Player Matchup

Anubis
Anubis
H4PPYTR33
Anubis
Level 25
God Stats
32W - 30L
1,471 SR
Queue Stats
179W - 187L
1,425 Elo+
Party 1
Charybdis
Charybdis
PlusProduct8257
Charybdis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,517 Elo+
Solo
Gilgamesh
Gilgamesh
Uncle Yoshi4762
Gilgamesh
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,509 Elo+
Party 1
Izanami
Izanami
hellmode142
Izanami
Level 8
God Stats
3W - 1L
1,847 SR
Queue Stats
31W - 8L
1,655 Elo+
Solo
Sylvanus
Sylvanus
justaking063
Sylvanus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,451 Elo+
Solo
Team Averages
Level 15
1,564 SR
1,512 Elo+

VS

Team Averages
Level 26
1,625 SR
1,515 Elo+
Mercury
Mercury
Houstonian699
Mercury
Level 18
God Stats
3W - 3L
1,895 SR
Queue Stats
192W - 161L
1,593 Elo+
Solo
Ra
Ra
P4NIKI
Ra
Level 29
God Stats
4W - 2L
1,621 SR
Queue Stats
70W - 56L
1,598 Elo+
Solo
Charybdis
Charybdis
RoastBef
Charybdis
Level 27
God Stats
2W - 2L
1,272 SR
Queue Stats
103W - 123L
1,400 Elo+
Solo
Cerberus
Cerberus
SAHID2708
Cerberus
Level 29
God Stats
4W - 0L
1,848 SR
Queue Stats
91W - 90L
1,527 Elo+
Solo
Hel
Hel
paolagdos
Hel
Level 28
God Stats
16W - 13L
1,486 SR
Queue Stats
334W - 388L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
H4PPYTR33
Anubis
16
3 / 4 / 6
9,873
520
6,535
10,769
5,487
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charybdis
PlusProduct8257
Charybdis
14
2 / 10 / 6
8,938
470
9,578
18,876
4,957
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Gilgamesh
Uncle Yoshi4762
Gilgamesh
15
7 / 7 / 5
10,422
549
10,977
15,135
10,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
hellmode142
Izanami
20
10 / 5 / 1
13,332
702
18,027
16,837
6,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
justaking063
Sylvanus
13
1 / 6 / 3
8,002
421
3,434
9,622
8,912
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
20
9 / 5 / 5
12,983
683
10,005
15,329
6,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ra
19
5 / 2 / 4
12,298
647
9,528
11,725
5,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
RoastBef
Charybdis
15
10 / 7 / 2
10,529
554
12,972
16,381
6,146
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
SAHID2708
Cerberus
16
3 / 1 / 10
10,362
545
9,981
15,133
14,915
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
5 / 8 / 9
11,022
580
8,712
16,720
4,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
62
23
Kills
32
32
Deaths
23
21
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Anubis
H4PPYTR33
Anubis
3
4
6
1.5
W
Mercury
9
5
5
2.3
W
Ra
5
2
4
3.5
L
Charybdis
PlusProduct8257
Charybdis
2
10
6
0.5
W
Charybdis
RoastBef
Charybdis
10
7
2
1.57
W
Cerberus
SAHID2708
Cerberus
3
1
10
8
L
Gilgamesh
Uncle Yoshi4762
Gilgamesh
7
7
5
1.36
L
Izanami
hellmode142
Izanami
10
5
1
2.1
L
Sylvanus
justaking063
Sylvanus
1
6
3
0.42
W
5
8
9
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,551
Damage
51,198
71,239
Taken
75,288
37,063
Mitigated
36,734
15,871
Healing
20,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
H4PPYTR33
Anubis
6,535
97
0
3,470
10,769
5,487
345
6,152
4,421
45,702
0
W
Mercury
10,005
5,591
0
70
15,329
6,268
1,940
225
15,104
0
90,141
W
Ra
9,528
864
1,235
4,427
11,725
5,109
860
1,707
10,018
100,921
0
L
Charybdis
PlusProduct8257
Charybdis
9,578
5,367
0
2,622
18,876
4,957
1,015
3,162
15,436
0
44,174
W
Charybdis
RoastBef
Charybdis
12,972
5,829
0
4,112
16,381
6,146
1,695
916
15,465
0
53,694
W
Cerberus
SAHID2708
Cerberus
9,981
503
0
3,218
15,133
14,915
174
3,460
11,673
56,641
0
L
Gilgamesh
Uncle Yoshi4762
Gilgamesh
10,977
3,276
0
2,068
15,135
10,758
0
6,075
8,832
0
60,450
L
Izanami
hellmode142
Izanami
18,027
10,573
0
5,672
16,837
6,949
2,822
7,227
9,316
0
119,545
L
Sylvanus
justaking063
Sylvanus
3,434
1,404
842
1,197
9,622
8,912
385
4,651
4,851
14,826
2,425
W
8,712
1,096
2,230
5,316
16,720
4,296
503
3,400
13,320
47,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,567
Gold Earned
57,194
492
Minions Killed
625
0
Camps Cleared
0
1,545,423
Distance Traveled
1,787,578
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,873
520
96
5
0
339,324
0
W
Mercury
12,983
683
160
8
0
428,361
0
W
Ra
12,298
647
168
9
0
380,052
5
L
Charybdis
8,938
470
60
3
0
302,429
0
W
Charybdis
10,529
554
96
5
0
276,884
1
W
Cerberus
10,362
545
123
6
0
372,404
0
L
Gilgamesh
10,422
549
86
5
0
351,862
0
L
Izanami
13,332
702
220
12
0
303,930
5
L
Sylvanus
8,002
421
30
2
0
247,878
2
W
Hel
11,022
580
78
4
0
329,877
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role