Player Matchup

Sobek
Sobek
Chanpiontokage
Sobek
Level 160
God Stats
3W - 1L
1,363 SR
Queue Stats
325W - 122L
1,814 Elo+
Party 1
Susano
Susano
angel121926
Susano
Level 159
God Stats
2W - 2L
1,625 SR
Queue Stats
407W - 133L
1,794 Elo+
Party 1
Hel
Hel
borjabc03
Hel
Level 124
God Stats
3W - 0L
1,999 SR
Queue Stats
204W - 105L
1,740 Elo+
Party 1
Team Averages
Level 148
1,662 SR
1,783 Elo+

VS

Team Averages
Level 92
1,489 SR
1,416 Elo+
Cupid
Cupid
GB Yautja Uk
Cupid
Level 136
God Stats
7W - 6L
1,546 SR
Queue Stats
38W - 42L
1,473 Elo+
Solo
Hades
Hades
GHOSTK1LLA
Hades
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 27L
1,289 Elo+
Solo
Yemoja
Yemoja
Liamnm
Yemoja
Level 127
God Stats
2W - 6L
1,421 SR
Queue Stats
256W - 248L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 14
8,531
853
4,491
13,864
16,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Susano
12
9 / 1 / 9
8,422
842
13,082
8,210
3,359
Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
5 / 0 / 13
8,117
812
8,132
7,850
4,379
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 8 / 0
5,834
583
4,940
10,321
3,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
8
0 / 8 / 0
5,466
547
5,109
9,282
3,397
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Yemoja
Liamnm
Yemoja
10
0 / 3 / 1
5,888
589
2,826
10,600
5,993
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
2
19
Kills
1
1
Deaths
19
36
Assists
1
Player
Kills
Deaths
Assists
KDA
W
5
0
14
12
L
1
8
0
0.13
L
Hades
0
8
0
0
L
Yemoja
Liamnm
Yemoja
0
3
1
0.17
W
Susano
9
1
9
13.5
W
5
0
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,705
Damage
12,875
29,924
Taken
30,203
24,476
Mitigated
12,561
16,106
Healing
4,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,491
537
0
3,769
13,864
16,738
25
3,180
10,684
15,662
0
L
4,940
2,695
24
549
10,321
3,171
0
5,460
4,861
0
14,933
L
Hades
5,109
1,541
156
464
9,282
3,397
0
3,029
6,253
10,075
0
L
Yemoja
Liamnm
Yemoja
2,826
886
808
2,066
10,600
5,993
0
4,174
6,426
9,322
0
W
Susano
13,082
3,372
0
250
8,210
3,359
150
2,257
5,953
0
30,273
W
8,132
139
7,092
4,995
7,850
4,379
327
3,156
4,694
27,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,070
Gold Earned
17,188
118
Minions Killed
58
8
Camps Cleared
1
535,056
Distance Traveled
398,808
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,531
853
17
2
1
172,580
0
L
Cupid
5,834
583
36
4
0
128,942
2
L
Hades
5,466
547
10
1
1
111,095
0
L
Yemoja
5,888
589
12
1
0
158,771
2
W
Susano
8,422
842
46
5
3
195,345
3
W
Hel
8,117
812
55
6
4
167,131
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role