Player Matchup

Medusa
Medusa
 
Medusa
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
DirtySparkCS
King Arthur
Level 27
God Stats
5W - 2L
1,665 SR
Queue Stats
34W - 23L
1,605 Elo+
Party 1
Horus
Horus
Lichtwings
Horus
Level 28
God Stats
11W - 9L
1,630 SR
Queue Stats
81W - 77L
1,478 Elo+
Party 2
Arachne
Arachne
WoNdErWeNiS555
Arachne
Level 67
God Stats
3W - 1L
1,710 SR
Queue Stats
84W - 72L
1,583 Elo+
Party 1
Tiamat
Tiamat
kpAlxKing
Tiamat
Level 109
God Stats
2W - 3L
1,378 SR
Queue Stats
144W - 146L
1,469 Elo+
Party 2
Team Averages
Level 70
1,577 SR
1,527 Elo+

VS

Team Averages
Level 51
1,509 SR
1,458 Elo+
Osiris
Osiris
Penguinator420
Osiris
Level 25
God Stats
10W - 5L
1,474 SR
Queue Stats
134W - 95L
1,502 Elo+
Party 3
Ne Zha
Ne Zha
Pilot J Ramsy
Ne Zha
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 109L
1,472 Elo+
Party 3
Janus
Janus
RNG_FATTY260
Janus
Level 82
God Stats
9W - 14L
1,476 SR
Queue Stats
122W - 147L
1,497 Elo+
Party 3
Sobek
Sobek
Relekath
Sobek
Level 49
God Stats
30W - 18L
1,564 SR
Queue Stats
167W - 197L
1,448 Elo+
Solo
Danzaburou
Danzaburou
Sup3rP0tato
Danzaburou
Level 7
God Stats
6W - 5L
1,531 SR
Queue Stats
17W - 20L
1,371 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 0 / 7
5,620
511
9,917
4,917
1,444
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
DirtySparkCS
King Arthur
8
0 / 1 / 2
4,974
452
2,717
5,937
2,474
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
9
3 / 0 / 4
5,609
510
2,666
7,013
2,703
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

12
6 / 1 / 3
6,906
628
5,427
6,890
2,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
kpAlxKing
Tiamat
10
3 / 1 / 2
6,498
591
2,773
3,844
2,145
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 2
5,670
515
4,706
8,039
4,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 3 / 1
5,634
512
1,474
7,334
1,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 1
5,957
542
3,702
2,860
673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Relekath
Sobek
7
0 / 3 / 0
4,885
444
2,608
10,881
4,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Sup3rP0tato
Danzaburou
7
0 / 4 / 0
4,433
403
2,242
5,959
1,115
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
13
Kills
3
3
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
0
7
4.5
W
King Arthur
DirtySparkCS
King Arthur
0
1
2
1
W
Horus
3
0
4
5
L
0
3
2
0.33
L
1
3
1
0.5
L
2
0
1
2.5
L
Sobek
Relekath
Sobek
0
3
0
0
L
Danzaburou
Sup3rP0tato
Danzaburou
0
4
0
0
W
6
1
3
7.5
W
Tiamat
kpAlxKing
Tiamat
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,500
Damage
14,732
28,601
Taken
35,073
11,680
Mitigated
13,382
6,171
Healing
11,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,917
5,027
0
125
4,917
1,444
371
1,042
3,875
0
36,649
W
King Arthur
DirtySparkCS
King Arthur
2,717
209
0
125
5,937
2,474
0
521
5,345
0
16,661
W
Horus
2,666
1,124
655
1,671
7,013
2,703
113
1,499
5,514
0
14,173
L
4,706
2,019
0
3,919
8,039
4,849
0
1,054
6,985
0
31,250
L
1,474
648
0
611
7,334
1,922
0
1,107
6,227
0
35,351
L
3,702
162
0
1,023
2,860
673
0
612
2,248
30,860
0
L
Sobek
Relekath
Sobek
2,608
232
0
4,427
10,881
4,823
0
0
10,881
11,111
0
L
Danzaburou
Sup3rP0tato
Danzaburou
2,242
994
0
1,254
5,959
1,115
470
0
5,959
0
17,062
W
5,427
3,942
0
2,212
6,890
2,914
0
792
6,024
0
42,940
W
Tiamat
kpAlxKing
Tiamat
2,773
38
0
1,383
3,844
2,145
0
2,134
1,533
27,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,607
Gold Earned
26,579
258
Minions Killed
276
0
Camps Cleared
0
1,102,567
Distance Traveled
1,016,566
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,620
511
55
5
0
192,657
1
W
King Arthur
4,974
452
39
4
0
225,045
0
W
Horus
5,609
510
31
3
0
214,291
0
L
Osiris
5,670
515
75
7
0
212,759
3
L
Ne Zha
5,634
512
80
7
0
201,504
0
L
Janus
5,957
542
67
6
0
203,028
3
L
Sobek
4,885
444
18
2
0
210,915
1
L
Danzaburou
4,433
403
36
3
0
188,360
0
W
Arachne
6,906
628
68
6
0
248,061
1
W
Tiamat
6,498
591
65
6
0
222,513
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role