Player Matchup

Arachne
Arachne
 
Arachne
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
NicoDesi23
Danzaburou
Level 57
God Stats
3W - 2L
1,500 SR
Queue Stats
67W - 98L
1,419 Elo+
Party 1
Raijin
Raijin
StoltzAria
Raijin
Level 18
God Stats
5W - 4L
1,855 SR
Queue Stats
55W - 78L
1,521 Elo+
Party 1
Chaac
Chaac
cobalto43
Chaac
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
50W - 62L
1,539 Elo+
Party 1
Ymir
Ymir
papitasdia
Ymir
Level 11
God Stats
24W - 28L
1,575 SR
Queue Stats
25W - 30L
1,497 Elo+
Party 1
Team Averages
Level 34
1,586 SR
1,495 Elo+

VS

Team Averages
Level 17
1,702 SR
1,545 Elo+
Ra
Ra
DannycrackYT
Ra
Level 6
God Stats
2W - 0L
1,756 SR
Queue Stats
8W - 5L
1,562 Elo+
Party 2
Apollo
Apollo
FeministaVegana
Apollo
Level 8
God Stats
8W - 2L
1,640 SR
Queue Stats
42W - 39L
1,550 Elo+
Solo
Tyr
Tyr
RashSC
Tyr
Level 27
God Stats
38W - 31L
1,816 SR
Queue Stats
271W - 210L
1,611 Elo+
Solo
Kali
Kali
SlntKBuu
Kali
Level 28
God Stats
14W - 9L
1,523 SR
Queue Stats
58W - 61L
1,433 Elo+
Solo
Ymir
Ymir
TATELE_24
Ymir
Level 15
God Stats
4W - 0L
1,775 SR
Queue Stats
22W - 17L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
4 / 2 / 0
7,813
558
6,976
12,506
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
NicoDesi23
Danzaburou
10
0 / 7 / 0
5,886
420
2,822
8,621
2,723
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Raijin
StoltzAria
Raijin
12
7 / 6 / 3
8,372
598
10,453
12,453
4,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
cobalto43
Chaac
9
0 / 6 / 4
5,752
411
7,690
14,882
8,052
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 6 / 1
6,497
464
1,602
13,134
5,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
7,195
514
4,100
7,448
2,776
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
14 / 1 / 5
9,451
675
16,229
10,066
3,372
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
RashSC
Tyr
15
6 / 1 / 6
9,111
651
11,384
11,785
11,859
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kali
14
5 / 2 / 1
8,491
607
5,961
10,924
4,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ymir
11
1 / 2 / 14
7,343
525
3,868
11,098
8,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
11
Kills
27
27
Deaths
12
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
4
2
0
2
W
1
6
3
0.42
W
14
1
5
16.5
L
Danzaburou
NicoDesi23
Danzaburou
0
7
0
0
W
Tyr
RashSC
Tyr
6
1
6
9
W
Kali
5
2
1
2.75
L
Raijin
StoltzAria
Raijin
7
6
3
1.42
W
Ymir
1
2
14
4
L
Chaac
cobalto43
Chaac
0
6
4
0.33
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,543
Damage
41,542
61,596
Taken
51,321
25,491
Mitigated
31,235
13,896
Healing
13,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
6,976
5,809
0
5,523
12,506
4,805
0
883
11,623
0
44,474
W
4,100
405
499
1,390
7,448
2,776
790
3,548
3,637
39,847
0
W
16,229
10,588
0
3,063
10,066
3,372
230
1,877
8,089
0
62,930
L
Danzaburou
NicoDesi23
Danzaburou
2,822
1,157
0
1,050
8,621
2,723
316
519
8,102
0
32,644
W
Tyr
RashSC
Tyr
11,384
1,273
0
6,526
11,785
11,859
0
216
11,529
4,553
50,126
W
Kali
5,961
2,937
0
2,113
10,924
4,345
0
2,097
8,623
0
60,338
L
Raijin
StoltzAria
Raijin
10,453
1,141
0
2,070
12,453
4,515
743
4,665
7,788
41,492
0
W
Ymir
3,868
1,120
0
220
11,098
8,883
192
3,579
7,320
17,287
0
L
Chaac
cobalto43
Chaac
7,690
1,704
0
5,253
14,882
8,052
10
2,306
12,576
0
23,252
L
1,602
61
0
0
13,134
5,396
51
501
12,633
18,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,320
Gold Earned
41,591
299
Minions Killed
429
0
Camps Cleared
0
1,291,874
Distance Traveled
1,418,619
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,813
558
101
7
0
331,213
1
W
Ra
7,195
514
83
6
0
253,041
2
W
Apollo
9,451
675
94
7
0
269,843
0
L
Danzaburou
5,886
420
59
4
0
231,329
2
W
Tyr
9,111
651
114
8
0
309,777
5
W
Kali
8,491
607
106
8
0
329,856
0
L
Raijin
8,372
598
73
5
0
244,228
2
W
Ymir
7,343
525
32
2
0
256,102
3
L
Chaac
5,752
411
30
2
0
246,228
3
L
Ymir
6,497
464
36
3
0
238,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role