Player Matchup

Nu Wa
Nu Wa
Cannibleman72
Nu Wa
Level 117
God Stats
8W - 4L
1,660 SR
Queue Stats
1,004W - 1,031L
1,435 Elo+
Party 3
Ah Puch
Ah Puch
CrazyMorrison01
Ah Puch
Level 127
God Stats
6W - 1L
1,893 SR
Queue Stats
206W - 186L
1,528 Elo+
Party 2
Serqet
Serqet
NastyxxSnack
Serqet
Level 149
God Stats
1W - 1L
1,560 SR
Queue Stats
236W - 223L
1,495 Elo+
Party 2
Bellona
Bellona
OKbink
Bellona
Level 129
God Stats
1W - 0L
1,274 SR
Queue Stats
53W - 38L
1,561 Elo+
Solo
Danzaburou
Danzaburou
apricelessgoat
Danzaburou
Level 142
God Stats
9W - 5L
1,662 SR
Queue Stats
304W - 285L
1,552 Elo+
Party 3
Team Averages
Level 133
1,610 SR
1,514 Elo+

VS

Team Averages
Level 98
1,497 SR
1,566 Elo+
Sun Wukong
Sun Wukong
ImJenkins
Sun Wukong
Level 88
God Stats
1W - 2L
1,338 SR
Queue Stats
386W - 377L
1,566 Elo+
Party 1
Achilles
Achilles
Johnlckhrt2
Achilles
Level 120
God Stats
4W - 6L
1,500 SR
Queue Stats
575W - 628L
1,548 Elo+
Solo
Thoth
Thoth
MacoroniMayor
Thoth
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,600 Elo+
Solo
Merlin
Merlin
Manurgalur
Merlin
Level 129
God Stats
0W - 3L
1,259 SR
Queue Stats
153W - 141L
1,546 Elo+
Solo
Persephone
Persephone
maaxor669
Persephone
Level 106
God Stats
1W - 1L
1,890 SR
Queue Stats
71W - 63L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 28
10,928
911
12,619
9,408
3,990
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
11 / 1 / 19
11,482
957
15,899
10,671
5,316
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Serqet
16
3 / 5 / 27
10,568
881
8,159
13,132
11,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bellona
OKbink
Bellona
16
8 / 6 / 22
10,303
859
12,439
16,674
15,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
apricelessgoat
Danzaburou
18
12 / 3 / 16
11,939
995
15,448
13,745
5,733
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ImJenkins
Sun Wukong
14
4 / 9 / 4
8,707
726
8,499
18,362
13,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Achilles
Johnlckhrt2
Achilles
17
4 / 6 / 6
10,356
863
9,805
16,353
19,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
5 / 7 / 7
9,539
795
7,789
11,324
3,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
Manurgalur
Merlin
15
2 / 9 / 4
8,167
681
5,817
12,364
4,765
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
maaxor669
Persephone
14
0 / 7 / 6
8,574
715
5,549
12,625
3,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

151
Kill Participation
42
39
Kills
15
17
Deaths
38
112
Assists
27
Player
Kills
Deaths
Assists
KDA
W
5
2
28
9.5
W
11
1
19
20.5
L
Sun Wukong
ImJenkins
Sun Wukong
4
9
4
0.67
L
Achilles
Johnlckhrt2
Achilles
4
6
6
1.17
L
5
7
7
1.21
L
Merlin
Manurgalur
Merlin
2
9
4
0.44
W
Serqet
3
5
27
3.3
W
Bellona
OKbink
Bellona
8
6
22
3.17
W
Danzaburou
apricelessgoat
Danzaburou
12
3
16
6.67
L
Persephone
maaxor669
Persephone
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,564
Damage
37,459
63,630
Taken
71,028
41,332
Mitigated
44,988
24,199
Healing
12,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,619
3,054
254
2,379
9,408
3,990
1,228
3,702
5,617
30,116
0
W
15,899
326
356
5,231
10,671
5,316
209
2,496
7,300
31,304
0
L
Sun Wukong
ImJenkins
Sun Wukong
8,499
506
251
3,241
18,362
13,070
0
9,793
8,233
0
15,115
L
Achilles
Johnlckhrt2
Achilles
9,805
2,773
684
3,041
16,353
19,803
0
5,287
10,510
0
22,373
L
7,789
276
164
1,172
11,324
3,474
0
5,638
5,686
22,232
0
L
Merlin
Manurgalur
Merlin
5,817
291
749
355
12,364
4,765
46
4,374
7,664
29,477
0
W
Serqet
8,159
1,215
0
1,600
13,132
11,197
165
3,831
7,501
0
8,288
W
Bellona
OKbink
Bellona
12,439
3,879
1,102
3,789
16,674
15,096
1,137
5,110
11,349
0
20,437
W
Danzaburou
apricelessgoat
Danzaburou
15,448
6,285
1,571
7,917
13,745
5,733
2,874
4,016
8,986
0
36,370
L
Persephone
maaxor669
Persephone
5,549
437
869
2,094
12,625
3,876
0
3,424
8,695
22,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,220
Gold Earned
45,343
129
Minions Killed
142
0
Camps Cleared
0
1,197,184
Distance Traveled
1,036,329
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,928
911
28
2
0
252,439
1
W
Ah Puch
11,482
957
26
2
0
266,134
0
L
Sun Wukong
8,707
726
12
1
0
173,361
0
L
Achilles
10,356
863
16
1
0
239,910
1
L
Thoth
9,539
795
25
2
0
210,352
0
L
Merlin
8,167
681
49
4
0
194,028
1
W
Serqet
10,568
881
5
0
0
229,394
0
W
Bellona
10,303
859
15
1
0
210,813
0
W
Danzaburou
11,939
995
55
5
0
238,404
0
L
Persephone
8,574
715
40
3
0
218,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role