Player Matchup

Kukulkan
Kukulkan
BrotherCousin202
Kukulkan
Level 139
God Stats
5W - 4L
1,659 SR
Queue Stats
311W - 332L
1,578 Elo+
Party 2
Izanami
Izanami
DesolateCreation
Izanami
Level 153
God Stats
5W - 2L
1,764 SR
Queue Stats
290W - 288L
1,536 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SuperBebop
Tsukuyomi
Level 160
God Stats
5W - 6L
1,599 SR
Queue Stats
252W - 250L
1,573 Elo+
Solo
Cthulhu
Cthulhu
TheDarkEagle524
Cthulhu
Level 73
God Stats
36W - 28L
1,653 SR
Queue Stats
247W - 252L
1,552 Elo+
Party 2
Da Ji
Da Ji
YoboBites
Da Ji
Level 106
God Stats
1W - 2L
1,763 SR
Queue Stats
208W - 222L
1,564 Elo+
Party 2
Team Averages
Level 126
1,688 SR
1,561 Elo+

VS

Team Averages
Level 87
1,649 SR
1,597 Elo+
Athena
Athena
AshtenTheMan
Athena
Level 63
God Stats
9W - 4L
1,738 SR
Queue Stats
240W - 110L
1,662 Elo+
Party 3
Rama
Rama
Krypticducky
Rama
Level 124
God Stats
17W - 17L
1,605 SR
Queue Stats
526W - 486L
1,541 Elo+
Party 1
Janus
Janus
Odlawok
Janus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 18L
1,545 Elo+
Party 1
Thanatos
Thanatos
Seraphex
Thanatos
Level 124
God Stats
3W - 2L
1,523 SR
Queue Stats
68W - 55L
1,599 Elo+
Party 1
Osiris
Osiris
ron4rugby2
Osiris
Level 59
God Stats
7W - 1L
1,880 SR
Queue Stats
95W - 54L
1,639 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
8,085
539
6,521
7,141
2,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 4 / 2
8,202
547
4,859
10,971
3,440
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
SuperBebop
Tsukuyomi
12
0 / 7 / 2
7,037
469
4,824
12,565
6,426
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 5 / 2
7,265
484
6,715
12,519
12,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
YoboBites
Da Ji
11
2 / 8 / 0
7,366
491
3,190
10,511
4,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
2 / 1 / 10
8,067
538
3,272
11,833
8,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 2 / 3
8,503
567
6,495
7,471
2,232
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Odlawok
Janus
15
5 / 1 / 8
9,271
618
10,404
6,632
2,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Seraphex
Thanatos
14
5 / 3 / 7
8,634
576
4,733
13,811
4,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
ron4rugby2
Osiris
18
12 / 1 / 5
10,989
733
14,076
15,285
16,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
60
7
Kills
27
27
Deaths
8
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Athena
2
1
10
7
L
2
3
0
0.67
L
2
4
2
0.75
W
3
2
3
2.25
W
Janus
Odlawok
Janus
5
1
8
9
W
Thanatos
Seraphex
Thanatos
5
3
7
2.83
L
Tsukuyomi
SuperBebop
Tsukuyomi
0
7
2
0.14
L
1
5
2
0.4
L
Da Ji
YoboBites
Da Ji
2
8
0
0.25
W
Osiris
ron4rugby2
Osiris
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,109
Damage
38,980
53,707
Taken
55,032
28,855
Mitigated
34,090
8,990
Healing
24,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
3,272
950
0
2,751
11,833
8,299
220
5,511
6,158
14,178
0
L
6,521
426
0
489
7,141
2,735
0
3,759
3,176
51,877
0
L
4,859
3,447
0
1,884
10,971
3,440
1,030
1,605
9,324
0
67,280
W
6,495
4,801
0
2,274
7,471
2,232
658
967
6,504
0
55,024
W
Janus
Odlawok
Janus
10,404
904
0
1,820
6,632
2,427
26
2,172
4,342
72,640
0
W
Thanatos
Seraphex
Thanatos
4,733
759
0
12,341
13,811
4,933
871
2,827
10,908
0
49,437
L
Tsukuyomi
SuperBebop
Tsukuyomi
4,824
1,288
0
3,287
12,565
6,426
29
2,821
9,698
0
32,152
L
6,715
385
462
1,688
12,519
12,108
0
5,679
6,570
17,149
0
L
Da Ji
YoboBites
Da Ji
3,190
447
0
1,180
10,511
4,146
0
2,087
8,378
0
38,588
W
Osiris
ron4rugby2
Osiris
14,076
4,156
0
5,004
15,285
16,199
840
1,375
13,884
14,658
60,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,955
Gold Earned
45,464
386
Minions Killed
496
0
Camps Cleared
0
1,417,084
Distance Traveled
1,609,957
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,067
538
20
1
0
329,495
8
L
Kukulkan
8,085
539
123
8
0
284,640
4
L
Izanami
8,202
547
127
8
0
247,699
2
W
Rama
8,503
567
107
7
0
294,998
5
W
Janus
9,271
618
145
10
0
330,495
3
W
Thanatos
8,634
576
84
6
0
338,956
5
L
Tsukuyomi
7,037
469
46
3
0
287,637
4
L
Cthulhu
7,265
484
15
1
0
299,401
3
L
Da Ji
7,366
491
75
5
0
297,707
1
W
Osiris
10,989
733
140
9
0
316,013
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role