Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
AlucardGamer12
Anhur
Level 149
God Stats
3W - 1L
1,833 SR
Queue Stats
35W - 39L
1,543 Elo+
Party 2
Ra
Ra
Berz3rker16
Ra
Level 148
God Stats
3W - 1L
1,554 SR
Queue Stats
112W - 122L
1,517 Elo+
Party 3
Ymir
Ymir
ERTAVO
Ymir
Level 127
God Stats
2W - 1L
1,773 SR
Queue Stats
20W - 17L
1,592 Elo+
Party 3
Aphrodite
Aphrodite
ea5killua
Aphrodite
Level 108
God Stats
26W - 26L
1,501 SR
Queue Stats
535W - 579L
1,465 Elo+
Party 2
Team Averages
Level 136
1,632 SR
1,523 Elo+

VS

Team Averages
Level 70
1,575 SR
1,582 Elo+
Horus
Horus
BasilicanPuma
Horus
Level 63
God Stats
11W - 13L
1,624 SR
Queue Stats
558W - 478L
1,530 Elo+
Party 1
Hel
Hel
ManePapitas
Hel
Level 155
God Stats
10W - 8L
1,648 SR
Queue Stats
833W - 679L
1,596 Elo+
Party 1
Neith
Neith
SkinnyDaniel
Neith
Level 17
God Stats
2W - 2L
1,547 SR
Queue Stats
17W - 12L
1,801 Elo+
Party 1
Bellona
Bellona
SugusDeDios
Bellona
Level 79
God Stats
27W - 16L
1,553 SR
Queue Stats
534W - 401L
1,567 Elo+
Party 1
Zeus
Zeus
krisht4r
Zeus
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 33L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 0 / 4
8,145
543
5,077
5,587
3,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 0 / 1
9,466
631
8,190
7,235
2,402
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 1 / 1
8,236
549
3,426
7,146
3,497
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
ERTAVO
Ymir
14
5 / 2 / 1
8,397
560
7,231
9,211
4,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
ea5killua
Aphrodite
11
0 / 0 / 2
6,558
437
2,124
6,027
4,864
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
5,693
380
1,210
8,041
4,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 0 / 2
6,969
465
7,559
5,695
2,670
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 2 / 0
6,383
426
2,741
6,593
1,431
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
SugusDeDios
Bellona
12
3 / 2 / 0
7,351
490
3,907
9,334
5,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zeus
12
0 / 5 / 0
6,868
458
2,233
8,745
3,014
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
10
Kills
3
3
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
4
3
W
3
0
1
3.5
L
0
1
1
0.5
W
1
1
1
1.5
W
Ymir
ERTAVO
Ymir
5
2
1
2.75
L
0
0
2
1
L
0
2
0
0
L
Bellona
SugusDeDios
Bellona
3
2
0
1.5
W
Aphrodite
ea5killua
Aphrodite
0
0
2
1
L
Zeus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,048
Damage
17,650
35,206
Taken
38,408
19,314
Mitigated
17,689
18,446
Healing
15,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,077
762
0
2,530
5,587
3,853
22
1,398
4,189
0
28,651
W
8,190
5,284
0
3,230
7,235
2,402
992
507
6,728
0
77,718
L
1,210
586
166
1,699
8,041
4,580
0
3,661
4,334
0
6,656
W
3,426
303
329
3,278
7,146
3,497
354
3,508
3,638
64,100
0
W
Ymir
ERTAVO
Ymir
7,231
1,656
0
3,013
9,211
4,698
0
2,520
6,691
53,843
0
L
7,559
195
2,539
4,025
5,695
2,670
0
2,472
3,223
61,662
0
L
2,741
1,487
0
1,958
6,593
1,431
0
343
6,250
0
35,715
L
Bellona
SugusDeDios
Bellona
3,907
870
0
2,555
9,334
5,994
0
5,000
4,334
0
45,846
W
Aphrodite
ea5killua
Aphrodite
2,124
333
2,194
3,872
6,027
4,864
453
1,923
4,104
22,392
0
L
Zeus
2,233
318
0
2,550
8,745
3,014
0
1,305
7,064
28,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,802
Gold Earned
33,264
461
Minions Killed
342
0
Camps Cleared
0
1,503,853
Distance Traveled
1,402,275
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,145
543
70
5
0
270,345
1
W
Anhur
9,466
631
145
10
0
278,623
2
L
Horus
5,693
380
11
1
0
205,991
1
W
Ra
8,236
549
118
8
0
331,189
5
W
Ymir
8,397
560
92
6
0
324,670
2
L
Hel
6,969
465
114
8
0
318,365
9
L
Neith
6,383
426
60
4
0
293,842
4
L
Bellona
7,351
490
87
6
0
329,850
3
W
Aphrodite
6,558
437
36
2
0
299,026
6
L
Zeus
6,868
458
70
5
0
254,227
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role