Player Matchup

Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
Emvtionz
Apollo
Gold IV
Level 107
God Stats
20W - 11L
1,599 SR
Queue Stats
299W - 302L
1,615 MMR
Solo
Fenrir
Fenrir
Platinum V
Meet xHackeR
Fenrir
Platinum V
Level 118
God Stats
65W - 61L
1,646 SR
Queue Stats
316W - 297L
1,687 MMR
Solo
Zhong Kui
Zhong Kui
Platinum IV
kr0n05x
Zhong Kui
Platinum IV
Level 49
God Stats
2W - 0L
1,727 SR
Queue Stats
67W - 62L
1,599 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
tin_tinX
Ah Muzen Cab
Gold II
Level 155
God Stats
29W - 31L
1,603 SR
Queue Stats
484W - 497L
1,567 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,615 SR
1,594 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 104
1,603 SR
1,610 MMR
Danzaburou
Danzaburou
Gold III
HUFtoxic
Danzaburou
Gold III
Level 124
God Stats
0W - 2L
1,858 SR
Queue Stats
159W - 156L
1,503 MMR
Party 1
Ah Puch
Ah Puch
Gold IV
Matanovatos1
Ah Puch
Gold IV
Level 40
God Stats
0W - 4L
1,330 SR
Queue Stats
41W - 42L
1,621 MMR
Solo
Ymir
Ymir
Gold IV
TreeTop_10
Ymir
Gold IV
Level 120
God Stats
22W - 17L
1,549 SR
Queue Stats
551W - 576L
1,557 MMR
Solo
Scylla
Scylla
Platinum III
iiPreyas
Scylla
Platinum III
Level 120
God Stats
7W - 8L
1,641 SR
Queue Stats
183W - 170L
1,750 MMR
Party 1
Mulan
Mulan
Gold II
xCaptain-Samurai
Mulan
Gold II
Level 117
God Stats
24W - 20L
1,637 SR
Queue Stats
126W - 136L
1,622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
2 / 5 / 23
14,015
584
7,017
23,128
40,087
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
Emvtionz
Apollo
20
9 / 4 / 10
15,708
655
14,775
17,576
6,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
20
16 / 2 / 6
16,111
671
16,587
21,691
10,123
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Zhong Kui
kr0n05x
Zhong Kui
20
1 / 5 / 8
14,588
608
7,845
18,975
15,888
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
tin_tinX
Ah Muzen Cab
20
8 / 1 / 10
16,942
706
23,988
17,024
6,175
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
PersephoneSetMorgan Le FayTiamatAthena

VS

Bans
GilgameshGuan YuIzanamiCu ChulainnRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HUFtoxic
Danzaburou
17
4 / 10 / 1
11,891
495
10,614
25,480
9,206
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Matanovatos1
Ah Puch
20
5 / 3 / 3
14,416
601
16,663
13,325
5,028
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 9 / 6
10,630
443
7,227
22,752
18,342
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Scylla
iiPreyas
Scylla
15
1 / 6 / 3
10,309
430
5,838
13,333
4,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
6 / 8 / 1
11,361
473
15,065
22,197
14,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
31
36
Kills
17
17
Deaths
36
57
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
5
23
2.7
W
Apollo
Emvtionz
Apollo
9
4
10
3.5
L
Danzaburou
HUFtoxic
Danzaburou
4
10
1
0.45
L
Ah Puch
Matanovatos1
Ah Puch
5
3
3
2.17
W
Fenrir
16
2
6
9.5
L
1
9
6
0.44
L
Scylla
iiPreyas
Scylla
1
6
3
0.42
W
Zhong Kui
kr0n05x
Zhong Kui
1
5
8
1
W
Ah Muzen Cab
tin_tinX
Ah Muzen Cab
8
1
10
13
L
6
8
1
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,212
Damage
55,407
98,394
Taken
97,087
78,548
Mitigated
51,192
35,938
Healing
20,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,017
810
0
5,136
23,128
40,087
1,142
6,392
16,577
30,206
0
W
Apollo
Emvtionz
Apollo
14,775
9,935
0
7,954
17,576
6,275
3,222
3,903
13,488
0
110,321
L
Danzaburou
HUFtoxic
Danzaburou
10,614
4,988
0
7,923
25,480
9,206
815
2,096
23,384
0
96,235
L
Ah Puch
Matanovatos1
Ah Puch
16,663
954
0
3,802
13,325
5,028
78
4,802
8,523
102,159
0
W
Fenrir
16,587
3,740
0
8,016
21,691
10,123
4,270
4,677
16,336
0
136,455
L
7,227
1,183
97
1,464
22,752
18,342
150
3,013
19,739
59,620
0
L
Scylla
iiPreyas
Scylla
5,838
367
0
2,115
13,333
4,129
150
2,643
10,690
66,893
0
W
Zhong Kui
kr0n05x
Zhong Kui
7,845
207
72
6,402
18,975
15,888
2,601
11,046
7,883
79,879
0
W
Ah Muzen Cab
tin_tinX
Ah Muzen Cab
23,988
8,449
0
8,358
17,024
6,175
8,266
6,480
10,424
0
150,776
L
15,065
2,761
0
4,790
22,197
14,487
0
2,878
19,319
0
95,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,364
Gold Earned
58,607
777
Minions Killed
783
0
Camps Cleared
0
2,370,447
Distance Traveled
1,909,627
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
14,015
584
32
1
0
451,733
0
W
Apollo
15,708
655
174
7
0
430,279
6
L
Danzaburou
11,891
495
165
7
0
383,910
1
L
Ah Puch
14,416
601
227
9
0
416,783
2
W
Fenrir
16,111
671
142
6
0
515,179
3
L
Ymir
10,630
443
103
4
0
375,101
3
L
Scylla
10,309
430
143
6
0
359,772
1
W
Zhong Kui
14,588
608
180
8
0
451,555
1
W
Ah Muzen Cab
16,942
706
249
10
0
521,701
9
L
Mulan
11,361
473
145
6
0
374,061
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role