Player Matchup

Cthulhu
Cthulhu
DaShuiG
Cthulhu
Level 6
God Stats
2W - 2L
1,518 SR
Queue Stats
4W - 6L
1,240 Elo+
Party 1
Sol
Sol
DaShuiNIU
Sol
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,216 Elo+
Party 1
Hachiman
Hachiman
Reiinty
Hachiman
Level 18
God Stats
1W - 1L
1,384 SR
Queue Stats
1W - 2L
1,193 Elo+
Solo
Team Averages
Level 10
1,467 SR
1,216 Elo+

VS

Team Averages
Level 32
1,500 SR
1,363 Elo+
Artio
Artio
CurlyFrySamurai
Artio
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 19L
1,297 Elo+
Party 2
Hel
Hel
EndeavorsFlame
Hel
Level 79
God Stats
1W - 3L
1,500 SR
Queue Stats
94W - 152L
1,291 Elo+
Party 2
Ra
Ra
LORDTRITUN
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaShuiG
Cthulhu
14
2 / 5 / 4
11,822
622
14,915
17,600
19,495
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

15
4 / 6 / 3
12,051
634
22,576
16,608
5,385
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Reiinty
Hachiman
16
3 / 3 / 5
12,799
674
14,785
9,139
3,280
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 10
12,106
637
11,376
31,285
41,555
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
10 / 6 / 4
12,534
660
20,947
27,000
26,589
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 2 / 2
9,360
493
1,114
4,274
1,635

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
9
Kills
14
14
Deaths
9
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
4
1
10
9
W
Cthulhu
DaShuiG
Cthulhu
2
5
4
0.8
W
4
6
3
0.92
L
10
6
4
2
L
0
2
2
0.5
W
Hachiman
Reiinty
Hachiman
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,276
Damage
33,437
43,347
Taken
62,559
28,160
Mitigated
69,779
12,280
Healing
24,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,376
2,480
3,240
5,203
31,285
41,555
0
19,364
11,921
27,802
0
W
Cthulhu
DaShuiG
Cthulhu
14,915
1,864
695
2,755
17,600
19,495
30
12,029
5,571
37,497
0
W
22,576
5,603
0
5,960
16,608
5,385
2,317
13,276
3,332
60,461
0
L
20,947
3,803
8,033
7,473
27,000
26,589
0
15,658
11,342
51,276
0
L
1,114
381
107
67
4,274
1,635
0
2,911
1,363
12,467
0
W
Hachiman
Reiinty
Hachiman
14,785
10,571
0
2,870
9,139
3,280
78
8,132
1,007
0
37,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,672
Gold Earned
34,000
196
Minions Killed
113
2
Camps Cleared
2
948,667
Distance Traveled
783,171
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
12,106
637
29
2
1
384,364
2
W
Cthulhu
11,822
622
46
2
0
329,134
3
W
Sol
12,051
634
96
5
0
304,993
1
L
Hel
12,534
660
67
4
1
290,244
0
L
Ra
9,360
493
17
1
0
108,563
0
W
Hachiman
12,799
674
54
3
2
314,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role