Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BlackDrunkWizard
Merlin
Level 17
God Stats
1W - 2L
1,565 SR
Queue Stats
10W - 9L
1,686 Elo+
Solo
Sylvanus
Sylvanus
Shadow069318
Sylvanus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,621 Elo+
Solo
Ne Zha
Ne Zha
aDay1
Ne Zha
Level 27
God Stats
13W - 13L
1,741 SR
Queue Stats
66W - 79L
1,622 Elo+
Solo
Neith
Neith
elfragkos
Neith
Level 18
God Stats
19W - 27L
1,379 SR
Queue Stats
48W - 60L
1,300 Elo+
Solo
Team Averages
Level 18
1,537 SR
1,546 Elo+

VS

Team Averages
Level 21
1,522 SR
1,433 Elo+
Ymir
Ymir
DeymonICE
Ymir
Level 27
God Stats
1W - 0L
1,339 SR
Queue Stats
31W - 22L
1,764 Elo+
Solo
Aphrodite
Aphrodite
HowDoiMemeM9
Aphrodite
Level 20
God Stats
2W - 2L
1,915 SR
Queue Stats
25W - 24L
1,549 Elo+
Solo
Nemesis
Nemesis
SuriCatMiau
Nemesis
Level 17
God Stats
3W - 3L
1,588 SR
Queue Stats
29W - 31L
1,345 Elo+
Party 1
Medusa
Medusa
Wak1zasi
Medusa
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 10L
1,108 Elo+
Party 1
Sylvanus
Sylvanus
barefooted
Sylvanus
Level 21
God Stats
19W - 22L
1,268 SR
Queue Stats
113W - 106L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 13 / 4
10,534
405
10,360
25,794
13,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
4 / 15 / 3
11,438
440
20,767
23,438
9,685
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
Shadow069318
Sylvanus
13
0 / 11 / 6
9,003
346
8,345
21,525
19,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
aDay1
Ne Zha
19
5 / 8 / 1
12,872
495
18,764
26,108
17,069
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
elfragkos
Neith
18
0 / 5 / 5
11,625
447
9,539
17,292
5,883
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
9 / 1 / 18
14,642
563
12,520
26,684
32,590
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Aphrodite
HowDoiMemeM9
Aphrodite
20
13 / 3 / 22
14,963
576
27,684
27,037
13,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
SuriCatMiau
Nemesis
20
13 / 3 / 20
14,722
566
23,978
28,332
18,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
Wak1zasi
Medusa
19
10 / 4 / 14
13,422
516
18,621
19,712
7,757
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
barefooted
Sylvanus
20
6 / 1 / 8
13,357
514
7,648
12,870
15,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
133
12
Kills
51
52
Deaths
12
19
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
13
4
0.38
L
4
15
3
0.37
W
Ymir
9
1
18
18
W
Aphrodite
HowDoiMemeM9
Aphrodite
13
3
22
8
L
Sylvanus
Shadow069318
Sylvanus
0
11
6
0.27
W
Nemesis
SuriCatMiau
Nemesis
13
3
20
7.67
W
Medusa
Wak1zasi
Medusa
10
4
14
4.25
L
Ne Zha
aDay1
Ne Zha
5
8
1
0.69
W
Sylvanus
barefooted
Sylvanus
6
1
8
10
L
Neith
elfragkos
Neith
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,775
Damage
90,451
114,157
Taken
114,635
65,857
Mitigated
87,113
19,926
Healing
61,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,360
1,399
0
3,353
25,794
13,274
0
11,109
14,633
0
67,800
L
20,767
829
5
2,344
23,438
9,685
726
11,900
11,349
67,090
0
W
Ymir
12,520
2,910
0
8,132
26,684
32,590
582
2,516
24,168
89,209
0
W
Aphrodite
HowDoiMemeM9
Aphrodite
27,684
3,373
16,110
19,080
27,037
13,147
2,133
10,413
16,624
109,504
0
L
Sylvanus
Shadow069318
Sylvanus
8,345
2,330
1,336
1,923
21,525
19,946
0
8,430
12,829
21,213
3,680
W
Nemesis
SuriCatMiau
Nemesis
23,978
10,758
0
4,378
28,332
18,497
3,524
9,374
18,958
0
110,323
W
Medusa
Wak1zasi
Medusa
18,621
8,966
0
3,066
19,712
7,757
1,997
4,784
14,928
0
89,069
L
Ne Zha
aDay1
Ne Zha
18,764
2,878
0
5,117
26,108
17,069
0
10,100
15,912
0
79,473
W
Sylvanus
barefooted
Sylvanus
7,648
2,296
4,371
6,550
12,870
15,122
2,278
1,258
11,612
66,663
0
L
Neith
elfragkos
Neith
9,539
4,618
0
5,848
17,292
5,883
2,566
5,457
11,582
0
88,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,472
Gold Earned
71,106
492
Minions Killed
690
0
Camps Cleared
0
1,975,727
Distance Traveled
2,423,057
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,534
405
91
4
0
429,738
6
L
Merlin
11,438
440
89
3
0
359,955
1
W
Ymir
14,642
563
129
5
0
484,651
14
W
Aphrodite
14,963
576
161
6
0
498,221
2
L
Sylvanus
9,003
346
44
2
0
428,589
6
W
Nemesis
14,722
566
146
6
0
553,797
2
W
Medusa
13,422
516
123
5
0
437,485
1
L
Ne Zha
12,872
495
105
4
0
371,483
4
W
Sylvanus
13,357
514
131
5
0
448,903
6
L
Neith
11,625
447
163
6
0
385,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role