Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Biz-Cleta
Ullr
Level 89
God Stats
9W - 13L
1,639 SR
Queue Stats
169W - 173L
1,472 Elo+
Party 1
Poseidon
Poseidon
ProfHulk1
Poseidon
Level 127
God Stats
9W - 4L
1,512 SR
Queue Stats
169W - 179L
1,311 Elo+
Solo
Tyr
Tyr
R I P Worm
Tyr
Level 144
God Stats
15W - 11L
1,638 SR
Queue Stats
799W - 756L
1,547 Elo+
Party 1
Team Averages
Level 134
1,558 SR
1,466 Elo+

VS

Team Averages
Level 88
1,490 SR
1,338 Elo+
Camazotz
Camazotz
BastyNastard420
Camazotz
Level 160
God Stats
24W - 27L
1,455 SR
Queue Stats
918W - 996L
1,353 Elo+
Solo
Olorun
Olorun
Cagey Dragon837
Olorun
Level 88
God Stats
23W - 29L
1,482 SR
Queue Stats
481W - 577L
1,352 Elo+
Solo
Fenrir
Fenrir
Darkian_Mixx
Fenrir
Level 63
God Stats
16W - 15L
1,500 SR
Queue Stats
49W - 87L
1,263 Elo+
Party 2
Yemoja
Yemoja
TDJandaTT
Yemoja
Level 68
God Stats
27W - 19L
1,611 SR
Queue Stats
236W - 251L
1,397 Elo+
Solo
Medusa
Medusa
tomii_Oneshoot
Medusa
Level 63
God Stats
14W - 16L
1,401 SR
Queue Stats
47W - 82L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
6
4 / 0 / 2
4,205
841
1,117
3,239
795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
 
Ymir
5
0 / 0 / 1
3,339
668
878
2,571
1,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ullr
5
2 / 0 / 1
3,652
730
1,848
1,615
402
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
ProfHulk1
Poseidon
6
2 / 2 / 0
3,746
749
1,951
2,666
591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
4 / 0 / 1
4,398
880
3,267
1,938
549
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
4
0 / 4 / 0
3,127
625
511
4,794
971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

6
0 / 2 / 0
3,190
638
1,267
2,873
896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
4
2 / 3 / 0
3,255
651
815
3,385
883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
TDJandaTT
Yemoja
2
0 / 1 / 0
2,543
509
111
1,237
215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 2 / 0
2,963
593
424
2,598
502
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
12
Kills
2
2
Deaths
12
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
0
2
5
W
Ymir
 
Ymir
0
0
1
0.5
L
Camazotz
0
4
0
0
W
Ullr
2
0
1
2.5
L
0
2
0
0
L
Fenrir
2
3
0
0.67
W
Poseidon
ProfHulk1
Poseidon
2
2
0
1
W
4
0
1
4.5
L
Yemoja
TDJandaTT
Yemoja
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,061
Damage
3,128
12,029
Taken
14,887
3,419
Mitigated
3,467
5,170
Healing
3,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
1,117
313
0
1,754
3,239
795
0
0
3,239
0
12,602
W
Ymir
 
Ymir
878
265
0
1,139
2,571
1,082
48
84
2,487
10,771
0
L
Camazotz
511
51
0
1,689
4,794
971
0
0
4,794
0
10,182
W
Ullr
1,848
663
0
523
1,615
402
360
27
1,588
0
10,491
L
1,267
569
0
702
2,873
896
0
1,274
1,439
12,157
1,644
L
Fenrir
815
203
0
828
3,385
883
0
457
2,868
0
6,719
W
Poseidon
ProfHulk1
Poseidon
1,951
405
0
830
2,666
591
160
1,013
1,653
13,515
0
W
3,267
525
0
924
1,938
549
0
0
1,938
0
16,102
L
Yemoja
TDJandaTT
Yemoja
111
97
17
0
1,237
215
0
280
957
655
0
L
424
59
0
0
2,598
502
0
598
2,000
0
7,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,340
Gold Earned
15,078
139
Minions Killed
81
0
Camps Cleared
0
487,368
Distance Traveled
398,843
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,205
841
38
8
0
108,508
0
W
Ymir
3,339
668
19
4
0
81,684
0
L
Camazotz
3,127
625
25
5
0
85,925
0
W
Ullr
3,652
730
15
3
0
91,608
1
L
Olorun
3,190
638
29
6
0
94,991
2
L
Fenrir
3,255
651
15
3
0
93,218
1
W
Poseidon
3,746
749
30
6
0
96,868
1
W
Tyr
4,398
880
37
7
0
108,700
2
L
Yemoja
2,543
509
1
0
0
25,562
0
L
Medusa
2,963
593
11
2
0
99,147
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role