Player Matchup

Morgan Le Fay
Morgan Le Fay
Masters
 
Morgan Le Fay
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nike
Nike
Masters
ABigBeanBag
Nike
Masters
Level 160
God Stats
8W - 5L
1,724 SR
Queue Stats
540W - 481L
2,623 MMR
Solo
Kali
Kali
Masters
DireMindset
Kali
Masters
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 121L
2,558 MMR
Party 2
Geb
Geb
Masters
Jorbatron
Geb
Masters
Level 160
God Stats
7W - 6L
1,470 SR
Queue Stats
376W - 342L
2,419 MMR
Solo
Chronos
Chronos
Diamond IV
SUNBATHING
Chronos
Diamond IV
Level 43
God Stats
105W - 70L
1,722 SR
Queue Stats
140W - 120L
2,286 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,583 SR
2,277 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 124
1,606 SR
2,194 MMR
Chang'e
Chang'e
Masters
 
Chang'e
Masters
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Masters
Dorev
Tyr
Masters
Level 160
God Stats
4W - 2L
1,660 SR
Queue Stats
303W - 287L
2,433 MMR
Party 1
Athena
Athena
Diamond III
Nectura
Athena
Diamond III
Level 115
God Stats
4W - 2L
1,635 SR
Queue Stats
245W - 236L
2,260 MMR
Party 1
Chiron
Chiron
Diamond I
Peikiu
Chiron
Diamond I
Level 101
God Stats
3W - 2L
1,690 SR
Queue Stats
108W - 73L
2,498 MMR
Solo
Erlang Shen
Erlang Shen
Diamond III
自由意志
Erlang Shen
Diamond III
Level 125
God Stats
10W - 12L
1,543 SR
Queue Stats
167W - 176L
2,279 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
0 / 4 / 1
6,135
472
5,789
6,380
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 0
7,319
563
5,086
8,741
5,437
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
2 / 3 / 1
6,785
522
5,810
10,461
4,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 5 / 1
5,338
411
3,057
11,240
6,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
SUNBATHING
Chronos
10
1 / 3 / 1
6,281
483
6,340
10,383
2,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
TiamatOsirisPersephoneOdinArtemis

VS

Bans
ArtioSobekGilgameshCabrakanCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
7 / 1 / 2
8,690
668
7,821
7,172
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
Dorev
Tyr
13
0 / 1 / 6
7,452
573
5,508
10,522
7,518
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Athena
Nectura
Athena
11
2 / 0 / 8
7,134
549
3,601
10,094
6,507
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
Peikiu
Chiron
15
6 / 2 / 1
8,638
664
11,156
9,862
4,185
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
自由意志
Erlang Shen
13
1 / 0 / 4
7,238
557
4,283
8,751
4,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
16
16
Deaths
4
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
4
1
0.13
W
Chang'e
 
Chang'e
7
1
2
8
L
1
1
0
1
L
2
3
1
0.83
W
Tyr
Dorev
Tyr
0
1
6
3
L
0
5
1
0.1
W
Athena
Nectura
Athena
2
0
8
6
W
Chiron
Peikiu
Chiron
6
2
1
3.25
L
Chronos
SUNBATHING
Chronos
1
3
1
0.5
W
Erlang Shen
自由意志
Erlang Shen
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,082
Damage
32,369
47,205
Taken
46,401
21,339
Mitigated
25,261
11,490
Healing
22,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
5,789
842
0
820
6,380
2,264
0
3,847
2,435
42,381
0
W
Chang'e
 
Chang'e
7,821
798
1,294
4,197
7,172
2,423
432
1,980
5,020
57,247
0
L
5,086
597
0
3,770
8,741
5,437
0
1,610
7,053
3,852
46,370
L
5,810
2,916
0
3,441
10,461
4,543
0
2,192
8,157
0
42,087
W
Tyr
Dorev
Tyr
5,508
754
0
6,057
10,522
7,518
0
1,113
8,889
0
42,511
L
3,057
470
0
1,429
11,240
6,359
0
2,516
8,568
10,385
0
W
Athena
Nectura
Athena
3,601
1,277
0
2,490
10,094
6,507
103
3,586
6,324
22,177
0
W
Chiron
Peikiu
Chiron
11,156
5,618
299
4,416
9,862
4,185
366
5,972
3,890
0
60,406
L
Chronos
SUNBATHING
Chronos
6,340
1,981
0
2,030
10,383
2,736
0
813
9,570
35,070
0
W
Erlang Shen
自由意志
Erlang Shen
4,283
2,189
0
3,960
8,751
4,628
0
2,836
5,666
0
58,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,858
Gold Earned
39,152
368
Minions Killed
457
0
Camps Cleared
0
1,214,047
Distance Traveled
1,414,516
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,135
472
90
7
0
227,668
4
W
Chang'e
8,690
668
119
9
0
259,628
7
L
Nike
7,319
563
116
9
0
259,366
2
L
Kali
6,785
522
79
6
0
263,396
2
W
Tyr
7,452
573
97
7
0
288,961
6
L
Geb
5,338
411
7
1
0
216,746
2
W
Athena
7,134
549
34
3
0
326,448
3
W
Chiron
8,638
664
111
9
0
262,392
1
L
Chronos
6,281
483
76
6
0
246,871
5
W
Erlang Shen
7,238
557
96
7
0
277,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role