Player Matchup

Cthulhu
Cthulhu
Coastalcoo
Cthulhu
Level 3
God Stats
0W - 2L
1,440 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Skadi
Skadi
LostPlayz YT
Skadi
Level 17
God Stats
0W - 2L
1,638 SR
Queue Stats
1W - 10L
1,678 Elo+
Party 1
Medusa
Medusa
ZeRedPrince
Medusa
Level 8
God Stats
0W - 3L
1,702 SR
Queue Stats
1W - 9L
1,678 Elo+
Party 1
Team Averages
Level 9
1,593 SR
1,618 Elo+

VS

Team Averages
Level 69
1,459 SR
1,476 Elo+
Bacchus
Bacchus
ALilSumSum
Bacchus
Level 152
God Stats
5W - 1L
1,523 SR
Queue Stats
128W - 132L
1,624 Elo+
Party 2
Kukulkan
Kukulkan
FlseBlkbear
Kukulkan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 18L
1,618 Elo+
Party 2
Apollo
Apollo
GgReal_pro
Apollo
Level 28
God Stats
99W - 148L
1,354 SR
Queue Stats
104W - 167L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Coastalcoo
Cthulhu
10
2 / 7 / 2
7,290
608
5,735
14,519
14,573
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

9
1 / 10 / 1
6,895
575
4,586
12,221
4,104
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
9
1 / 7 / 2
6,882
574
4,417
12,291
4,261
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ALilSumSum
Bacchus
14
11 / 0 / 12
10,004
834
11,777
9,073
11,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
FlseBlkbear
Kukulkan
14
10 / 0 / 12
9,840
820
17,065
5,713
2,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Apollo
GgReal_pro
Apollo
11
3 / 5 / 12
8,425
702
5,314
9,451
3,016
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
60
4
Kills
24
24
Deaths
5
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ALilSumSum
Bacchus
11
0
12
17
L
Cthulhu
Coastalcoo
Cthulhu
2
7
2
0.43
W
Kukulkan
FlseBlkbear
Kukulkan
10
0
12
16
W
Apollo
GgReal_pro
Apollo
3
5
12
1.8
L
1
10
1
0.15
L
Medusa
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,738
Damage
34,156
39,031
Taken
24,237
22,938
Mitigated
16,311
1,742
Healing
3,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ALilSumSum
Bacchus
11,777
1,666
0
987
9,073
11,117
0
2,235
6,838
24,914
0
L
Cthulhu
Coastalcoo
Cthulhu
5,735
1,122
98
624
14,519
14,573
150
8,937
5,582
15,594
0
W
Kukulkan
FlseBlkbear
Kukulkan
17,065
1,623
0
1,582
5,713
2,178
494
2,081
3,632
53,751
0
W
Apollo
GgReal_pro
Apollo
5,314
2,333
0
607
9,451
3,016
1,900
2,120
7,331
0
17,688
L
4,586
2,072
31
414
12,221
4,104
252
9,658
2,563
0
13,181
L
Medusa
4,417
2,149
0
575
12,291
4,261
87
10,247
2,044
0
16,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,067
Gold Earned
28,269
64
Minions Killed
139
1
Camps Cleared
8
558,811
Distance Traveled
619,129
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,004
834
25
2
2
231,403
4
L
Cthulhu
7,290
608
17
1
0
224,113
0
W
Kukulkan
9,840
820
86
7
6
197,795
2
W
Apollo
8,425
702
28
2
0
189,931
3
L
Skadi
6,895
575
20
2
0
135,046
0
L
Medusa
6,882
574
27
2
1
199,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role