
11W - 8L
1,612 SR
Queue Stats
207W - 228L
1,493 Elo+
Party 2
Sun Wukong
Sun Wukong
SlattDj
Sun Wukong
Level 8
God Stats
3W - 1L
1,758 SR
Queue Stats
5W - 8L
1,436 Elo+
Party 2
Danzaburou
Danzaburou
alohaillest
Danzaburou
Level 99
God Stats
26W - 21L
1,930 SR
Queue Stats
175W - 179L
1,678 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
8,985
473
11,125
9,923
3,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Gaming_Genre
Sun Wukong
15
4 / 2 / 0
9,567
504
7,977
12,500
5,530
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kumbhakarna
OldManKisuke
Kumbhakarna
12
2 / 5 / 2
7,728
407
5,908
18,776
15,350
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
17
3 / 4 / 1
9,931
523
8,050
11,630
5,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
17
0 / 2 / 2
10,243
539
7,372
8,968
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Havster
Olorun
18
7 / 3 / 2
10,768
567
11,316
12,549
4,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
Irunsht
Horus
19
3 / 0 / 5
11,066
582
7,975
12,605
8,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ymir
13
0 / 1 / 7
8,797
463
3,816
14,480
6,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
SlattDj
Sun Wukong
12
0 / 4 / 1
7,799
410
3,250
9,481
4,142
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
alohaillest
Danzaburou
17
8 / 3 / 2
10,518
554
12,347
12,975
4,375
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
11
Kills
18
18
Deaths
11
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
L
Sun Wukong
Gaming_Genre
Sun Wukong
4
2
0
2
W
Olorun
Havster
Olorun
7
3
2
2.67
W
Horus
Irunsht
Horus
3
0
5
5.5
W
Ymir
0
1
7
3.5
L
Kumbhakarna
OldManKisuke
Kumbhakarna
2
5
2
0.6
W
Sun Wukong
SlattDj
Sun Wukong
0
4
1
0.13
L
Hun Batz
3
4
1
0.88
W
Danzaburou
alohaillest
Danzaburou
8
3
2
3
L
Scylla
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,432
Damage
38,704
61,797
Taken
62,090
32,869
Mitigated
28,278
14,668
Healing
22,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,125
4,339
399
2,147
9,923
3,883
0
2,412
7,511
0
55,256
L
Sun Wukong
Gaming_Genre
Sun Wukong
7,977
1,427
0
5,374
12,500
5,530
302
854
11,646
0
49,700
W
Olorun
Havster
Olorun
11,316
5,797
420
5,957
12,549
4,276
1,407
4,768
7,578
75,533
0
W
Horus
Irunsht
Horus
7,975
3,899
440
5,124
12,605
8,512
333
2,559
9,996
0
94,360
W
Ymir
3,816
828
0
5,057
14,480
6,973
182
3,398
10,752
23,099
0
L
Kumbhakarna
OldManKisuke
Kumbhakarna
5,908
811
0
3,355
18,776
15,350
0
5,224
13,552
21,281
0
W
Sun Wukong
SlattDj
Sun Wukong
3,250
1,226
0
1,503
9,481
4,142
0
0
9,481
0
30,389
L
Hun Batz
8,050
1,974
0
1,917
11,630
5,070
0
4,204
7,426
0
73,444
W
Danzaburou
alohaillest
Danzaburou
12,347
7,157
0
4,497
12,975
4,375
724
2,032
10,943
0
86,701
L
Scylla
7,372
293
0
1,476
8,968
3,036
1,604
2,438
6,530
79,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,454
Gold Earned
48,948
493
Minions Killed
534
0
Camps Cleared
0
1,782,437
Distance Traveled
1,737,571
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,985
473
103
5
0
302,099
5
L
Sun Wukong
9,567
504
88
5
0
371,015
4
W
Olorun
10,768
567
131
7
0
349,248
2
W
Horus
11,066
582
156
8
0
397,179
0
W
Ymir
8,797
463
37
2
0
359,485
8
L
Kumbhakarna
7,728
407
27
1
0
322,316
4
W
Sun Wukong
7,799
410
60
3
0
296,045
0
L
Hun Batz
9,931
523
119
6
0
415,658
3
W
Danzaburou
10,518
554
150
8
0
335,614
4
L
Scylla
10,243
539
156
8
0
371,349
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role