Player Matchup

Danzaburou
Danzaburou
AB5OLOM
Danzaburou
Level 121
God Stats
12W - 7L
1,597 SR
Queue Stats
420W - 418L
1,466 Elo+
Solo
Sun Wukong
Sun Wukong
CrispyBacon0780
Sun Wukong
Level 149
God Stats
6W - 8L
1,547 SR
Queue Stats
407W - 398L
1,462 Elo+
Party 1
Cthulhu
Cthulhu
Hunterowarriors
Cthulhu
Level 62
God Stats
2W - 4L
1,236 SR
Queue Stats
110W - 135L
1,372 Elo+
Solo
Da Ji
Da Ji
Smaug66
Da Ji
Level 72
God Stats
39W - 24L
1,722 SR
Queue Stats
169W - 165L
1,516 Elo+
Party 1
Discordia
Discordia
lebulon
Discordia
Level 129
God Stats
0W - 3L
1,287 SR
Queue Stats
300W - 273L
1,488 Elo+
Solo
Team Averages
Level 107
1,478 SR
1,461 Elo+

VS

Team Averages
Level 95
1,618 SR
1,619 Elo+
Tyr
Tyr
 
Tyr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Blihqy
Hou Yi
Level 128
God Stats
2W - 1L
1,694 SR
Queue Stats
72W - 41L
1,664 Elo+
Party 2
Hera
Hera
Glitchikus
Hera
Level 87
God Stats
18W - 19L
1,470 SR
Queue Stats
135W - 133L
1,415 Elo+
Party 2
Serqet
Serqet
LeMickeyMouse
Serqet
Level 127
God Stats
16W - 9L
1,678 SR
Queue Stats
189W - 76L
1,727 Elo+
Party 2
Ares
Ares
ScaredOfThose
Ares
Level 6
God Stats
2W - 0L
1,750 SR
Queue Stats
16W - 5L
1,786 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AB5OLOM
Danzaburou
8
0 / 4 / 1
4,812
481
2,378
5,714
1,360
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
CrispyBacon0780
Sun Wukong
11
0 / 1 / 0
5,869
587
2,802
8,256
3,332
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

7
2 / 4 / 0
4,598
460
3,255
8,538
3,144
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
Smaug66
Da Ji
9
4 / 6 / 1
5,792
579
5,437
7,600
1,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
lebulon
Discordia
9
0 / 5 / 2
5,123
512
2,499
6,197
1,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
1 / 0 / 1
6,578
658
5,136
6,094
5,032
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hou Yi
Blihqy
Hou Yi
10
4 / 0 / 1
5,999
600
4,810
6,008
1,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
7 / 1 / 3
6,978
698
6,368
5,668
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
4 / 4 / 4
6,593
659
4,663
7,669
2,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
4 / 1 / 4
6,107
611
4,133
5,926
2,217
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
6
Kills
20
20
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
0
1
1.5
L
Danzaburou
AB5OLOM
Danzaburou
0
4
1
0.13
W
Hou Yi
Blihqy
Hou Yi
4
0
1
4.5
L
Sun Wukong
CrispyBacon0780
Sun Wukong
0
1
0
0
W
7
1
3
8.5
L
2
4
0
0.5
W
4
4
4
1.5
W
4
1
4
6
L
Da Ji
Smaug66
Da Ji
4
6
1
0.75
L
Discordia
lebulon
Discordia
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,371
Damage
25,110
36,305
Taken
31,365
11,192
Mitigated
13,101
7,816
Healing
10,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,136
419
0
4,353
6,094
5,032
0
0
6,094
0
39,605
L
Danzaburou
AB5OLOM
Danzaburou
2,378
1,026
0
1,539
5,714
1,360
0
1,103
4,521
0
21,561
W
Hou Yi
Blihqy
Hou Yi
4,810
2,444
0
3,240
6,008
1,867
850
1,811
4,197
0
28,189
L
Sun Wukong
CrispyBacon0780
Sun Wukong
2,802
327
0
3,850
8,256
3,332
0
0
8,064
0
35,841
W
6,368
1,960
0
1,351
5,668
1,764
672
1,916
3,752
31,790
0
L
3,255
415
0
1,898
8,538
3,144
0
3,561
4,949
14,283
0
W
4,663
1,735
0
500
7,669
2,221
0
572
7,097
0
33,870
W
4,133
729
0
1,375
5,926
2,217
48
1,455
4,471
21,576
0
L
Da Ji
Smaug66
Da Ji
5,437
1,960
0
0
7,600
1,897
0
1,922
5,316
0
23,811
L
Discordia
lebulon
Discordia
2,499
251
0
529
6,197
1,459
0
3,587
2,384
27,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,194
Gold Earned
32,255
245
Minions Killed
304
0
Camps Cleared
0
893,386
Distance Traveled
972,162
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,578
658
82
8
0
183,679
1
L
Danzaburou
4,812
481
46
5
0
163,400
3
W
Hou Yi
5,999
600
49
5
0
160,856
2
L
Sun Wukong
5,869
587
93
9
0
190,851
0
W
Hera
6,978
698
80
8
0
198,602
3
L
Cthulhu
4,598
460
13
1
0
185,761
3
W
Serqet
6,593
659
61
6
0
217,482
1
W
Ares
6,107
611
32
3
0
211,543
1
L
Da Ji
5,792
579
46
5
0
169,955
2
L
Discordia
5,123
512
47
5
0
183,419
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role