Player Matchup

Hercules
Hercules
Freya
Hercules
Level 160
God Stats
22W - 2L
2,075 SR
Queue Stats
98W - 14L
2,111 Elo+
Party 1
Anhur
Anhur
RatHorse
Anhur
Level 76
God Stats
2W - 0L
2,022 SR
Queue Stats
22W - 7L
1,733 Elo+
Party 1
He Bo
He Bo
Óutlaw
He Bo
Level 159
God Stats
3W - 0L
1,675 SR
Queue Stats
48W - 10L
1,955 Elo+
Party 1
Team Averages
Level 132
1,924 SR
1,933 Elo+

VS

Team Averages
Level 137
1,619 SR
1,634 Elo+
Fafnir
Fafnir
DARKFLAMEMASTA5
Fafnir
Level 145
God Stats
4W - 4L
1,714 SR
Queue Stats
405W - 330L
1,624 Elo+
Party 2
Merlin
Merlin
GruntLyfeStyle
Merlin
Level 157
God Stats
7W - 8L
1,545 SR
Queue Stats
226W - 180L
1,638 Elo+
Party 2
Guan Yu
Guan Yu
PeanutSloth
Guan Yu
Level 108
God Stats
5W - 6L
1,598 SR
Queue Stats
233W - 249L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Freya
Hercules
12
3 / 0 / 9
9,145
831
8,668
13,873
15,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
RatHorse
Anhur
13
6 / 0 / 4
8,644
786
10,850
7,220
3,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

He Bo
Óutlaw
He Bo
12
3 / 1 / 6
8,068
733
10,258
7,611
3,263
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,887
626
4,566
12,724
7,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 1
6,555
596
6,090
6,114
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
PeanutSloth
Guan Yu
8
0 / 5 / 1
6,268
570
4,342
14,052
11,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
12
Kills
1
1
Deaths
12
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Hercules
Freya
Hercules
3
0
9
7.5
L
0
2
1
0.25
L
Guan Yu
PeanutSloth
Guan Yu
0
5
1
0.1
W
Anhur
RatHorse
Anhur
6
0
4
8
W
He Bo
Óutlaw
He Bo
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,776
Damage
14,998
28,704
Taken
32,890
21,934
Mitigated
21,561
8,404
Healing
8,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,566
822
0
3,081
12,724
7,999
0
4,251
8,473
13,250
0
W
Hercules
Freya
Hercules
8,668
2,932
0
5,477
13,873
15,459
126
3,101
10,328
0
13,256
L
6,090
379
0
829
6,114
1,709
0
1,639
4,475
29,817
0
L
Guan Yu
PeanutSloth
Guan Yu
4,342
217
854
3,424
14,052
11,853
0
4,522
9,481
0
7,100
W
Anhur
RatHorse
Anhur
10,850
5,064
0
798
7,220
3,212
598
2,758
4,176
0
46,234
W
He Bo
Óutlaw
He Bo
10,258
311
162
1,967
7,611
3,263
112
5,028
2,499
30,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,857
Gold Earned
19,710
131
Minions Killed
93
9
Camps Cleared
1
681,618
Distance Traveled
646,144
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,887
626
23
2
1
210,631
3
W
Hercules
9,145
831
7
1
2
242,201
0
L
Merlin
6,555
596
63
6
0
203,769
2
L
Guan Yu
6,268
570
7
1
0
231,744
2
W
Anhur
8,644
786
77
7
5
226,588
3
W
He Bo
8,068
733
47
4
2
212,829
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role