Player Matchup

Izanami
Izanami
Blzeit420
Izanami
Level 47
God Stats
5W - 5L
1,532 SR
Queue Stats
33W - 23L
1,561 Elo+
Party 1
Cthulhu
Cthulhu
IAMTRASH023
Cthulhu
Level 76
God Stats
77W - 37L
1,611 SR
Queue Stats
144W - 135L
1,556 Elo+
Solo
Sol
Sol
LittlRatt
Sol
Level 85
God Stats
9W - 7L
1,452 SR
Queue Stats
207W - 159L
1,619 Elo+
Party 1
Team Averages
Level 69
1,532 SR
1,579 Elo+

VS

Team Averages
Level 81
1,544 SR
1,587 Elo+
Janus
Janus
FinaruKamewamewa
Janus
Level 68
God Stats
16W - 18L
1,591 SR
Queue Stats
63W - 55L
1,584 Elo+
Party 2
Achilles
Achilles
shrederman
Achilles
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
455W - 479L
1,535 Elo+
Solo
Thanatos
Thanatos
terminatorgen001
Thanatos
Level 49
God Stats
1W - 3L
1,542 SR
Queue Stats
203W - 152L
1,643 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Blzeit420
Izanami
14
4 / 3 / 6
10,365
691
8,305
9,867
2,967
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
IAMTRASH023
Cthulhu
15
5 / 3 / 4
10,900
727
6,709
16,644
15,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
1 / 3 / 4
8,862
591
10,623
9,119
2,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 6
9,317
621
9,499
8,906
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
shrederman
Achilles
12
0 / 3 / 9
8,916
594
6,570
12,861
13,157
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
7 / 4 / 2
10,139
676
11,040
12,650
4,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
26
10
Kills
9
9
Deaths
10
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
Blzeit420
Izanami
4
3
6
2.33
L
2
3
6
1.67
W
Cthulhu
IAMTRASH023
Cthulhu
5
3
4
2.33
W
1
3
4
1
L
Achilles
shrederman
Achilles
0
3
9
1.5
L
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,637
Damage
27,109
35,630
Taken
34,417
21,358
Mitigated
21,196
12,753
Healing
9,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Blzeit420
Izanami
8,305
5,243
0
3,130
9,867
2,967
1,336
2,797
6,848
0
31,666
L
9,499
134
0
480
8,906
3,154
799
5,696
3,210
43,265
0
W
Cthulhu
IAMTRASH023
Cthulhu
6,709
241
354
5,561
16,644
15,699
75
4,337
11,785
24,836
0
W
10,623
2,137
0
3,708
9,119
2,692
800
1,931
7,106
39,685
0
L
Achilles
shrederman
Achilles
6,570
919
0
356
12,861
13,157
0
4,381
8,480
0
19,190
L
11,040
1,345
0
9,152
12,650
4,885
0
7,798
4,852
0
29,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,127
Gold Earned
28,372
157
Minions Killed
163
5
Camps Cleared
7
833,697
Distance Traveled
859,609
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,365
691
59
4
2
251,727
3
L
Janus
9,317
621
85
6
2
269,337
4
W
Cthulhu
10,900
727
37
2
1
314,266
0
W
Sol
8,862
591
61
4
2
267,704
2
L
Achilles
8,916
594
35
2
1
285,675
6
L
Thanatos
10,139
676
43
3
4
304,597
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role