Player Matchup

Raijin
Raijin
Kdub951
Raijin
Level 106
God Stats
4W - 1L
1,630 SR
Queue Stats
36W - 9L
1,850 Elo+
Party 1
Horus
Horus
Maaaaach_
Horus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 77L
1,601 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Šhredder
Tsukuyomi
Level 27
God Stats
86W - 43L
1,671 SR
Queue Stats
105W - 74L
1,644 Elo+
Party 1
Team Averages
Level 78
1,600 SR
1,698 Elo+

VS

Team Averages
Level 78
1,404 SR
1,540 Elo+
Merlin
Merlin
BxRichBx
Merlin
Level 129
God Stats
0W - 3L
1,624 SR
Queue Stats
28W - 41L
1,460 Elo+
Solo
Horus
Horus
GtorresRod
Horus
Level 96
God Stats
0W - 3L
1,087 SR
Queue Stats
87W - 96L
1,605 Elo+
Party 2
Bellona
Bellona
KevinWarrior43
Bellona
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Kdub951
Raijin
14
5 / 1 / 8
11,128
655
20,568
15,246
6,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Horus
Maaaaach_
Horus
13
0 / 3 / 11
10,658
627
9,029
17,800
19,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Šhredder
Tsukuyomi
15
10 / 2 / 5
11,779
693
30,758
19,874
16,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BxRichBx
Merlin
13
1 / 7 / 2
9,656
568
13,069
12,721
4,842
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Horus
14
1 / 2 / 5
10,281
605
14,086
26,033
30,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
4 / 6 / 2
11,376
669
15,366
31,527
29,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
15
Kills
6
6
Deaths
15
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
BxRichBx
Merlin
1
7
2
0.29
L
Horus
1
2
5
1.75
W
Raijin
Kdub951
Raijin
5
1
8
9
L
4
6
2
0.83
W
Horus
Maaaaach_
Horus
0
3
11
1.83
W
Tsukuyomi
Šhredder
Tsukuyomi
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,355
Damage
42,521
52,920
Taken
70,281
43,228
Mitigated
65,028
16,170
Healing
29,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BxRichBx
Merlin
13,069
689
0
125
12,721
4,842
691
3,530
8,760
44,444
0
L
Horus
14,086
7,484
5,273
16,647
26,033
30,191
65
8,742
16,241
0
36,692
W
Raijin
Kdub951
Raijin
20,568
1,663
0
781
15,246
6,892
72
5,097
9,922
47,679
0
L
15,366
4,117
0
7,575
31,527
29,995
277
8,815
21,682
0
27,924
W
Horus
Maaaaach_
Horus
9,029
4,243
3,751
6,379
17,800
19,904
17
4,150
13,057
0
22,895
W
Tsukuyomi
Šhredder
Tsukuyomi
30,758
7,837
566
4,693
19,874
16,432
45
4,228
15,193
0
54,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,565
Gold Earned
31,313
144
Minions Killed
153
4
Camps Cleared
9
1,021,995
Distance Traveled
895,727
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,656
568
72
4
3
273,926
3
L
Horus
10,281
605
50
3
5
323,858
5
W
Raijin
11,128
655
73
4
2
321,394
1
L
Bellona
11,376
669
31
2
1
297,943
1
W
Horus
10,658
627
29
2
1
349,160
7
W
Tsukuyomi
11,779
693
42
2
1
351,441
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role