Player Matchup

Artemis
Artemis
Bronze III
Amon Ramses Ra
Artemis
Bronze III
Level 160
God Stats
1W - 1L
1,679 SR
Queue Stats
3W - 5L
1,387 MMR
Party 2
Ymir
Ymir
Bronze III
xDaveTheUnicorn
Ymir
Bronze III
Level 149
God Stats
1W - 0L
1,528 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Sol
Sol
Bronze III
xTyphonsFang
Sol
Bronze III
Level 160
God Stats
1W - 1L
1,698 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 156
1,635 SR
1,462 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 91
1,552 SR
1,327 MMR
Merlin
Merlin
Gold IV
I Brandon l
Merlin
Gold IV
Level 102
God Stats
11W - 15L
1,655 SR
Queue Stats
46W - 57L
1,512 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver V
KINGxLOCx187
Ah Muzen Cab
Silver V
Level 88
God Stats
0W - 1L
1,432 SR
Queue Stats
41W - 35L
1,147 MMR
Solo
Ares
Ares
Silver I
Shoelessmatt14
Ares
Silver I
Level 82
God Stats
8W - 11L
1,568 SR
Queue Stats
47W - 60L
1,322 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 11
8,499
773
11,095
9,022
3,156
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
2 / 1 / 14
9,500
864
5,770
10,501
13,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
11 / 0 / 5
10,128
921
12,607
9,790
3,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ZeusMorgan Le FayAphroditeTiamat

VS

Bans
AnubisLokiFafnirGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
2 / 7 / 0
7,503
682
5,295
10,226
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
KINGxLOCx187
Ah Muzen Cab
10
0 / 3 / 2
6,985
635
7,968
10,945
3,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 6 / 1
6,699
609
4,533
13,574
12,552
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
16
Kills
2
2
Deaths
16
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
11
8.5
L
Merlin
2
7
0
0.29
L
Ah Muzen Cab
KINGxLOCx187
Ah Muzen Cab
0
3
2
0.33
L
0
6
1
0.08
W
2
1
14
9
W
11
0
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,472
Damage
17,796
29,313
Taken
34,745
20,132
Mitigated
20,241
8,993
Healing
4,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,095
4,187
0
1,724
9,022
3,156
983
3,838
5,184
0
34,432
L
Merlin
5,295
0
0
500
10,226
3,954
0
5,637
4,589
33,089
0
L
Ah Muzen Cab
KINGxLOCx187
Ah Muzen Cab
7,968
3,325
0
2,810
10,945
3,735
0
5,709
5,236
0
25,859
L
4,533
0
817
824
13,574
12,552
0
6,514
7,060
12,750
0
W
5,770
923
0
2,329
10,501
13,052
172
3,460
7,041
15,373
0
W
12,607
4,018
0
4,940
9,790
3,924
2,002
3,381
6,409
46,278
4,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,127
Gold Earned
21,187
170
Minions Killed
113
7
Camps Cleared
4
629,518
Distance Traveled
595,999
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,499
773
63
6
2
208,583
3
L
Merlin
7,503
682
47
4
3
181,403
2
L
Ah Muzen Cab
6,985
635
47
4
0
219,958
0
L
Ares
6,699
609
19
2
1
194,638
2
W
Ymir
9,500
864
22
2
0
216,959
0
W
Sol
10,128
921
85
8
5
203,976
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role