Player Matchup

Sol
Sol
Masters
Cindella
Sol
Masters
Level 159
God Stats
12W - 19L
1,536 SR
Queue Stats
125W - 99L
2,597 MMR
Party 2
Mercury
Mercury
Diamond III
JayyR
Mercury
Diamond III
Level 160
God Stats
17W - 13L
1,736 SR
Queue Stats
445W - 422L
2,174 MMR
Party 1
Xbalanque
Xbalanque
Masters
Wecci
Xbalanque
Masters
Level 160
God Stats
36W - 27L
1,667 SR
Queue Stats
974W - 947L
2,713 MMR
Party 2
Ymir
Ymir
Platinum IV
XiiiGeneral
Ymir
Platinum IV
Level 159
God Stats
2W - 3L
1,891 SR
Queue Stats
139W - 137L
2,018 MMR
Solo
Tyr
Tyr
Diamond I
mooboojooboo8
Tyr
Diamond I
Level 89
God Stats
9W - 10L
1,616 SR
Queue Stats
708W - 706L
2,418 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 145
1,689 SR
2,384 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,629 SR
2,307 MMR
Nemesis
Nemesis
Diamond V
 
Nemesis
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond I
AutisticRage
Sobek
Diamond I
Level 87
God Stats
6W - 2L
1,712 SR
Queue Stats
53W - 35L
2,495 MMR
Solo
Sun Wukong
Sun Wukong
Diamond I
TinaTries
Sun Wukong
Diamond I
Level 124
God Stats
19W - 25L
1,532 SR
Queue Stats
656W - 660L
2,394 MMR
Solo
Jing Wei
Jing Wei
Diamond I
Toakah
Jing Wei
Diamond I
Level 157
God Stats
9W - 14L
1,684 SR
Queue Stats
256W - 246L
2,404 MMR
Solo
Thoth
Thoth
Masters
xFoRcEee
Thoth
Masters
Level 160
God Stats
41W - 43L
1,717 SR
Queue Stats
620W - 604L
2,742 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
5,931
456
5,478
5,720
2,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
JayyR
Mercury
12
2 / 4 / 2
7,057
543
2,908
9,975
3,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xbalanque
Wecci
Xbalanque
14
1 / 1 / 1
7,740
595
7,804
7,665
2,371
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 3
5,293
407
2,954
10,244
5,566
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
0 / 1 / 0
6,226
479
5,978
9,855
6,808
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
OdinAthenaOsirisTiamatGilgamesh

VS

Bans
Morgan Le FayFenrirArtemisKaliAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
5 / 0 / 8
7,573
583
6,757
8,904
3,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 1 / 10
6,998
538
4,410
9,486
9,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
TinaTries
Sun Wukong
13
1 / 0 / 2
7,479
575
7,273
10,860
6,158
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Toakah
Jing Wei
13
2 / 1 / 0
7,675
590
3,672
9,082
2,782
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
xFoRcEee
Thoth
12
4 / 3 / 6
7,209
555
6,469
5,534
2,452
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
14
15
Deaths
5
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
0
8
9
W
2
1
10
7
L
2
4
1
0.63
L
Mercury
JayyR
Mercury
2
4
2
0.75
W
Sun Wukong
TinaTries
Sun Wukong
1
0
2
2
W
Jing Wei
Toakah
Jing Wei
2
1
0
2
L
Xbalanque
Wecci
Xbalanque
1
1
1
1.5
L
0
5
3
0.3
L
0
1
0
0
W
Thoth
xFoRcEee
Thoth
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,122
Damage
28,581
43,459
Taken
43,866
20,014
Mitigated
24,342
12,534
Healing
17,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,757
2,559
0
3,868
8,904
3,162
190
3,134
5,770
0
33,655
W
4,410
465
0
3,506
9,486
9,788
0
2,480
6,914
12,827
0
L
5,478
1,121
0
1,457
5,720
2,019
0
2,221
3,499
22,796
2,182
L
Mercury
JayyR
Mercury
2,908
1,151
0
1,366
9,975
3,250
0
2,600
7,375
0
44,763
W
Sun Wukong
TinaTries
Sun Wukong
7,273
1,983
0
6,152
10,860
6,158
89
1,088
9,121
0
50,293
W
Jing Wei
Toakah
Jing Wei
3,672
2,827
0
2,530
9,082
2,782
726
49
9,033
0
58,746
L
Xbalanque
Wecci
Xbalanque
7,804
3,675
0
2,988
7,665
2,371
860
402
7,263
0
59,877
L
2,954
129
0
560
10,244
5,566
0
4,137
6,107
14,238
0
L
5,978
1,102
0
6,163
9,855
6,808
0
1,519
8,336
2,765
32,382
W
Thoth
xFoRcEee
Thoth
6,469
0
0
1,218
5,534
2,452
328
2,235
3,299
45,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,247
Gold Earned
36,934
366
Minions Killed
394
0
Camps Cleared
0
1,184,166
Distance Traveled
1,308,039
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,573
583
63
5
0
307,880
6
W
Sobek
6,998
538
11
1
0
255,807
2
L
Sol
5,931
456
51
4
0
192,314
0
L
Mercury
7,057
543
86
7
0
241,767
2
W
Sun Wukong
7,479
575
111
9
0
265,778
4
W
Jing Wei
7,675
590
119
9
0
251,737
2
L
Xbalanque
7,740
595
116
9
0
219,109
5
L
Ymir
5,293
407
32
2
0
253,652
5
L
Tyr
6,226
479
81
6
0
277,324
4
W
Thoth
7,209
555
90
7
0
226,837
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role