Player Matchup

Hun Batz
Hun Batz
Gold II
MonkeyD_Dani
Hun Batz
Gold II
Level 160
God Stats
5W - 3L
1,698 SR
Queue Stats
610W - 599L
1,359 MMR
Solo
Geb
Geb
Silver I
StarliteFFKH
Geb
Silver I
Level 126
God Stats
3W - 3L
1,547 SR
Queue Stats
54W - 72L
1,210 MMR
Solo
Zeus
Zeus
Gold II
TRAHIGHLANDER
Zeus
Gold II
Level 136
God Stats
118W - 84L
1,599 SR
Queue Stats
402W - 405L
1,471 MMR
Solo
Bellona
Bellona
Silver I
died2398
Bellona
Silver I
Level 102
God Stats
13W - 4L
1,575 SR
Queue Stats
211W - 217L
1,166 MMR
Solo
Izanami
Izanami
Gold V
iMR2xx
Izanami
Gold V
Level 129
God Stats
7W - 1L
1,919 SR
Queue Stats
192W - 207L
1,389 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,667 SR
1,319 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 80
1,598 SR
1,318 MMR
Artemis
Artemis
Silver I
BertranA
Artemis
Silver I
Level 122
God Stats
24W - 24L
1,585 SR
Queue Stats
430W - 452L
1,175 MMR
Solo
Scylla
Scylla
Silver III
El_Ivanovic712
Scylla
Silver III
Level 73
God Stats
0W - 1L
1,617 SR
Queue Stats
10W - 19L
1,156 MMR
Solo
Cthulhu
Cthulhu
Gold V
Gurknsaurus
Cthulhu
Gold V
Level 76
God Stats
7W - 12L
1,532 SR
Queue Stats
79W - 90L
1,352 MMR
Solo
Cerberus
Cerberus
Bronze III
TTCanha
Cerberus
Bronze III
Level 30
God Stats
0W - 1L
1,648 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Arachne
Arachne
Gold III
iPOLANDO
Arachne
Gold III
Level 98
God Stats
2W - 1L
1,610 SR
Queue Stats
341W - 335L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MonkeyD_Dani
Hun Batz
20
6 / 2 / 11
14,462
629
11,843
16,831
8,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 3 / 16
11,216
488
9,208
17,950
18,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

20
9 / 1 / 10
13,724
597
31,729
17,553
7,978
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
died2398
Bellona
17
6 / 6 / 4
12,396
539
12,853
19,302
16,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
iMR2xx
Izanami
20
12 / 4 / 10
14,954
650
22,871
19,396
8,196
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
KaliYmirGilgameshJanus

VS

Bans
TiamatHeimdallrCu ChulainnDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BertranA
Artemis
19
6 / 3 / 2
12,200
530
11,989
16,011
6,005
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 8 / 1
11,044
480
10,315
15,547
5,024
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Gurknsaurus
Cthulhu
18
4 / 5 / 3
11,847
515
16,521
25,060
21,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
TTCanha
Cerberus
14
0 / 10 / 7
9,286
404
6,788
31,861
12,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
iPOLANDO
Arachne
16
2 / 9 / 4
10,226
445
9,013
21,456
8,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
32
35
Kills
15
16
Deaths
35
51
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artemis
BertranA
Artemis
6
3
2
2.33
L
3
8
1
0.44
L
Cthulhu
Gurknsaurus
Cthulhu
4
5
3
1.1
W
Hun Batz
MonkeyD_Dani
Hun Batz
6
2
11
5.75
W
2
3
16
3.33
W
9
1
10
14
L
Cerberus
TTCanha
Cerberus
0
10
7
0.35
W
Bellona
died2398
Bellona
6
6
4
1.33
W
Izanami
iMR2xx
Izanami
12
4
10
4.25
L
Arachne
iPOLANDO
Arachne
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,504
Damage
54,626
91,032
Taken
109,935
60,165
Mitigated
53,375
23,217
Healing
22,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BertranA
Artemis
11,989
4,507
0
2,772
16,011
6,005
0
4,624
11,387
0
84,308
L
10,315
208
0
2,414
15,547
5,024
0
4,651
10,896
71,552
0
L
Cthulhu
Gurknsaurus
Cthulhu
16,521
961
253
4,082
25,060
21,447
0
10,798
14,262
70,472
0
W
Hun Batz
MonkeyD_Dani
Hun Batz
11,843
1,093
0
5,639
16,831
8,900
3,167
2,686
13,989
0
130,866
W
9,208
819
0
2,628
17,950
18,101
129
6,522
11,106
46,945
0
W
31,729
1,878
422
6,822
17,553
7,978
1,715
9,048
8,237
111,670
0
L
Cerberus
TTCanha
Cerberus
6,788
270
0
9,549
31,861
12,151
0
16,388
15,473
26,501
0
W
Bellona
died2398
Bellona
12,853
4,041
0
3,298
19,302
16,990
538
8,672
9,916
1,356
63,663
W
Izanami
iMR2xx
Izanami
22,871
15,300
0
4,408
19,396
8,196
7,365
5,115
14,017
0
143,704
L
Arachne
iPOLANDO
Arachne
9,013
7,387
0
3,358
21,456
8,748
0
4,978
16,478
0
60,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,752
Gold Earned
54,603
759
Minions Killed
572
0
Camps Cleared
0
2,119,954
Distance Traveled
2,092,000
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
12,200
530
147
6
0
402,355
5
L
Scylla
11,044
480
152
7
0
404,879
7
L
Cthulhu
11,847
515
137
6
0
421,802
4
W
Hun Batz
14,462
629
185
8
0
481,089
8
W
Geb
11,216
488
53
2
0
410,564
5
W
Zeus
13,724
597
192
8
0
425,321
2
L
Cerberus
9,286
404
47
2
0
418,659
1
W
Bellona
12,396
539
120
5
0
399,451
1
W
Izanami
14,954
650
209
9
0
403,529
2
L
Arachne
10,226
445
89
4
0
444,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role