Player Matchup

Ares
Ares
Faze_Juani_x___x
Ares
Level 28
God Stats
6W - 3L
1,641 SR
Queue Stats
169W - 230L
1,382 Elo+
Solo
Danzaburou
Danzaburou
NandoFurryzinho
Danzaburou
Level 13
God Stats
3W - 9L
1,260 SR
Queue Stats
14W - 20L
1,500 Elo+
Solo
Scylla
Scylla
Sayanzito
Scylla
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,432 Elo+
Party 2
Nemesis
Nemesis
TufãoBola8
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,432 Elo+
Party 2
Nu Wa
Nu Wa
kingofmaracuja
Nu Wa
Level 29
God Stats
1W - 4L
1,422 SR
Queue Stats
85W - 165L
1,361 Elo+
Solo
Team Averages
Level 15
1,465 SR
1,421 Elo+

VS

Team Averages
Level 17
1,579 SR
1,449 Elo+
Sun Wukong
Sun Wukong
ConnorDabelmont
Sun Wukong
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 16L
1,323 Elo+
Party 1
Thoth
Thoth
ELVER_DULERO_735
Thoth
Level 10
God Stats
3W - 0L
1,817 SR
Queue Stats
18W - 14L
1,540 Elo+
Party 3
Chang'e
Chang'e
HatiWolff
Chang'e
Level 27
God Stats
4W - 4L
1,363 SR
Queue Stats
48W - 58L
1,294 Elo+
Party 1
Set
Set
MiniXD204
Set
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 8L
1,663 Elo+
Party 3
Apollo
Apollo
Romebolso_10
Apollo
Level 22
God Stats
5W - 2L
1,713 SR
Queue Stats
27W - 25L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 0
5,606
510
1,970
7,236
4,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
NandoFurryzinho
Danzaburou
6
0 / 6 / 2
4,625
420
2,340
6,280
1,371
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Sayanzito
Scylla
9
0 / 3 / 0
4,634
421
1,112
3,584
973
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nemesis
TufãoBola8
Nemesis
6
0 / 5 / 0
4,550
414
1,859
5,488
1,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

7
0 / 8 / 0
4,305
391
3,690
6,103
1,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ConnorDabelmont
Sun Wukong
11
2 / 0 / 1
6,027
548
2,815
3,909
1,752
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
8 / 0 / 1
7,674
698
4,764
3,814
1,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
HatiWolff
Chang'e
9
5 / 0 / 5
5,841
531
2,800
2,166
1,205
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
5 / 0 / 4
6,515
592
3,725
5,774
2,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Apollo
9
5 / 2 / 5
5,954
541
5,273
7,458
2,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
2
Kills
25
25
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ConnorDabelmont
Sun Wukong
2
0
1
2.5
W
8
0
1
8.5
L
2
3
0
0.67
W
Chang'e
HatiWolff
Chang'e
5
0
5
7.5
W
5
0
4
7
L
Danzaburou
NandoFurryzinho
Danzaburou
0
6
2
0.17
W
Apollo
5
2
5
3.75
L
Scylla
Sayanzito
Scylla
0
3
0
0
L
Nemesis
TufãoBola8
Nemesis
0
5
0
0
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,971
Damage
19,377
28,691
Taken
23,121
9,624
Mitigated
8,766
3,421
Healing
8,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ConnorDabelmont
Sun Wukong
2,815
370
0
998
3,909
1,752
265
1,208
2,701
0
23,422
W
4,764
171
0
730
3,814
1,216
816
1,782
2,032
44,883
0
L
1,970
141
0
1,247
7,236
4,351
0
1,781
5,386
17,331
0
W
Chang'e
HatiWolff
Chang'e
2,800
391
2,250
1,332
2,166
1,205
448
766
1,400
9,339
0
W
3,725
1,489
0
1,299
5,774
2,283
0
1,234
4,540
0
39,760
L
Danzaburou
NandoFurryzinho
Danzaburou
2,340
1,648
0
742
6,280
1,371
468
1,836
4,379
0
13,556
W
Apollo
5,273
4,205
0
1,796
7,458
2,310
836
1,782
5,676
0
25,183
L
Scylla
Sayanzito
Scylla
1,112
499
0
587
3,584
973
0
263
3,321
12,551
0
L
Nemesis
TufãoBola8
Nemesis
1,859
930
0
655
5,488
1,849
0
1,248
4,176
0
21,258
L
3,690
1,458
0
190
6,103
1,080
0
2,102
3,865
14,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,720
Gold Earned
32,011
132
Minions Killed
284
0
Camps Cleared
0
870,751
Distance Traveled
1,013,970
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,027
548
38
3
0
196,217
0
W
Thoth
7,674
698
106
10
0
212,718
1
L
Ares
5,606
510
27
2
0
196,560
0
W
Chang'e
5,841
531
13
1
0
206,177
1
W
Set
6,515
592
80
7
0
215,330
0
L
Danzaburou
4,625
420
30
3
0
167,969
0
W
Apollo
5,954
541
47
4
0
183,528
0
L
Scylla
4,634
421
24
2
0
153,556
0
L
Nemesis
4,550
414
34
3
0
180,431
1
L
Nu Wa
4,305
391
17
2
0
172,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role