Player Matchup

Artemis
Artemis
 
Artemis
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
InsanityDanny-
Merlin
Level 160
God Stats
42W - 21L
1,698 SR
Queue Stats
293W - 178L
1,639 Elo+
Party 1
Yemoja
Yemoja
cami_love67
Yemoja
Level 96
God Stats
2W - 3L
1,437 SR
Queue Stats
85W - 82L
1,475 Elo+
Party 1
Team Averages
Level 118
1,545 SR
1,538 Elo+

VS

Team Averages
Level 41
1,420 SR
1,356 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
SAMUELBOT1445
Olorun
Level 27
God Stats
1W - 1L
1,507 SR
Queue Stats
13W - 54L
1,173 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Tobygz25
Morgan Le Fay
Level 8
God Stats
0W - 2L
1,253 SR
Queue Stats
10W - 12L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
6 / 1 / 6
7,734
773
12,704
7,308
2,753
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
6 / 1 / 9
8,195
820
11,289
6,656
3,261
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
11
3 / 0 / 10
7,220
722
3,346
4,307
3,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 3 / 0
6,400
640
4,062
12,350
9,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 6 / 1
5,907
591
1,579
9,393
2,844
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Tobygz25
Morgan Le Fay
9
1 / 6 / 0
6,155
616
5,364
10,139
3,049
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
15
Kills
2
2
Deaths
15
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
1
6
9
L
Sun Wukong
 
Sun Wukong
1
3
0
0.33
W
6
1
9
10.5
L
0
6
1
0.08
L
Morgan Le Fay
Tobygz25
Morgan Le Fay
1
6
0
0.17
W
Yemoja
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,339
Damage
11,005
18,271
Taken
31,882
9,529
Mitigated
14,968
7,240
Healing
3,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
12,704
7,013
0
1,729
7,308
2,753
1,318
2,344
4,964
0
34,822
L
Sun Wukong
 
Sun Wukong
4,062
392
0
1,153
12,350
9,075
5
4,265
8,085
0
12,456
W
11,289
934
192
2,609
6,656
3,261
785
2,659
3,997
28,558
0
L
1,579
466
72
1,190
9,393
2,844
0
5,002
4,391
12,256
0
L
Morgan Le Fay
Tobygz25
Morgan Le Fay
5,364
458
0
634
10,139
3,049
0
5,490
4,649
12,092
0
W
Yemoja
3,346
554
2,075
635
4,307
3,515
230
2,331
1,976
11,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,149
Gold Earned
18,462
101
Minions Killed
62
8
Camps Cleared
1
499,962
Distance Traveled
458,182
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,734
773
45
5
4
178,774
5
L
Sun Wukong
6,400
640
16
2
1
182,967
0
W
Merlin
8,195
820
44
4
4
167,393
1
L
Olorun
5,907
591
26
3
0
131,578
0
L
Morgan Le Fay
6,155
616
20
2
0
143,637
1
W
Yemoja
7,220
722
12
1
0
153,795
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role