Player Matchup

Hercules
Hercules
Florian1305
Hercules
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,187 Elo+
Solo
Neith
Neith
LittleJeebs15
Neith
Level 8
God Stats
5W - 5L
1,476 SR
Queue Stats
45W - 30L
1,461 Elo+
Party 4
Zeus
Zeus
MMXXI
Zeus
Level 30
God Stats
1W - 4L
1,308 SR
Queue Stats
114W - 110L
1,505 Elo+
Party 1
Set
Set
SuperFyre
Set
Level 70
God Stats
2W - 2L
1,826 SR
Queue Stats
52W - 37L
1,473 Elo+
Party 4
Izanami
Izanami
saltywaterr
Izanami
Level 29
God Stats
1W - 4L
1,363 SR
Queue Stats
101W - 103L
1,532 Elo+
Party 1
Team Averages
Level 28
1,495 SR
1,432 Elo+

VS

Team Averages
Level 29
1,583 SR
1,477 Elo+
Medusa
Medusa
MatiasGarcia
Medusa
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
56W - 56L
1,483 Elo+
Party 3
Nu Wa
Nu Wa
OMGITsMaui
Nu Wa
Level 29
God Stats
7W - 4L
1,801 SR
Queue Stats
7W - 5L
1,637 Elo+
Party 2
Sylvanus
Sylvanus
ThePain_90_
Sylvanus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 30L
1,455 Elo+
Party 3
Hera
Hera
alejandro-exe-14
Hera
Level 61
God Stats
25W - 25L
1,640 SR
Queue Stats
125W - 134L
1,511 Elo+
Party 3
Olorun
Olorun
nostalgictrip
Olorun
Level 18
God Stats
15W - 7L
1,476 SR
Queue Stats
20W - 14L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Florian1305
Hercules
4
0 / 7 / 0
3,369
421
505
6,653
1,808
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

8
0 / 2 / 2
4,597
575
1,567
5,307
1,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
MMXXI
Zeus
9
2 / 1 / 1
5,151
644
4,127
4,222
1,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
2 / 3 / 0
4,759
595
2,627
5,597
1,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Izanami
saltywaterr
Izanami
9
2 / 3 / 0
5,199
650
2,213
5,370
1,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
6
0 / 1 / 1
4,217
527
1,637
2,129
508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nu Wa
7
1 / 1 / 7
4,889
611
4,542
2,825
748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
ThePain_90_
Sylvanus
10
8 / 3 / 1
6,393
799
6,554
7,244
3,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 0 / 3
5,586
698
2,555
2,682
644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
6 / 1 / 3
5,447
681
3,323
4,197
1,056
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
6
Kills
16
16
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
Florian1305
Hercules
0
7
0
0
L
0
2
2
0.5
L
Zeus
MMXXI
Zeus
2
1
1
2.5
W
Medusa
0
1
1
0.5
W
Nu Wa
1
1
7
4.5
L
2
3
0
0.67
W
Sylvanus
ThePain_90_
Sylvanus
8
3
1
2.83
W
1
0
3
2.5
W
6
1
3
7.5
L
Izanami
saltywaterr
Izanami
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,039
Damage
18,611
27,149
Taken
19,077
8,150
Mitigated
6,297
6,392
Healing
6,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Florian1305
Hercules
505
276
0
42
6,653
1,808
21
4,713
1,730
0
2,268
L
1,567
896
0
1,730
5,307
1,594
356
2,932
2,331
0
13,959
L
Zeus
MMXXI
Zeus
4,127
713
0
1,962
4,222
1,296
0
2,488
1,660
25,701
0
W
Medusa
1,637
746
0
80
2,129
508
512
742
1,387
0
9,828
W
Nu Wa
4,542
1,406
0
692
2,825
748
341
885
1,940
17,733
0
L
2,627
1,267
0
1,061
5,597
1,910
0
2,814
2,659
0
14,988
W
Sylvanus
ThePain_90_
Sylvanus
6,554
2,172
237
2,658
7,244
3,341
0
1,386
5,858
23,279
7,845
W
2,555
594
0
570
2,682
644
654
0
2,682
29,604
0
W
3,323
2,047
206
2,113
4,197
1,056
396
1,114
3,083
14,501
0
L
Izanami
saltywaterr
Izanami
2,213
1,362
0
1,597
5,370
1,542
0
2,611
2,737
0
26,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,075
Gold Earned
26,532
184
Minions Killed
187
0
Camps Cleared
0
730,414
Distance Traveled
770,174
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,369
421
8
1
0
126,339
0
L
Neith
4,597
575
46
6
0
145,833
3
L
Zeus
5,151
644
48
6
0
140,630
0
W
Medusa
4,217
527
18
2
0
137,563
0
W
Nu Wa
4,889
611
37
5
0
146,535
0
L
Set
4,759
595
34
4
0
168,110
0
W
Sylvanus
6,393
799
53
7
0
152,341
0
W
Hera
5,586
698
49
6
0
168,102
3
W
Olorun
5,447
681
30
4
0
165,633
0
L
Izanami
5,199
650
48
6
0
149,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role