Player Matchup

Cthulhu
Cthulhu
Azazeyll
Cthulhu
Level 126
God Stats
10W - 5L
1,601 SR
Queue Stats
157W - 155L
1,628 Elo+
Solo
Scylla
Scylla
Jewishgaymidget
Scylla
Level 127
God Stats
9W - 4L
1,701 SR
Queue Stats
297W - 214L
1,714 Elo+
Party 2
Ullr
Ullr
Satanicgaydwarf
Ullr
Level 146
God Stats
10W - 3L
1,482 SR
Queue Stats
364W - 281L
1,661 Elo+
Party 2
Team Averages
Level 133
1,595 SR
1,668 Elo+

VS

Team Averages
Level 146
1,325 SR
1,609 Elo+
Poseidon
Poseidon
Learking
Poseidon
Level 149
God Stats
1W - 3L
1,242 SR
Queue Stats
100W - 94L
1,544 Elo+
Solo
Erlang Shen
Erlang Shen
NotoriousV2²
Erlang Shen
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 99L
1,703 Elo+
Party 1
Mercury
Mercury
SirOmlet
Mercury
Level 141
God Stats
2W - 9L
1,234 SR
Queue Stats
120W - 136L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Azazeyll
Cthulhu
15
5 / 2 / 8
11,333
667
8,772
17,335
24,786
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 5 / 13
11,725
690
16,598
10,669
4,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
11 / 3 / 6
12,769
751
13,102
15,982
9,241
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Learking
Poseidon
14
2 / 6 / 6
10,927
643
11,704
12,501
4,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Erlang Shen
NotoriousV2²
Erlang Shen
15
4 / 7 / 5
11,777
693
11,970
18,359
9,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
SirOmlet
Mercury
13
4 / 6 / 3
10,428
613
8,220
15,684
5,002
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
19
Kills
10
10
Deaths
19
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Azazeyll
Cthulhu
5
2
8
4.5
W
3
5
13
1.9
L
Poseidon
Learking
Poseidon
2
6
6
0.83
L
Erlang Shen
NotoriousV2²
Erlang Shen
4
7
5
0.93
W
11
3
6
4.67
L
Mercury
SirOmlet
Mercury
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,472
Damage
31,894
43,986
Taken
46,544
38,147
Mitigated
18,813
8,547
Healing
4,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Azazeyll
Cthulhu
8,772
669
1,421
753
17,335
24,786
150
4,334
13,001
25,789
0
W
16,598
1,877
0
1,688
10,669
4,120
1,001
2,932
7,737
50,343
0
L
Poseidon
Learking
Poseidon
11,704
1,981
0
2,153
12,501
4,484
948
6,604
5,665
41,922
0
L
Erlang Shen
NotoriousV2²
Erlang Shen
11,970
5,090
0
1,902
18,359
9,327
1,499
10,174
8,043
0
35,872
W
13,102
6,875
0
4,685
15,982
9,241
1,935
4,857
11,125
0
50,874
L
Mercury
SirOmlet
Mercury
8,220
2,113
0
360
15,684
5,002
167
8,960
6,336
0
31,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,827
Gold Earned
33,132
203
Minions Killed
161
10
Camps Cleared
5
926,976
Distance Traveled
863,966
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,333
667
30
2
0
344,507
7
W
Scylla
11,725
690
78
5
2
284,717
4
L
Poseidon
10,927
643
57
3
0
247,462
5
L
Erlang Shen
11,777
693
55
3
1
285,368
2
W
Ullr
12,769
751
95
6
8
297,752
3
L
Mercury
10,428
613
49
3
4
331,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role